Player Matchup

Neith
Neith
DPalo13
Neith
Level 4
God Stats
2W - 1L
1,691 SR
Queue Stats
9W - 6L
1,554 Elo+
Solo
Mulan
Mulan
ForeverDizzy
Mulan
Level 36
God Stats
10W - 5L
1,732 SR
Queue Stats
239W - 228L
1,456 Elo+
Party 2
Athena
Athena
MdaraUchiha-_-02
Athena
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 62L
1,449 Elo+
Solo
Fenrir
Fenrir
ProperScrub
Fenrir
Level 28
God Stats
18W - 6L
1,734 SR
Queue Stats
200W - 147L
1,524 Elo+
Party 2
Sol
Sol
foreverangry
Sol
Level 14
God Stats
5W - 3L
1,500 SR
Queue Stats
109W - 74L
1,706 Elo+
Party 2
Team Averages
Level 20
1,631 SR
1,538 Elo+

VS

Team Averages
Level 6
1,417 SR
1,533 Elo+
Neith
Neith
Coremax23
Neith
Level 7
God Stats
1W - 2L
1,481 SR
Queue Stats
3W - 4L
1,492 Elo+
Party 3
Fenrir
Fenrir
DaddyCthuwu2021
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,640 Elo+
Solo
Ares
Ares
Melisa_2423
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,133 Elo+
Party 3
Susano
Susano
NiftyCheetah722
Susano
Level 6
God Stats
1W - 7L
1,327 SR
Queue Stats
10W - 20L
1,716 Elo+
Party 1
Cthulhu
Cthulhu
PredatorXKill25
Cthulhu
Level 6
God Stats
2W - 4L
1,277 SR
Queue Stats
10W - 17L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DPalo13
Neith
9
7 / 0 / 5
5,870
587
7,285
3,913
1,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 0 / 0
6,398
640
3,302
6,111
3,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
3 / 1 / 9
6,302
630
2,746
5,752
3,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
10
6 / 0 / 2
6,216
622
5,036
6,309
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
6 / 3 / 3
6,489
649
4,376
5,409
1,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Coremax23
Neith
6
0 / 6 / 1
4,306
431
2,330
4,864
1,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 4 / 0
5,730
573
4,718
8,017
2,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 7 / 0
3,919
392
934
8,006
2,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 6 / 0
4,077
408
1,009
5,234
1,622
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 2 / 0
4,516
452
1,358
5,346
3,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
25
Kills
3
4
Deaths
25
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
Coremax23
Neith
0
6
1
0.08
W
Neith
DPalo13
Neith
7
0
5
9.5
L
3
4
0
0.75
W
3
0
0
3
W
3
1
9
7.5
L
0
7
0
0
L
0
6
0
0
L
0
2
0
0
W
Fenrir
6
0
2
7
W
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,745
Damage
10,349
27,494
Taken
31,467
12,807
Mitigated
11,474
12,122
Healing
4,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Coremax23
Neith
2,330
755
0
466
4,864
1,321
60
1,484
3,380
0
16,219
W
Neith
DPalo13
Neith
7,285
3,561
0
2,392
3,913
1,664
807
666
3,247
0
20,122
L
4,718
1,297
0
2,634
8,017
2,751
0
1,661
6,242
0
28,794
W
3,302
136
0
2,551
6,111
3,983
102
723
5,172
4,868
24,769
W
2,746
1,056
0
1,923
5,752
3,429
21
179
5,573
20,724
0
L
934
111
0
198
8,006
2,635
0
1,344
6,662
2,495
0
L
1,009
225
0
0
5,234
1,622
0
1,937
3,297
0
8,788
L
1,358
236
0
1,212
5,346
3,145
0
653
4,402
13,550
0
W
Fenrir
5,036
1,226
0
3,152
6,309
2,081
0
446
5,801
0
28,465
W
4,376
2,093
0
2,104
5,409
1,650
414
0
5,409
25,826
3,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,275
Gold Earned
22,548
271
Minions Killed
154
0
Camps Cleared
0
928,485
Distance Traveled
829,003
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,306
431
36
4
0
163,115
0
W
Neith
5,870
587
40
4
0
166,349
2
L
Fenrir
5,730
573
57
6
0
171,428
2
W
Mulan
6,398
640
79
8
0
191,405
0
W
Athena
6,302
630
34
3
0
191,495
4
L
Ares
3,919
392
3
0
0
172,155
0
L
Susano
4,077
408
23
2
0
185,355
0
L
Cthulhu
4,516
452
35
4
0
136,950
1
W
Fenrir
6,216
622
55
6
0
208,676
0
W
Sol
6,489
649
63
6
0
170,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role