Player Matchup

Danzaburou
Danzaburou
Mysticlumen
Danzaburou
Level 34
God Stats
19W - 18L
1,264 SR
Queue Stats
98W - 101L
1,540 Elo+
Solo
Kali
Kali
Selmz
Kali
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,207 Elo+
Party 1
Bellona
Bellona
SøKiks
Bellona
Level 12
God Stats
0W - 1L
1,691 SR
Queue Stats
1W - 4L
1,207 Elo+
Party 1
Merlin
Merlin
Zefir0s
Merlin
Level 112
God Stats
3W - 2L
1,428 SR
Queue Stats
499W - 628L
1,478 Elo+
Party 2
Ymir
Ymir
davpegu
Ymir
Level 29
God Stats
6W - 4L
1,711 SR
Queue Stats
134W - 176L
1,521 Elo+
Party 2
Team Averages
Level 63
1,519 SR
1,391 Elo+

VS

Team Averages
Level 65
1,669 SR
1,524 Elo+
Chaac
Chaac
Alexandro2503
Chaac
Level 56
God Stats
3W - 0L
1,858 SR
Queue Stats
160W - 129L
1,624 Elo+
Party 3
Sol
Sol
Hernandeces
Sol
Level 109
God Stats
11W - 3L
1,628 SR
Queue Stats
450W - 400L
1,522 Elo+
Party 3
Athena
Athena
Mamurluk
Athena
Level 49
God Stats
6W - 6L
1,488 SR
Queue Stats
156W - 161L
1,448 Elo+
Solo
Mercury
Mercury
MrHabs
Mercury
Level 67
God Stats
17W - 16L
1,651 SR
Queue Stats
237W - 209L
1,529 Elo+
Party 3
Chronos
Chronos
MrPabloPro
Chronos
Level 43
God Stats
2W - 1L
1,718 SR
Queue Stats
108W - 92L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mysticlumen
Danzaburou
10
3 / 11 / 0
7,496
500
7,224
13,629
4,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kali
Selmz
Kali
12
1 / 5 / 4
7,183
479
5,519
14,352
5,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
SøKiks
Bellona
12
3 / 5 / 2
7,374
492
8,818
13,245
10,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Zefir0s
Merlin
12
0 / 7 / 5
6,725
448
5,444
10,387
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
davpegu
Ymir
10
1 / 8 / 5
6,511
434
4,767
17,709
14,894
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
10,251
683
7,639
13,460
9,428
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
9 / 2 / 6
10,036
669
14,993
10,592
4,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
Mamurluk
Athena
13
2 / 2 / 15
9,275
618
8,621
14,804
13,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
MrHabs
Mercury
17
9 / 2 / 10
10,730
715
11,802
11,344
4,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
MrPabloPro
Chronos
15
12 / 1 / 3
10,436
696
10,612
10,448
5,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
73
8
Kills
36
36
Deaths
8
16
Assists
37
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
9
2
6
6
W
Athena
Mamurluk
Athena
2
2
15
4.75
W
Mercury
MrHabs
Mercury
9
2
10
7
W
Chronos
MrPabloPro
Chronos
12
1
3
13.5
L
Danzaburou
Mysticlumen
Danzaburou
3
11
0
0.27
L
Kali
Selmz
Kali
1
5
4
0.6
L
Bellona
SøKiks
Bellona
3
5
2
0.8
L
Merlin
Zefir0s
Merlin
0
7
5
0.36
L
Ymir
davpegu
Ymir
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,772
Damage
53,667
69,322
Taken
60,648
39,250
Mitigated
37,253
8,116
Healing
22,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,639
1,417
0
5,614
13,460
9,428
1,977
58
13,039
4,579
55,152
W
14,993
7,544
0
4,453
10,592
4,422
6,140
1,866
8,726
77,110
10,071
W
Athena
Mamurluk
Athena
8,621
2,283
0
3,616
14,804
13,814
647
3,375
11,351
25,381
0
W
Mercury
MrHabs
Mercury
11,802
5,722
0
4,346
11,344
4,564
838
1,486
9,666
0
66,640
W
Chronos
MrPabloPro
Chronos
10,612
5,578
0
4,471
10,448
5,025
3,407
3,494
6,875
56,665
4,995
L
Danzaburou
Mysticlumen
Danzaburou
7,224
3,770
0
1,866
13,629
4,769
0
5,801
7,828
0
31,046
L
Kali
Selmz
Kali
5,519
2,708
0
3,871
14,352
5,389
0
4,725
9,627
0
35,665
L
Bellona
SøKiks
Bellona
8,818
2,077
0
1,021
13,245
10,545
0
4,157
9,088
0
27,760
L
Merlin
Zefir0s
Merlin
5,444
543
0
358
10,387
3,653
0
4,251
6,136
43,015
0
L
Ymir
davpegu
Ymir
4,767
1,032
315
685
17,709
14,894
0
12,695
5,014
15,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,289
Gold Earned
50,728
235
Minions Killed
515
0
Camps Cleared
0
1,398,187
Distance Traveled
1,526,596
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,251
683
132
9
0
294,998
5
W
Sol
10,036
669
118
8
0
265,123
2
W
Athena
9,275
618
38
3
0
303,825
8
W
Mercury
10,730
715
126
8
0
374,185
2
W
Chronos
10,436
696
101
7
0
288,465
2
L
Danzaburou
7,496
500
50
3
0
263,988
3
L
Kali
7,183
479
67
4
0
311,212
0
L
Bellona
7,374
492
35
2
0
285,783
0
L
Merlin
6,725
448
67
4
0
284,265
10
L
Ymir
6,511
434
16
1
0
252,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role