Player Matchup

Fafnir
Fafnir
Angillou
Fafnir
Level 11
God Stats
0W - 2L
1,228 SR
Queue Stats
10W - 18L
1,262 Elo+
Party 1
Olorun
Olorun
Daveche78
Olorun
Level 49
God Stats
1W - 1L
1,790 SR
Queue Stats
169W - 184L
1,444 Elo+
Party 1
Sun Wukong
Sun Wukong
I4mSp00ky
Sun Wukong
Level 14
God Stats
2W - 2L
1,723 SR
Queue Stats
18W - 14L
1,554 Elo+
Solo
Mercury
Mercury
Sofian12_08
Mercury
Level 22
God Stats
12W - 16L
1,396 SR
Queue Stats
31W - 43L
1,281 Elo+
Solo
Chiron
Chiron
Steviefreez1368
Chiron
Level 28
God Stats
4W - 12L
1,133 SR
Queue Stats
192W - 185L
1,336 Elo+
Solo
Team Averages
Level 25
1,454 SR
1,375 Elo+

VS

Team Averages
Level 19
1,519 SR
1,484 Elo+
Mulan
Mulan
Askarii_
Mulan
Level 16
God Stats
3W - 1L
1,551 SR
Queue Stats
14W - 4L
1,800 Elo+
Party 2
Merlin
Merlin
Bryan5615fifa
Merlin
Level 11
God Stats
2W - 1L
1,499 SR
Queue Stats
13W - 14L
1,351 Elo+
Party 3
Neith
Neith
Cyno歩
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,723 Elo+
Party 2
Cthulhu
Cthulhu
OutmodedMilk022
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,215 Elo+
Solo
Fenrir
Fenrir
jojojolander
Fenrir
Level 47
God Stats
5W - 6L
1,545 SR
Queue Stats
39W - 41L
1,329 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Angillou
Fafnir
10
2 / 3 / 0
7,344
387
3,070
13,713
12,486
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
Daveche78
Olorun
11
0 / 7 / 0
7,318
385
4,118
13,862
4,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
I4mSp00ky
Sun Wukong
17
5 / 5 / 3
10,739
565
11,434
18,396
10,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
Sofian12_08
Mercury
12
4 / 8 / 2
8,479
446
8,321
14,855
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 4 / 2
5,888
310
3,077
5,227
880
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Askarii_
Mulan
14
0 / 4 / 1
8,622
454
3,525
10,082
4,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 3 / 1
9,474
499
6,433
6,033
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Cyno歩
Neith
20
20 / 2 / 2
13,021
685
30,049
12,087
5,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 1 / 13
8,803
463
5,476
12,532
10,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
16
3 / 1 / 2
9,442
497
3,913
10,457
4,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
11
Kills
27
27
Deaths
11
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Angillou
Fafnir
2
3
0
0.67
W
Mulan
Askarii_
Mulan
0
4
1
0.13
W
3
3
1
1.17
W
Neith
Cyno歩
Neith
20
2
2
10.5
L
Olorun
Daveche78
Olorun
0
7
0
0
L
Sun Wukong
I4mSp00ky
Sun Wukong
5
5
3
1.3
W
1
1
13
7.5
L
Mercury
Sofian12_08
Mercury
4
8
2
0.63
L
0
4
2
0.25
W
Fenrir
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,020
Damage
49,396
66,053
Taken
51,191
31,551
Mitigated
27,030
14,268
Healing
16,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Angillou
Fafnir
3,070
1,092
0
987
13,713
12,486
0
1,544
11,863
11,946
0
W
Mulan
Askarii_
Mulan
3,525
779
0
1,539
10,082
4,972
770
0
9,726
501
42,756
W
6,433
223
0
1,009
6,033
2,077
1,069
1,141
4,575
54,900
0
W
Neith
Cyno歩
Neith
30,049
12,801
0
6,043
12,087
5,571
2,988
2,090
9,631
0
132,827
L
Olorun
Daveche78
Olorun
4,118
1,055
101
3,776
13,862
4,058
0
6,106
7,034
34,483
0
L
Sun Wukong
I4mSp00ky
Sun Wukong
11,434
2,852
0
5,934
18,396
10,629
0
358
17,727
0
70,709
W
5,476
467
0
2,528
12,532
10,133
152
2,116
10,180
22,663
0
L
Mercury
Sofian12_08
Mercury
8,321
4,386
0
1,361
14,855
3,498
174
2,028
12,491
0
33,541
L
3,077
1,338
384
1,725
5,227
880
0
342
4,735
0
12,284
W
Fenrir
3,913
797
0
5,389
10,457
4,277
1,230
1,297
9,029
0
66,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,768
Gold Earned
49,362
310
Minions Killed
544
0
Camps Cleared
0
1,432,384
Distance Traveled
1,636,539
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,344
387
13
1
0
288,930
1
W
Mulan
8,622
454
97
5
0
303,044
5
W
Merlin
9,474
499
111
6
0
340,024
3
W
Neith
13,021
685
177
9
0
308,043
2
L
Olorun
7,318
385
70
4
0
284,565
3
L
Sun Wukong
10,739
565
153
8
0
348,293
3
W
Cthulhu
8,803
463
42
2
0
369,558
0
L
Mercury
8,479
446
60
3
0
387,213
0
L
Chiron
5,888
310
14
1
0
123,383
2
W
Fenrir
9,442
497
117
6
0
315,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role