Player Matchup

Bellona
Bellona
FriendlyGuyHeHe
Bellona
Level 25
God Stats
4W - 6L
1,639 SR
Queue Stats
63W - 54L
1,603 Elo+
Solo
Ares
Ares
Sfenks06
Ares
Level 28
God Stats
2W - 3L
1,545 SR
Queue Stats
44W - 34L
1,632 Elo+
Solo
Ymir
Ymir
WithoutVergogne
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 29L
1,634 Elo+
Solo
Sol
Sol
iGromek
Sol
Level 27
God Stats
11W - 3L
1,969 SR
Queue Stats
70W - 54L
1,572 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sim-martin30
Morgan Le Fay
Level 16
God Stats
0W - 1L
1,126 SR
Queue Stats
2W - 1L
1,756 Elo+
Solo
Team Averages
Level 23
1,556 SR
1,639 Elo+

VS

Team Averages
Level 23
1,644 SR
1,612 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
GoodGameGoNext
Olorun
Level 20
God Stats
4W - 2L
1,774 SR
Queue Stats
98W - 58L
1,664 Elo+
Solo
Ares
Ares
KomandoKubata_
Ares
Level 31
God Stats
8W - 0L
1,745 SR
Queue Stats
137W - 129L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
MelloBello36
Baron Samedi
Level 27
God Stats
4W - 2L
1,553 SR
Queue Stats
223W - 139L
1,732 Elo+
Solo
Mercury
Mercury
MrDexxter
Mercury
Level 12
God Stats
12W - 5L
1,647 SR
Queue Stats
35W - 18L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,969
597
4,325
6,030
4,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
8
3 / 4 / 1
5,354
535
3,318
10,782
6,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 1 / 0
6,812
681
4,782
4,439
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sol
9
1 / 6 / 4
5,438
544
6,772
8,219
2,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
sim-martin30
Morgan Le Fay
8
0 / 4 / 2
4,926
493
2,955
4,653
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 1 / 2
5,999
600
1,078
5,973
4,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
4 / 2 / 3
6,460
646
6,188
5,329
2,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
2 / 3 / 6
5,779
578
2,715
8,958
4,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
MelloBello36
Baron Samedi
12
8 / 0 / 3
7,212
721
7,298
4,910
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
MrDexxter
Mercury
11
4 / 0 / 7
6,606
661
4,984
8,760
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
6
Kills
18
18
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
1
2
1
L
1
3
1
0.5
W
4
2
3
2.75
W
2
3
6
1.67
W
Baron Samedi
MelloBello36
Baron Samedi
8
0
3
9.5
W
Mercury
MrDexxter
Mercury
4
0
7
7.5
L
Ares
3
4
1
0.88
L
1
1
0
1
L
Sol
1
6
4
0.5
L
Morgan Le Fay
sim-martin30
Morgan Le Fay
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,152
Damage
22,263
34,123
Taken
33,930
16,961
Mitigated
15,605
9,681
Healing
14,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
1,078
378
0
2,409
5,973
4,507
0
3,707
2,266
0
29,822
L
4,325
1,629
0
1,321
6,030
4,281
0
2,424
3,448
0
35,440
W
6,188
3,335
271
2,134
5,329
2,104
709
2,126
3,203
36,282
4,891
W
2,715
230
0
2,337
8,958
4,774
42
5,337
3,475
13,954
0
W
Baron Samedi
MelloBello36
Baron Samedi
7,298
1,102
908
2,589
4,910
1,778
0
1,455
3,349
42,194
0
W
Mercury
MrDexxter
Mercury
4,984
2,879
0
3,907
8,760
2,442
0
3,593
5,095
0
38,045
L
Ares
3,318
162
298
2,684
10,782
6,215
0
6,473
4,235
12,625
0
L
4,782
2,140
0
2,206
4,439
2,228
0
51
4,221
37,528
5,025
L
Sol
6,772
2,353
0
2,910
8,219
2,742
984
3,753
4,456
26,445
4,074
L
Morgan Le Fay
sim-martin30
Morgan Le Fay
2,955
461
0
262
4,653
1,495
0
2,292
2,199
19,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,499
Gold Earned
32,056
291
Minions Killed
347
0
Camps Cleared
0
1,006,896
Distance Traveled
1,030,604
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,999
600
82
8
0
183,668
1
L
Bellona
5,969
597
79
8
0
232,003
1
W
Olorun
6,460
646
83
8
0
204,236
5
W
Ares
5,779
578
23
2
0
198,959
3
W
Baron Samedi
7,212
721
82
8
0
190,650
3
W
Mercury
6,606
661
77
8
0
253,091
2
L
Ares
5,354
535
7
1
0
205,260
3
L
Ymir
6,812
681
97
10
0
195,987
5
L
Sol
5,438
544
62
6
0
181,593
1
L
Morgan Le Fay
4,926
493
46
5
0
192,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role