Player Matchup

Aphrodite
Aphrodite
Gold III
Duhweewee
Aphrodite
Gold III
Level 64
God Stats
4W - 0L
2,080 SR
Queue Stats
8W - 0L
1,795 MMR
Party 1
Heimdallr
Heimdallr
Gold I
Ebekus
Heimdallr
Gold I
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,858 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Sukeby
Gilgamesh
Gold III
Level 157
God Stats
3W - 0L
1,623 SR
Queue Stats
14W - 3L
1,815 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 101
1,734 SR
1,823 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,573 SR
1,667 MMR
Agni
Agni
Gold II
Dsmirk
Agni
Gold II
Level 160
God Stats
16W - 17L
1,603 SR
Queue Stats
1,044W - 1,188L
1,676 MMR
Solo
Ares
Ares
Gold III
Kingpin Squid
Ares
Gold III
Level 138
God Stats
2W - 3L
1,574 SR
Queue Stats
86W - 83L
1,703 MMR
Solo
Medusa
Medusa
Gold I
WildManWoods007
Medusa
Gold I
Level 119
God Stats
7W - 8L
1,541 SR
Queue Stats
426W - 432L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Duhweewee
Aphrodite
11
3 / 0 / 13
7,760
776
5,200
4,947
2,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Ebekus
Heimdallr
12
4 / 1 / 11
8,030
803
9,120
6,908
3,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Sukeby
Gilgamesh
14
11 / 1 / 7
9,271
927
13,045
14,293
10,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ZeusGebAthenaChaacSobek

VS

Bans
CerberusOdinNeithNe ZhaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Dsmirk
Agni
11
1 / 3 / 1
6,435
644
4,163
5,763
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

8
0 / 6 / 1
6,071
607
2,932
12,177
9,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 9 / 0
6,275
628
6,044
11,957
4,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
18
Kills
2
2
Deaths
18
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Agni
Dsmirk
Agni
1
3
1
0.5
W
Aphrodite
Duhweewee
Aphrodite
3
0
13
9.5
W
Heimdallr
Ebekus
Heimdallr
4
1
11
9.5
L
0
6
1
0.08
W
Gilgamesh
Sukeby
Gilgamesh
11
1
7
14.5
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,365
Damage
13,139
26,148
Taken
29,897
16,143
Mitigated
15,002
12,126
Healing
1,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
Dsmirk
Agni
4,163
31
0
590
5,763
1,643
0
1,501
3,958
16,952
0
W
Aphrodite
Duhweewee
Aphrodite
5,200
475
4,208
3,541
4,947
2,658
409
1,543
3,294
18,425
0
W
Heimdallr
Ebekus
Heimdallr
9,120
4,356
0
916
6,908
3,027
1,469
1,645
5,171
0
32,593
L
2,932
112
0
414
12,177
9,053
0
1,734
9,883
8,321
0
W
Gilgamesh
Sukeby
Gilgamesh
13,045
4,262
0
3,461
14,293
10,458
792
3,627
10,020
0
31,091
L
6,044
2,153
0
607
11,957
4,306
0
1,640
9,846
0
18,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,061
Gold Earned
18,781
109
Minions Killed
72
6
Camps Cleared
3
563,926
Distance Traveled
525,606
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,435
644
35
4
1
172,899
0
W
Aphrodite
7,760
776
28
3
0
198,777
0
W
Heimdallr
8,030
803
50
5
2
163,957
0
L
Ares
6,071
607
13
1
0
193,155
2
W
Gilgamesh
9,271
927
31
3
4
201,192
2
L
Medusa
6,275
628
24
2
2
159,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role