Player Matchup

Cthulhu
Cthulhu
CaliforniaQrma
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Ioancraft
Guan Yu
Level 2
God Stats
2W - 5L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
dinamittt
Sylvanus
Level 17
God Stats
1W - 3L
1,244 SR
Queue Stats
17W - 24L
1,293 Elo+
Party 3
Sol
Sol
wazupOG
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Chernobog
Chernobog
Сугутор
Chernobog
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,366 Elo+
Solo
Team Averages
Level 10
1,449 SR
1,432 Elo+

VS

Team Averages
Level 10
1,465 SR
1,255 Elo+
Ra
Ra
Barsx7
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,500 Elo+
Solo
Bellona
Bellona
GokuBLU7
Bellona
Level 28
God Stats
5W - 4L
1,581 SR
Queue Stats
83W - 99L
1,370 Elo+
Solo
Da Ji
Da Ji
HlwLictral
Da Ji
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,074 Elo+
Party 2
Skadi
Skadi
MikiKlin
Skadi
Level 4
God Stats
3W - 2L
1,280 SR
Queue Stats
14W - 14L
1,132 Elo+
Solo
Ymir
Ymir
raimon_blaizz
Ymir
Level 9
God Stats
2W - 1L
1,465 SR
Queue Stats
2W - 2L
1,198 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 8
7,108
395
5,717
12,985
10,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
Ioancraft
Guan Yu
11
3 / 5 / 5
7,603
422
7,692
14,838
11,870
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
dinamittt
Sylvanus
13
7 / 5 / 4
9,005
500
8,504
14,347
16,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
12
5 / 4 / 12
8,448
469
12,593
14,343
11,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chernobog
Сугутор
Chernobog
14
4 / 2 / 2
8,550
475
5,254
5,929
1,923
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
3 / 6 / 4
9,316
518
15,283
11,116
3,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
GokuBLU7
Bellona
15
5 / 1 / 5
9,869
548
6,642
11,468
8,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
15
5 / 3 / 3
9,167
509
7,248
15,486
5,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
MikiKlin
Skadi
13
9 / 5 / 5
9,349
519
11,954
12,289
3,691
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 10 / 2
6,805
378
3,380
14,717
9,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
41
21
Kills
22
23
Deaths
25
31
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ra
3
6
4
0.83
L
2
7
8
0.86
W
Bellona
GokuBLU7
Bellona
5
1
5
7.5
W
Da Ji
5
3
3
2.17
L
Guan Yu
Ioancraft
Guan Yu
3
5
5
1.1
W
Skadi
MikiKlin
Skadi
9
5
5
2.3
L
Sylvanus
dinamittt
Sylvanus
7
5
4
1.8
W
0
10
2
0.1
L
Sol
5
4
12
2.75
L
Chernobog
Сугутор
Chernobog
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,760
Damage
44,507
62,442
Taken
65,076
52,199
Mitigated
30,780
13,878
Healing
17,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
15,283
1,078
574
2,344
11,116
3,877
799
6,245
4,666
63,917
0
L
5,717
499
0
614
12,985
10,156
885
3,975
8,807
16,941
0
W
Bellona
GokuBLU7
Bellona
6,642
1,856
0
4,276
11,468
8,370
1,540
5,728
5,599
10,076
50,129
W
Da Ji
7,248
3,508
0
6,449
15,486
5,277
242
2,325
13,044
0
63,408
L
Guan Yu
Ioancraft
Guan Yu
7,692
1,285
994
1,976
14,838
11,870
303
6,148
8,372
3,482
23,515
W
Skadi
MikiKlin
Skadi
11,954
5,796
0
2,107
12,289
3,691
1,757
6,994
5,198
0
33,796
L
Sylvanus
dinamittt
Sylvanus
8,504
3,388
1,694
2,569
14,347
16,640
1,035
1,986
12,269
23,766
0
W
3,380
631
0
1,265
14,717
9,565
288
5,217
9,395
15,186
0
L
Sol
12,593
4,186
146
3,765
14,343
11,610
2,683
4,733
9,243
38,311
4,363
L
Chernobog
Сугутор
Chernobog
5,254
2,958
0
2,120
5,929
1,923
1,158
2,329
3,468
0
42,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,714
Gold Earned
44,506
234
Minions Killed
382
0
Camps Cleared
0
1,464,265
Distance Traveled
1,605,174
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,316
518
120
7
0
306,266
3
L
Cthulhu
7,108
395
26
1
0
286,866
0
W
Bellona
9,869
548
90
5
0
340,116
3
W
Da Ji
9,167
509
99
6
0
378,934
0
L
Guan Yu
7,603
422
37
2
0
335,998
2
W
Skadi
9,349
519
56
3
0
343,715
1
L
Sylvanus
9,005
500
25
1
0
257,550
0
W
Ymir
6,805
378
17
1
0
236,143
1
L
Sol
8,448
469
69
4
0
290,064
1
L
Chernobog
8,550
475
77
4
0
293,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role