Player Matchup

Merlin
Merlin
Asmodeus3000
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,362 Elo+
Solo
Kukulkan
Kukulkan
DriftLK
Kukulkan
Level 18
God Stats
9W - 6L
1,692 SR
Queue Stats
56W - 55L
1,482 Elo+
Party 2
Nemesis
Nemesis
M4tth1nator
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,311 Elo+
Solo
Hercules
Hercules
UrienTheGod
Hercules
Level 28
God Stats
2W - 2L
1,593 SR
Queue Stats
3W - 2L
1,601 Elo+
Solo
Geb
Geb
hell1a
Geb
Level 19
God Stats
70W - 52L
1,584 SR
Queue Stats
94W - 99L
1,472 Elo+
Party 2
Team Averages
Level 15
1,574 SR
1,446 Elo+

VS

Team Averages
Level 14
1,402 SR
1,400 Elo+
Merlin
Merlin
Artar24
Merlin
Level 8
God Stats
5W - 3L
1,450 SR
Queue Stats
21W - 18L
1,404 Elo+
Party 1
Ares
Ares
GrZywka76
Ares
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 16L
1,404 Elo+
Party 1
Rama
Rama
QSeit
Rama
Level 23
God Stats
2W - 1L
1,425 SR
Queue Stats
12W - 24L
1,304 Elo+
Solo
Tiamat
Tiamat
barnLap
Tiamat
Level 5
God Stats
5W - 3L
1,133 SR
Queue Stats
18W - 17L
1,486 Elo+
Solo
Serqet
Serqet
opytko
Serqet
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 22L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
0 / 12 / 12
9,315
932
5,254
16,162
6,094
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
DriftLK
Kukulkan
18
10 / 7 / 10
13,128
1,313
25,670
15,868
5,858
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
M4tth1nator
Nemesis
17
2 / 14 / 10
10,265
1,027
7,855
21,305
8,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
UrienTheGod
Hercules
18
10 / 9 / 11
13,030
1,303
22,968
31,260
14,939
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Geb
hell1a
Geb
18
3 / 2 / 17
11,250
1,125
11,418
20,633
23,985
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

0

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Artar24
Merlin
19
9 / 7 / 21
12,372
1,237
23,365
12,507
6,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
20
6 / 8 / 30
12,760
1,276
16,692
22,409
32,484
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rama
QSeit
Rama
18
11 / 5 / 21
12,845
1,285
18,282
16,833
8,318
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
barnLap
Tiamat
19
11 / 0 / 18
12,980
1,298
24,421
10,946
9,433
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
opytko
Serqet
18
7 / 5 / 17
11,680
1,168
15,655
14,907
11,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
151
25
Kills
44
44
Deaths
25
60
Assists
107
Player
Kills
Deaths
Assists
KDA
W
Merlin
Artar24
Merlin
9
7
21
2.79
L
Merlin
0
12
12
0.5
L
Kukulkan
DriftLK
Kukulkan
10
7
10
2.14
W
Ares
6
8
30
2.63
L
Nemesis
M4tth1nator
Nemesis
2
14
10
0.5
W
Rama
QSeit
Rama
11
5
21
4.3
L
Hercules
UrienTheGod
Hercules
10
9
11
1.72
W
Tiamat
barnLap
Tiamat
11
0
18
20
L
Geb
hell1a
Geb
3
2
17
5.75
W
Serqet
opytko
Serqet
7
5
17
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,165
Damage
98,415
105,228
Taken
77,602
58,918
Mitigated
68,234
5,327
Healing
13,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Artar24
Merlin
23,365
3,880
662
1,986
12,507
6,148
0
6,787
5,720
49,259
0
L
Merlin
5,254
1,438
18
408
16,162
6,094
0
9,889
5,545
14,550
0
L
Kukulkan
DriftLK
Kukulkan
25,670
4,873
0
0
15,868
5,858
0
9,420
5,483
58,676
0
W
Ares
16,692
2,595
0
1,297
22,409
32,484
0
12,767
9,642
32,747
0
L
Nemesis
M4tth1nator
Nemesis
7,855
2,033
0
1,119
21,305
8,042
0
12,897
7,833
0
17,865
W
Rama
QSeit
Rama
18,282
17,347
0
4,614
16,833
8,318
0
7,274
9,559
0
29,666
L
Hercules
UrienTheGod
Hercules
22,968
8,130
126
3,656
31,260
14,939
0
18,626
12,207
0
36,257
W
Tiamat
barnLap
Tiamat
24,421
2,126
389
3,940
10,946
9,433
0
5,876
5,070
44,621
0
L
Geb
hell1a
Geb
11,418
538
0
0
20,633
23,985
0
13,982
5,415
23,730
0
W
Serqet
opytko
Serqet
15,655
3,184
0
776
14,907
11,851
0
9,638
5,269
727
19,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,988
Gold Earned
62,637
157
Minions Killed
187
5
Camps Cleared
8
944,098
Distance Traveled
905,499
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,372
1,237
64
6
0
155,233
0
L
Merlin
9,315
932
11
1
1
131,275
3
L
Kukulkan
13,128
1,313
67
7
3
179,366
2
W
Ares
12,760
1,276
21
2
0
165,951
0
L
Nemesis
10,265
1,027
25
3
1
196,140
0
W
Rama
12,845
1,285
32
3
0
150,291
0
L
Hercules
13,030
1,303
35
4
0
197,827
0
W
Tiamat
12,980
1,298
45
5
6
237,829
1
L
Geb
11,250
1,125
19
2
0
239,490
0
W
Serqet
11,680
1,168
25
3
2
196,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role