Player Matchup

Cthulhu
Cthulhu
Asylumchild
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,713 Elo+
Party 2
Chaac
Chaac
Elder9263
Chaac
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,463 Elo+
Solo
Anhur
Anhur
Snakkeee5727
Anhur
Level 6
God Stats
2W - 1L
1,521 SR
Queue Stats
5W - 4L
1,587 Elo+
Solo
Tsukuyomi
Tsukuyomi
smolpurpledragon
Tsukuyomi
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 7L
1,715 Elo+
Party 2
Loki
Loki
waffleguy42069
Loki
Level 20
God Stats
2W - 0L
1,712 SR
Queue Stats
9W - 6L
1,588 Elo+
Solo
Team Averages
Level 9
1,547 SR
1,613 Elo+

VS

Team Averages
Level 17
1,514 SR
1,509 Elo+
Artemis
Artemis
BuriedShadow
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,194 Elo+
Party 1
Horus
Horus
Felwnter
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 101L
1,572 Elo+
Solo
Geb
Geb
Jack Hanma z
Geb
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 27L
1,707 Elo+
Solo
Sol
Sol
MANU n 96
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
Texacutioner01
Izanami
Level 28
God Stats
62W - 62L
1,570 SR
Queue Stats
97W - 102L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asylumchild
Cthulhu
10
0 / 6 / 2
5,807
447
2,336
10,108
4,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Elder9263
Chaac
11
6 / 3 / 4
7,090
545
9,792
11,193
5,437
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 2 / 0
6,570
505
3,053
9,554
2,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
16
7 / 0 / 4
9,211
709
10,995
7,537
2,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
3 / 4 / 7
6,958
535
3,882
8,473
3,108
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BuriedShadow
Artemis
10
4 / 6 / 0
6,642
511
4,926
6,934
1,834
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Felwnter
Horus
13
2 / 3 / 0
6,994
538
4,569
9,941
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8
1 / 1 / 4
6,068
467
3,597
10,088
6,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 5 / 3
5,983
460
1,674
6,083
1,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
7 / 2 / 1
8,405
647
12,952
11,298
2,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
17
Kills
14
15
Deaths
17
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Asylumchild
Cthulhu
0
6
2
0.17
L
Artemis
BuriedShadow
Artemis
4
6
0
0.67
W
Chaac
Elder9263
Chaac
6
3
4
2.67
L
Horus
Felwnter
Horus
2
3
0
0.67
L
1
1
4
3
L
0
5
3
0.3
W
1
2
0
0.5
L
7
2
1
3.75
W
Tsukuyomi
7
0
4
9
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,058
Damage
27,718
46,865
Taken
44,344
17,910
Mitigated
16,357
12,319
Healing
13,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Asylumchild
Cthulhu
2,336
245
9
1,010
10,108
4,619
14
614
9,494
16,426
0
L
Artemis
BuriedShadow
Artemis
4,926
2,698
0
797
6,934
1,834
325
0
6,934
0
21,453
W
Chaac
Elder9263
Chaac
9,792
2,251
0
3,279
11,193
5,437
336
1,520
9,673
1,349
28,783
L
Horus
Felwnter
Horus
4,569
2,410
223
3,591
9,941
3,682
0
230
9,711
0
37,382
L
3,597
641
0
2,058
10,088
6,398
253
219
9,843
15,710
0
L
1,674
517
0
806
6,083
1,701
671
118
5,965
13,486
783
W
3,053
1,539
0
3,621
9,554
2,129
0
1,048
8,506
0
30,852
L
12,952
8,909
99
5,741
11,298
2,742
579
1,763
9,207
0
65,795
W
Tsukuyomi
10,995
3,380
0
3,591
7,537
2,617
804
1,087
6,450
0
67,220
W
3,882
1,433
77
732
8,473
3,108
919
1,351
7,122
0
32,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,636
Gold Earned
34,092
307
Minions Killed
303
0
Camps Cleared
0
1,329,021
Distance Traveled
1,056,434
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,807
447
30
2
0
270,945
0
L
Artemis
6,642
511
37
3
0
198,641
0
W
Chaac
7,090
545
43
3
0
270,804
0
L
Horus
6,994
538
86
7
0
270,851
8
L
Geb
6,068
467
25
2
0
193,907
3
L
Sol
5,983
460
39
3
0
188,574
2
W
Anhur
6,570
505
48
4
0
243,598
6
L
Izanami
8,405
647
116
9
0
204,461
2
W
Tsukuyomi
9,211
709
133
10
0
296,608
0
W
Loki
6,958
535
53
4
0
247,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role