Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Obsurda
Morgan Le Fay
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,330 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
famosoplex
Ah Muzen Cab
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,716 Elo+
Solo
Fenrir
Fenrir
forestsinch
Fenrir
Level 109
God Stats
0W - 1L
1,436 SR
Queue Stats
51W - 73L
1,447 Elo+
Solo
Nox
Nox
neday
Nox
Level 159
God Stats
11W - 10L
1,543 SR
Queue Stats
743W - 737L
1,472 Elo+
Solo
Team Averages
Level 90
1,496 SR
1,493 Elo+

VS

Team Averages
Level 88
1,493 SR
1,415 Elo+
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
JhoynerKing
Kukulkan
Level 28
God Stats
3W - 0L
1,589 SR
Queue Stats
31W - 44L
1,372 Elo+
Solo
Bacchus
Bacchus
Nooblate
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,202 Elo+
Solo
Nu Wa
Nu Wa
WildLifeTT87
Nu Wa
Level 157
God Stats
2W - 3L
1,374 SR
Queue Stats
343W - 362L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
1 / 6 / 10
9,322
621
15,282
13,735
14,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
Obsurda
Morgan Le Fay
19
6 / 6 / 1
10,743
716
8,617
14,819
6,635
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
famosoplex
Ah Muzen Cab
15
3 / 5 / 5
9,375
625
9,961
9,424
4,325
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
16
5 / 8 / 4
9,437
629
10,852
18,650
26,682
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nox
neday
Nox
16
0 / 4 / 7
9,062
604
7,162
9,682
3,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 4 / 10
10,700
713
8,726
10,840
4,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
 
Cthulhu
16
3 / 6 / 18
10,292
686
7,799
19,725
20,693
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
JhoynerKing
Kukulkan
20
9 / 1 / 12
12,653
844
17,137
12,411
6,802
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Nooblate
Bacchus
19
6 / 2 / 16
11,301
753
14,385
16,422
21,445
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
7 / 2 / 15
11,267
751
12,497
8,960
3,865
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
100
15
Kills
29
29
Deaths
15
27
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
6
10
1
W
Merlin
 
Merlin
4
4
10
2.25
W
Cthulhu
 
Cthulhu
3
6
18
2
W
Kukulkan
JhoynerKing
Kukulkan
9
1
12
15
W
Bacchus
Nooblate
Bacchus
6
2
16
7
L
Morgan Le Fay
Obsurda
Morgan Le Fay
6
6
1
1.08
W
7
2
15
7.25
L
Ah Muzen Cab
famosoplex
Ah Muzen Cab
3
5
5
1.1
L
Fenrir
5
8
4
0.88
L
Nox
neday
Nox
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,874
Damage
60,544
66,310
Taken
68,358
55,707
Mitigated
57,263
13,115
Healing
23,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
15,282
154
0
1,904
13,735
14,186
0
12,503
1,232
32,952
0
W
Merlin
 
Merlin
8,726
667
1,151
906
10,840
4,458
890
6,614
4,226
27,127
0
W
Cthulhu
 
Cthulhu
7,799
306
4,983
1,466
19,725
20,693
0
8,296
11,429
13,282
0
W
Kukulkan
JhoynerKing
Kukulkan
17,137
1,689
4,130
3,105
12,411
6,802
1,374
6,664
5,747
47,673
0
W
Bacchus
Nooblate
Bacchus
14,385
1,787
2,330
1,684
16,422
21,445
270
6,323
10,099
18,394
0
L
Morgan Le Fay
Obsurda
Morgan Le Fay
8,617
1,477
735
1,838
14,819
6,635
0
13,780
1,039
28,617
0
W
12,497
2,932
1,957
2,007
8,960
3,865
2,219
3,985
4,975
29,222
0
L
Ah Muzen Cab
famosoplex
Ah Muzen Cab
9,961
2,005
632
1,716
9,424
4,325
0
8,435
989
0
26,079
L
Fenrir
10,852
2,788
872
2,316
18,650
26,682
0
16,841
1,809
2,697
13,387
L
Nox
neday
Nox
7,162
521
1,237
1,865
9,682
3,879
0
8,985
697
24,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,939
Gold Earned
56,213
148
Minions Killed
202
0
Camps Cleared
0
1,270,452
Distance Traveled
1,316,963
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,322
621
35
2
0
237,865
0
W
Merlin
10,700
713
48
3
0
264,471
0
W
Cthulhu
10,292
686
14
1
0
262,269
1
W
Kukulkan
12,653
844
82
5
0
278,864
0
W
Bacchus
11,301
753
24
2
0
315,749
1
L
Morgan Le Fay
10,743
716
34
2
0
258,959
0
W
Nu Wa
11,267
751
34
2
0
195,610
2
L
Ah Muzen Cab
9,375
625
27
2
0
250,424
0
L
Fenrir
9,437
629
7
0
0
259,931
0
L
Nox
9,062
604
45
3
0
263,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role