Player Matchup

Pele
Pele
 
Pele
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
CrypTokz
Bellona
Level 5
God Stats
3W - 0L
1,716 SR
Queue Stats
6W - 4L
1,418 Elo+
Party 1
Izanami
Izanami
GentlemanABS
Izanami
Level 25
God Stats
7W - 3L
1,716 SR
Queue Stats
11W - 11L
1,419 Elo+
Party 1
Sylvanus
Sylvanus
Zibertus
Sylvanus
Level 25
God Stats
8W - 8L
1,579 SR
Queue Stats
57W - 56L
1,455 Elo+
Solo
Team Averages
Level 28
1,602 SR
1,458 Elo+

VS

Team Averages
Level 22
1,521 SR
1,440 Elo+
Heimdallr
Heimdallr
AokijiCZ
Heimdallr
Level 28
God Stats
1W - 2L
1,200 SR
Queue Stats
41W - 35L
1,522 Elo+
Party 3
Achilles
Achilles
ChunChunmar
Achilles
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,354 Elo+
Party 3
The Morrigan
The Morrigan
ElCuelgaPerchas
The Morrigan
Level 25
God Stats
5W - 5L
1,793 SR
Queue Stats
75W - 46L
1,616 Elo+
Solo
Tiamat
Tiamat
Haffdrache
Tiamat
Level 18
God Stats
1W - 1L
1,716 SR
Queue Stats
10W - 17L
1,308 Elo+
Party 2
Hel
Hel
Laizi42
Hel
Level 17
God Stats
1W - 3L
1,395 SR
Queue Stats
11W - 14L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
9 / 1 / 1
9,148
572
8,591
11,837
3,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
 
Merlin
15
2 / 3 / 1
8,913
557
5,749
8,022
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
CrypTokz
Bellona
13
0 / 3 / 4
8,253
516
6,616
10,818
7,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
GentlemanABS
Izanami
13
3 / 4 / 2
8,435
527
5,503
11,223
3,159
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Zibertus
Sylvanus
12
1 / 1 / 6
7,567
473
3,441
7,647
2,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AokijiCZ
Heimdallr
12
2 / 5 / 2
6,897
431
6,178
9,280
2,582
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
ChunChunmar
Achilles
12
3 / 3 / 0
7,662
479
6,464
10,221
12,422
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

The Morrigan
ElCuelgaPerchas
The Morrigan
16
6 / 1 / 1
9,207
575
7,492
5,259
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
Haffdrache
Tiamat
13
0 / 3 / 2
7,779
486
1,922
9,831
4,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hel
11
1 / 3 / 4
7,325
458
1,809
7,650
6,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
15
Kills
12
12
Deaths
15
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
1
1
9.5
W
Merlin
 
Merlin
2
3
1
0.83
L
Heimdallr
AokijiCZ
Heimdallr
2
5
2
0.6
L
Achilles
ChunChunmar
Achilles
3
3
0
1
W
Bellona
CrypTokz
Bellona
0
3
4
0.67
L
The Morrigan
ElCuelgaPerchas
The Morrigan
6
1
1
6.5
W
Izanami
GentlemanABS
Izanami
3
4
2
1
L
Tiamat
Haffdrache
Tiamat
0
3
2
0.33
L
Hel
1
3
4
1
W
Sylvanus
Zibertus
Sylvanus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,900
Damage
23,865
49,547
Taken
42,241
19,457
Mitigated
28,168
18,024
Healing
10,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,591
2,708
0
4,329
11,837
3,952
0
1,001
10,836
0
54,093
W
Merlin
 
Merlin
5,749
236
0
1,934
8,022
2,397
718
3,064
4,958
55,331
0
L
Heimdallr
AokijiCZ
Heimdallr
6,178
1,328
0
1,155
9,280
2,582
0
2,500
6,752
0
42,496
L
Achilles
ChunChunmar
Achilles
6,464
1,897
0
374
10,221
12,422
0
561
9,660
96
28,181
W
Bellona
CrypTokz
Bellona
6,616
2,526
0
2,449
10,818
7,002
412
1,369
9,449
0
40,577
L
The Morrigan
ElCuelgaPerchas
The Morrigan
7,492
1,592
0
2,940
5,259
2,444
0
427
4,828
53,985
12,419
W
Izanami
GentlemanABS
Izanami
5,503
2,629
0
2,121
11,223
3,159
792
2,494
8,729
0
68,422
L
Tiamat
Haffdrache
Tiamat
1,922
248
0
3,077
9,831
4,180
199
3,733
5,739
38,839
0
L
Hel
1,809
293
975
2,385
7,650
6,540
0
1,574
6,072
13,148
0
W
Sylvanus
Zibertus
Sylvanus
3,441
971
3,509
3,682
7,647
2,947
354
1,338
6,309
20,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,316
Gold Earned
38,870
445
Minions Killed
410
0
Camps Cleared
0
1,634,212
Distance Traveled
1,400,241
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,148
572
75
5
0
387,275
0
W
Merlin
8,913
557
134
8
0
318,736
2
L
Heimdallr
6,897
431
96
6
0
264,470
4
L
Achilles
7,662
479
59
4
0
282,569
3
W
Bellona
8,253
516
90
6
0
331,463
2
L
The Morrigan
9,207
575
138
9
0
243,836
2
W
Izanami
8,435
527
108
7
0
330,774
1
L
Tiamat
7,779
486
97
6
0
289,212
3
L
Hel
7,325
458
20
1
0
320,154
4
W
Sylvanus
7,567
473
38
2
0
265,964
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role