Player Matchup

Heimdallr
Heimdallr
BUSK1
Heimdallr
Level 44
God Stats
3W - 0L
1,667 SR
Queue Stats
6W - 6L
1,361 Elo+
Party 3
Raijin
Raijin
Coju23
Raijin
Level 126
God Stats
6W - 13L
1,289 SR
Queue Stats
602W - 581L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
Skonheten
Cthulhu
Level 53
God Stats
8W - 5L
1,522 SR
Queue Stats
43W - 44L
1,401 Elo+
Party 3
Odin
Odin
SlimFat_HiFi
Odin
Level 145
God Stats
45W - 36L
1,499 SR
Queue Stats
1,043W - 1,085L
1,440 Elo+
Party 2
Fenrir
Fenrir
Zaikillu
Fenrir
Level 82
God Stats
15W - 18L
1,432 SR
Queue Stats
369W - 471L
1,397 Elo+
Solo
Team Averages
Level 90
1,482 SR
1,421 Elo+

VS

Team Averages
Level 73
1,376 SR
1,488 Elo+
Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AkatanikitosDio
Danzaburou
Level 65
God Stats
0W - 1L
1,467 SR
Queue Stats
30W - 29L
1,504 Elo+
Party 1
Hel
Hel
AltarJudgement
Hel
Level 85
God Stats
0W - 2L
1,219 SR
Queue Stats
27W - 27L
1,504 Elo+
Party 1
Achilles
Achilles
Mamurluk
Achilles
Level 49
God Stats
2W - 4L
1,500 SR
Queue Stats
156W - 161L
1,457 Elo+
Solo
Agni
Agni
sidaad
Agni
Level 61
God Stats
1W - 5L
1,195 SR
Queue Stats
181W - 213L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BUSK1
Heimdallr
10
4 / 2 / 7
6,816
524
6,967
6,217
2,108
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
Coju23
Raijin
14
8 / 3 / 2
8,377
644
4,777
8,816
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Skonheten
Cthulhu
9
4 / 0 / 7
6,440
495
6,229
7,724
4,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 0 / 2
8,055
620
4,671
5,494
2,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Zaikillu
Fenrir
12
6 / 1 / 6
7,709
593
6,635
8,770
3,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
1 / 6 / 0
6,717
517
3,679
12,436
3,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
AkatanikitosDio
Danzaburou
7
0 / 6 / 1
5,167
397
4,246
9,533
3,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 5 / 1
5,677
437
2,901
8,224
5,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Achilles
Mamurluk
Achilles
11
0 / 1 / 0
6,090
468
3,816
6,087
4,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Agni
sidaad
Agni
10
3 / 6 / 1
6,554
504
5,967
6,511
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
24
Kills
5
6
Deaths
24
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
6
0
0.17
L
Danzaburou
AkatanikitosDio
Danzaburou
0
6
1
0.08
L
1
5
1
0.3
W
Heimdallr
BUSK1
Heimdallr
4
2
7
3.75
W
Raijin
Coju23
Raijin
8
3
2
3
L
Achilles
Mamurluk
Achilles
0
1
0
0
W
Cthulhu
Skonheten
Cthulhu
4
0
7
7.5
W
2
0
2
3
W
Fenrir
Zaikillu
Fenrir
6
1
6
9
L
Agni
sidaad
Agni
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,279
Damage
20,609
37,021
Taken
42,791
15,913
Mitigated
18,581
7,913
Healing
15,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,679
934
0
7,996
12,436
3,432
0
2,266
10,003
0
35,414
L
Danzaburou
AkatanikitosDio
Danzaburou
4,246
1,230
0
761
9,533
3,346
0
1,858
7,501
0
16,622
L
2,901
929
1,734
2,080
8,224
5,678
0
3,166
4,679
13,695
0
W
Heimdallr
BUSK1
Heimdallr
6,967
3,011
0
1,276
6,217
2,108
673
1,769
4,388
0
29,588
W
Raijin
Coju23
Raijin
4,777
302
0
750
8,816
2,974
255
2,312
6,260
53,779
0
L
Achilles
Mamurluk
Achilles
3,816
1,147
0
2,146
6,087
4,260
0
312
5,284
0
29,001
W
Cthulhu
Skonheten
Cthulhu
6,229
509
484
925
7,724
4,869
189
1,299
6,422
18,405
0
W
4,671
506
0
1,958
5,494
2,899
0
0
5,234
1,654
41,508
W
Fenrir
Zaikillu
Fenrir
6,635
1,443
0
2,520
8,770
3,063
0
2,981
5,547
0
37,746
L
Agni
sidaad
Agni
5,967
241
0
440
6,511
1,865
0
3,282
3,155
26,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,397
Gold Earned
30,205
353
Minions Killed
268
0
Camps Cleared
0
1,276,446
Distance Traveled
1,211,260
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,717
517
83
6
0
257,725
2
L
Danzaburou
5,167
397
34
3
0
251,068
5
L
Hel
5,677
437
25
2
0
259,060
2
W
Heimdallr
6,816
524
56
4
0
258,570
5
W
Raijin
8,377
644
100
8
0
240,286
6
L
Achilles
6,090
468
77
6
0
228,347
3
W
Cthulhu
6,440
495
21
2
0
260,048
4
W
Odin
8,055
620
115
9
0
239,290
3
W
Fenrir
7,709
593
61
5
0
278,252
5
L
Agni
6,554
504
49
4
0
215,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role