Player Matchup

Nemesis
Nemesis
Grimlock701
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 64L
1,225 Elo+
Solo
Skadi
Skadi
LilBroJoker69
Skadi
Level 8
God Stats
2W - 3L
1,680 SR
Queue Stats
6W - 13L
1,257 Elo+
Solo
Cthulhu
Cthulhu
Minnieiu2021
Cthulhu
Level 8
God Stats
1W - 1L
1,664 SR
Queue Stats
23W - 38L
1,202 Elo+
Solo
Vulcan
Vulcan
NightShift696
Vulcan
Level 28
God Stats
34W - 43L
1,355 SR
Queue Stats
129W - 133L
1,258 Elo+
Solo
Ymir
Ymir
jalladebes
Ymir
Level 6
God Stats
0W - 2L
1,251 SR
Queue Stats
1W - 9L
1,096 Elo+
Solo
Team Averages
Level 13
1,490 SR
1,207 Elo+

VS

Team Averages
Level 35
1,374 SR
1,318 Elo+
Jing Wei
Jing Wei
BigweldsBalls
Jing Wei
Level 123
God Stats
1W - 2L
1,334 SR
Queue Stats
38W - 40L
1,572 Elo+
Party 1
Sobek
Sobek
DON_DKpathway
Sobek
Level 8
God Stats
1W - 1L
1,235 SR
Queue Stats
11W - 11L
1,363 Elo+
Party 1
Cthulhu
Cthulhu
KingTacoMan5649
Cthulhu
Level 13
God Stats
4W - 3L
1,322 SR
Queue Stats
10W - 12L
1,024 Elo+
Solo
Achilles
Achilles
OGT6969
Achilles
Level 16
God Stats
7W - 4L
1,473 SR
Queue Stats
10W - 9L
1,363 Elo+
Party 1
Anubis
Anubis
mangueirao_FC
Anubis
Level 17
God Stats
4W - 1L
1,506 SR
Queue Stats
90W - 80L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Grimlock701
Nemesis
15
4 / 8 / 0
10,179
1,018
10,619
15,855
7,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 11 / 3
9,845
985
16,556
16,463
6,189
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Minnieiu2021
Cthulhu
15
0 / 9 / 1
8,604
860
4,377
22,500
19,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 7 / 2
9,122
912
7,694
16,230
6,175
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 8 / 2
9,858
986
7,079
25,617
24,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BigweldsBalls
Jing Wei
19
26 / 1 / 9
14,568
1,457
40,471
14,924
7,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 1 / 15
10,778
1,078
8,226
13,880
18,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
3 / 2 / 14
10,783
1,078
12,174
11,816
7,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
OGT6969
Achilles
18
6 / 1 / 16
10,337
1,034
12,904
9,424
6,492
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 1 / 13
10,794
1,079
13,359
6,088
3,160
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
110
6
Kills
43
43
Deaths
6
8
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BigweldsBalls
Jing Wei
26
1
9
30.5
W
5
1
15
12.5
L
Nemesis
Grimlock701
Nemesis
4
8
0
0.5
W
3
2
14
5
L
2
11
3
0.32
L
Cthulhu
Minnieiu2021
Cthulhu
0
9
1
0.06
L
0
7
2
0.14
W
Achilles
OGT6969
Achilles
6
1
16
14
L
0
8
2
0.13
W
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,325
Damage
87,134
96,665
Taken
56,132
62,938
Mitigated
43,151
5,526
Healing
16,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BigweldsBalls
Jing Wei
40,471
29,642
0
8,999
14,924
7,482
0
5,387
9,407
0
60,183
W
8,226
903
0
2,542
13,880
18,520
0
5,272
8,444
16,733
0
L
Nemesis
Grimlock701
Nemesis
10,619
4,863
0
1,163
15,855
7,186
0
5,352
10,291
0
19,391
W
12,174
1,139
239
916
11,816
7,497
0
3,657
7,865
32,724
0
L
16,556
11,279
0
946
16,463
6,189
0
6,993
9,419
376
37,426
L
Cthulhu
Minnieiu2021
Cthulhu
4,377
556
0
2,620
22,500
19,073
0
7,646
14,602
14,143
0
L
7,694
2,440
0
0
16,230
6,175
0
2,768
13,411
14,199
0
W
Achilles
OGT6969
Achilles
12,904
9,715
0
1,053
9,424
6,492
0
3,336
5,960
0
14,779
L
7,079
1,490
0
797
25,617
24,315
0
10,058
15,183
30,026
0
W
13,359
50
0
2,611
6,088
3,160
0
1,112
4,930
38,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,608
Gold Earned
57,260
147
Minions Killed
193
6
Camps Cleared
6
783,514
Distance Traveled
934,914
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,568
1,457
33
3
5
196,624
2
W
Sobek
10,778
1,078
15
2
0
193,851
0
L
Nemesis
10,179
1,018
9
1
3
172,767
3
W
Cthulhu
10,783
1,078
49
5
0
185,000
0
L
Skadi
9,845
985
50
5
2
134,426
2
L
Cthulhu
8,604
860
26
3
0
140,293
2
L
Vulcan
9,122
912
15
2
1
187,505
2
W
Achilles
10,337
1,034
13
1
1
185,870
0
L
Ymir
9,858
986
47
5
0
148,523
0
W
Anubis
10,794
1,079
83
8
0
173,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role