Player Matchup

Sol
Sol
Diamond I
GloxiniaOfReposê
Sol
Diamond I
Level 118
God Stats
25W - 4L
1,788 SR
Queue Stats
67W - 28L
2,463 MMR
Party 1
Chaac
Chaac
Diamond I
ItzSolus-
Chaac
Diamond I
Level 159
God Stats
23W - 5L
1,972 SR
Queue Stats
65W - 12L
2,460 MMR
Party 1
Fenrir
Fenrir
Masters
Robret
Fenrir
Masters
Level 122
God Stats
8W - 2L
1,675 SR
Queue Stats
92W - 25L
2,620 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 133
1,812 SR
2,514 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,519 SR
1,606 MMR
Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum IV
 
Vulcan
Platinum IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
EnzooParis
Kuzenbo
Platinum II
Level 104
God Stats
25W - 30L
1,557 SR
Queue Stats
202W - 192L
1,817 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 9
6,482
810
2,516
3,504
1,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
ItzSolus-
Chaac
11
5 / 0 / 7
7,080
885
6,413
9,748
6,969
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
Robret
Fenrir
11
7 / 0 / 7
7,410
926
7,941
8,413
4,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ArtioGilgameshGebPersephoneAh Muzen Cab

VS

Bans
ThothAchillesOdinHou YiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 7 / 0
4,857
607
2,180
6,863
2,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
 
Vulcan
7
0 / 2 / 0
4,821
603
4,261
3,753
1,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
EnzooParis
Kuzenbo
8
0 / 5 / 0
5,198
650
2,682
8,074
6,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
14
Kills
0
0
Deaths
14
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
7
0
0
L
Vulcan
 
Vulcan
0
2
0
0
L
Kuzenbo
EnzooParis
Kuzenbo
0
5
0
0
W
2
0
9
6.5
W
Chaac
ItzSolus-
Chaac
5
0
7
8.5
W
Fenrir
Robret
Fenrir
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,870
Damage
9,123
21,665
Taken
18,690
13,128
Mitigated
10,120
10,643
Healing
1,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,180
821
0
376
6,863
2,399
0
640
5,943
0
12,590
L
Vulcan
 
Vulcan
4,261
1,702
0
817
3,753
1,408
0
644
3,010
10,163
0
L
Kuzenbo
EnzooParis
Kuzenbo
2,682
1,249
0
372
8,074
6,313
0
1,224
6,693
8,706
0
W
2,516
598
0
1,697
3,504
1,252
958
970
2,534
22,819
2,071
W
Chaac
ItzSolus-
Chaac
6,413
1,557
0
5,563
9,748
6,969
495
3,184
6,367
0
29,345
W
Fenrir
Robret
Fenrir
7,941
3,023
0
3,383
8,413
4,907
788
3,018
5,239
327
17,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,972
Gold Earned
14,876
112
Minions Killed
59
7
Camps Cleared
1
479,695
Distance Traveled
353,391
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,857
607
29
4
1
104,990
3
L
Vulcan
4,821
603
19
2
0
107,985
2
L
Kuzenbo
5,198
650
11
1
0
140,416
2
W
Sol
6,482
810
48
6
4
151,760
1
W
Chaac
7,080
885
46
6
2
160,798
1
W
Fenrir
7,410
926
18
2
1
167,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role