Player Matchup

Sol
Sol
DNA_Hellsfire
Sol
Level 29
God Stats
37W - 40L
1,447 SR
Queue Stats
212W - 253L
1,461 Elo+
Solo
Pele
Pele
Darklisity
Pele
Level 29
God Stats
3W - 5L
1,580 SR
Queue Stats
55W - 75L
1,316 Elo+
Solo
Yemoja
Yemoja
GainWithoutN
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,485 Elo+
Solo
Neith
Neith
JarradD8526
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
ch1ll0ut---
Charybdis
Level 24
God Stats
3W - 6L
1,414 SR
Queue Stats
104W - 93L
1,484 Elo+
Solo
Team Averages
Level 19
1,488 SR
1,449 Elo+

VS

Team Averages
Level 40
1,474 SR
1,509 Elo+
Ares
Ares
BoostedMasterF6
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,916 Elo+
Party 1
Vulcan
Vulcan
ESP_SakLobo
Vulcan
Level 25
God Stats
2W - 0L
1,251 SR
Queue Stats
15W - 20L
1,210 Elo+
Solo
Medusa
Medusa
GuaVa eLZabeL
Medusa
Level 30
God Stats
45W - 25L
1,787 SR
Queue Stats
136W - 118L
1,577 Elo+
Solo
Cliodhna
Cliodhna
estardexter
Cliodhna
Level 115
God Stats
15W - 13L
1,561 SR
Queue Stats
350W - 318L
1,616 Elo+
Party 1
Fenrir
Fenrir
patataelneni69
Fenrir
Level 25
God Stats
5W - 11L
1,272 SR
Queue Stats
88W - 120L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,713
589
2,528
4,465
1,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 4 / 0
4,128
516
1,961
6,437
1,306
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
6
0 / 3 / 0
3,934
492
1,500
6,490
2,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

4
1 / 4 / 0
4,067
508
1,220
3,200
934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
ch1ll0ut---
Charybdis
4
0 / 1 / 0
3,583
448
439
3,193
581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
5,310
664
3,297
4,928
3,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
9
1 / 0 / 1
5,224
653
1,493
2,244
712
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 0 / 3
5,280
660
5,244
4,731
1,261
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cliodhna
estardexter
Cliodhna
11
6 / 0 / 1
6,200
775
4,039
4,886
1,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 1 / 0
5,354
669
2,720
3,009
1,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
22
1
Kills
13
14
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
L
0
2
0
0
L
0
4
0
0
W
Vulcan
1
0
1
1.5
L
Yemoja
0
3
0
0
W
2
0
3
3.5
L
1
4
0
0.25
L
Charybdis
ch1ll0ut---
Charybdis
0
1
0
0
W
Cliodhna
estardexter
Cliodhna
6
0
1
6.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,648
Damage
16,793
23,785
Taken
19,798
6,575
Mitigated
7,696
5,752
Healing
8,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,297
387
0
1,904
4,928
3,088
0
621
4,307
19,904
0
L
2,528
360
0
1,287
4,465
1,281
0
2,358
2,107
20,286
0
L
1,961
288
0
1,614
6,437
1,306
0
0
6,437
0
14,238
W
Vulcan
1,493
480
0
318
2,244
712
702
1,873
371
18,278
0
L
Yemoja
1,500
581
267
990
6,490
2,473
0
1,403
5,087
8,258
0
W
5,244
2,657
0
2,549
4,731
1,261
530
1,163
3,568
0
26,847
L
1,220
703
0
138
3,200
934
0
285
2,915
0
9,345
L
Charybdis
ch1ll0ut---
Charybdis
439
312
0
1,456
3,193
581
0
744
2,449
0
7,531
W
Cliodhna
estardexter
Cliodhna
4,039
1,158
0
3,256
4,886
1,395
0
371
4,515
0
37,426
W
2,720
1,394
0
821
3,009
1,240
560
0
3,009
0
18,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,425
Gold Earned
27,368
121
Minions Killed
262
0
Camps Cleared
0
637,542
Distance Traveled
849,819
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,310
664
39
5
0
168,009
3
L
Sol
4,713
589
49
6
0
156,410
0
L
Pele
4,128
516
31
4
0
149,279
0
W
Vulcan
5,224
653
50
6
0
146,884
2
L
Yemoja
3,934
492
12
2
0
125,517
0
W
Medusa
5,280
660
53
7
0
165,678
0
L
Neith
4,067
508
12
2
0
112,675
0
L
Charybdis
3,583
448
17
2
0
93,661
0
W
Cliodhna
6,200
775
79
10
0
193,579
1
W
Fenrir
5,354
669
41
5
0
175,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role