Player Matchup

Neith
Neith
ButtonMash0847
Neith
Level 28
God Stats
0W - 2L
1,367 SR
Queue Stats
2W - 6L
1,385 Elo+
Solo
Pele
Pele
Maglyter
Pele
Level 4
God Stats
0W - 1L
1,251 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
Zoebr
Thor
Level 14
God Stats
0W - 1L
1,588 SR
Queue Stats
13W - 18L
1,460 Elo+
Solo
Horus
Horus
rdgerdg
Horus
Level 5
God Stats
1W - 1L
1,796 SR
Queue Stats
5W - 3L
1,628 Elo+
Solo
Raijin
Raijin
virtualdefender
Raijin
Level 27
God Stats
3W - 14L
1,110 SR
Queue Stats
35W - 48L
1,279 Elo+
Solo
Team Averages
Level 16
1,422 SR
1,450 Elo+

VS

Team Averages
Level 23
1,524 SR
1,421 Elo+
Amaterasu
Amaterasu
MOJ1
Amaterasu
Level 5
God Stats
1W - 1L
1,508 SR
Queue Stats
3W - 5L
1,494 Elo+
Solo
Neith
Neith
NeverAloha
Neith
Level 8
God Stats
19W - 22L
1,632 SR
Queue Stats
22W - 23L
1,522 Elo+
Solo
Da Ji
Da Ji
SituaI
Da Ji
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 38L
1,550 Elo+
Solo
Sobek
Sobek
Soulserk
Sobek
Level 10
God Stats
2W - 4L
1,265 SR
Queue Stats
7W - 5L
1,298 Elo+
Party 1
Agni
Agni
ignacio2208
Agni
Level 73
God Stats
1W - 0L
1,715 SR
Queue Stats
6W - 4L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
7,560
473
5,956
9,066
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Pele
8
1 / 12 / 2
6,031
377
5,196
12,658
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
Zoebr
Thor
14
5 / 2 / 2
8,960
560
8,106
12,839
4,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
rdgerdg
Horus
8
2 / 3 / 1
6,344
397
3,795
10,678
5,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
1 / 6 / 3
6,986
437
4,668
9,423
3,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MOJ1
Amaterasu
14
4 / 1 / 1
9,096
569
5,336
10,421
7,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
13
5 / 4 / 7
8,672
542
10,130
9,208
3,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
SituaI
Da Ji
19
13 / 1 / 1
10,954
685
10,866
11,276
4,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Soulserk
Sobek
12
1 / 2 / 14
7,795
487
4,006
13,880
13,878
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
7 / 4 / 2
9,302
581
9,474
9,968
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
55
11
Kills
30
30
Deaths
12
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
Amaterasu
MOJ1
Amaterasu
4
1
1
4.5
L
Pele
1
12
2
0.17
W
Neith
5
4
7
2.13
W
Da Ji
SituaI
Da Ji
13
1
1
13.5
W
Sobek
Soulserk
Sobek
1
2
14
4
L
Thor
Zoebr
Thor
5
2
2
3
W
7
4
2
2
L
Horus
rdgerdg
Horus
2
3
1
0.83
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,721
Damage
39,812
54,664
Taken
54,753
19,246
Mitigated
33,216
7,100
Healing
18,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,956
2,977
0
1,574
9,066
3,390
288
1,863
7,161
0
43,529
W
Amaterasu
MOJ1
Amaterasu
5,336
2,576
0
4,840
10,421
7,962
2,527
1,292
9,066
0
49,616
L
Pele
5,196
1,327
0
505
12,658
3,019
0
3,099
9,503
0
16,758
W
Neith
10,130
4,654
0
2,798
9,208
3,534
949
665
8,489
0
44,269
W
Da Ji
SituaI
Da Ji
10,866
3,543
0
5,966
11,276
4,810
313
188
11,048
0
90,955
W
Sobek
Soulserk
Sobek
4,006
725
0
3,054
13,880
13,878
366
1,241
12,487
11,648
0
L
Thor
Zoebr
Thor
8,106
3,018
0
1,305
12,839
4,495
0
3,607
9,134
0
41,302
W
9,474
190
0
1,622
9,968
3,032
1,578
825
8,995
55,372
0
L
Horus
rdgerdg
Horus
3,795
1,255
261
2,805
10,678
5,264
0
1,000
9,678
0
12,487
L
4,668
277
0
650
9,423
3,078
0
3,549
5,708
26,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,881
Gold Earned
45,819
252
Minions Killed
450
0
Camps Cleared
0
1,217,148
Distance Traveled
1,527,297
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,560
473
97
6
0
264,006
4
W
Amaterasu
9,096
569
105
7
0
280,208
0
L
Pele
6,031
377
28
2
0
247,408
0
W
Neith
8,672
542
81
5
0
292,771
3
W
Da Ji
10,954
685
136
9
0
344,539
0
W
Sobek
7,795
487
21
1
0
327,080
3
L
Thor
8,960
560
60
4
0
271,532
0
W
Agni
9,302
581
107
7
0
282,699
1
L
Horus
6,344
397
14
1
0
216,045
8
L
Raijin
6,986
437
53
3
0
218,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role