Player Matchup

Loki
Loki
ForeverDizzy
Loki
Level 37
God Stats
4W - 8L
1,364 SR
Queue Stats
239W - 228L
1,467 Elo+
Party 1
King Arthur
King Arthur
MAD0605
King Arthur
Level 143
God Stats
25W - 16L
1,666 SR
Queue Stats
1,222W - 701L
1,668 Elo+
Party 2
Izanami
Izanami
ProperScrub
Izanami
Level 28
God Stats
6W - 2L
1,500 SR
Queue Stats
200W - 147L
1,533 Elo+
Party 1
Chaac
Chaac
blassgelbe-Ozean
Chaac
Level 7
God Stats
6W - 0L
1,927 SR
Queue Stats
61W - 15L
1,844 Elo+
Party 2
Sol
Sol
foreverangry
Sol
Level 14
God Stats
5W - 3L
1,690 SR
Queue Stats
109W - 74L
1,719 Elo+
Party 1
Team Averages
Level 46
1,629 SR
1,646 Elo+

VS

Team Averages
Level 16
1,613 SR
1,582 Elo+
Izanami
Izanami
DaddyCthuwu2021
Izanami
Level 10
God Stats
1W - 2L
1,741 SR
Queue Stats
18W - 15L
1,606 Elo+
Solo
Artio
Artio
Fruit_Individual
Artio
Level 26
God Stats
8W - 7L
1,533 SR
Queue Stats
169W - 188L
1,442 Elo+
Solo
Kukulkan
Kukulkan
Moh_Abbas17
Kukulkan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 17L
1,678 Elo+
Solo
Loki
Loki
Posedoun
Loki
Level 28
God Stats
39W - 43L
1,528 SR
Queue Stats
81W - 74L
1,481 Elo+
Solo
Bellona
Bellona
latinkingmarte
Bellona
Level 4
God Stats
1W - 1L
1,763 SR
Queue Stats
6W - 11L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
6,929
533
3,139
5,401
1,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
MAD0605
King Arthur
13
0 / 0 / 2
7,356
566
4,537
6,479
4,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
ProperScrub
Izanami
12
4 / 1 / 2
6,934
533
6,540
7,264
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
3 / 0 / 3
6,804
523
5,979
8,880
4,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 1 / 4
7,207
554
4,046
7,237
2,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 0 / 0
4,488
345
1,356
1,651
298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 4 / 1
5,686
437
3,896
9,771
6,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
Moh_Abbas17
Kukulkan
14
1 / 3 / 0
7,603
585
5,606
6,452
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Loki
12
0 / 1 / 1
6,354
489
4,157
9,073
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 3 / 0
4,746
365
1,571
8,226
7,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
11
Kills
2
2
Deaths
11
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
3
0
3
4.5
L
0
4
1
0.13
W
King Arthur
MAD0605
King Arthur
0
0
2
1
L
Kukulkan
Moh_Abbas17
Kukulkan
1
3
0
0.33
L
Loki
0
1
1
0.5
W
Izanami
ProperScrub
Izanami
4
1
2
5
W
3
0
3
4.5
W
1
1
4
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,241
Damage
16,586
35,261
Taken
35,173
15,561
Mitigated
20,135
16,317
Healing
8,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,356
1,042
0
834
1,651
298
0
0
1,622
0
13,752
W
3,139
652
0
2,519
5,401
1,732
53
1,338
4,021
0
30,511
L
3,896
366
730
3,161
9,771
6,804
0
331
9,119
24,216
0
W
King Arthur
MAD0605
King Arthur
4,537
840
0
2,110
6,479
4,566
0
646
5,821
0
51,306
L
Kukulkan
Moh_Abbas17
Kukulkan
5,606
1,135
0
0
6,452
2,541
0
1,927
4,454
59,145
0
L
Loki
4,157
560
0
2,684
9,073
2,883
0
665
8,097
0
37,947
W
Izanami
ProperScrub
Izanami
6,540
5,059
0
3,672
7,264
2,074
0
1,421
5,843
0
56,290
W
5,979
1,222
0
4,270
8,880
4,566
0
3,460
5,393
629
33,356
W
4,046
1,716
0
3,746
7,237
2,623
0
2,490
4,621
34,959
5,096
L
1,571
425
0
667
8,226
7,609
0
587
7,380
0
9,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,230
Gold Earned
28,877
413
Minions Killed
320
0
Camps Cleared
0
1,279,219
Distance Traveled
1,104,603
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,488
345
25
2
0
143,601
5
W
Loki
6,929
533
64
5
0
300,318
0
L
Artio
5,686
437
47
4
0
217,859
5
W
King Arthur
7,356
566
111
9
0
260,745
3
L
Kukulkan
7,603
585
137
11
0
234,912
5
L
Loki
6,354
489
93
7
0
271,321
4
W
Izanami
6,934
533
96
7
0
224,387
2
W
Chaac
6,804
523
58
4
0
254,710
1
W
Sol
7,207
554
84
6
0
239,059
6
L
Bellona
4,746
365
18
1
0
236,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role