Player Matchup

Cthulhu
Cthulhu
Cover_Jason
Cthulhu
Level 78
God Stats
8W - 2L
1,747 SR
Queue Stats
228W - 363L
1,295 Elo+
Solo
Loki
Loki
Ezwire
Loki
Level 25
God Stats
6W - 6L
1,397 SR
Queue Stats
41W - 34L
1,345 Elo+
Solo
Skadi
Skadi
FoddenInReverse
Skadi
Level 44
God Stats
75W - 72L
1,466 SR
Queue Stats
120W - 146L
1,345 Elo+
Solo
Team Averages
Level 49
1,537 SR
1,328 Elo+

VS

Team Averages
Level 26
1,378 SR
1,229 Elo+
Ah Puch
Ah Puch
KaiserAdler1
Ah Puch
Level 48
God Stats
16W - 12L
1,582 SR
Queue Stats
72W - 58L
1,516 Elo+
Solo
Ymir
Ymir
PussDaMonsta
Ymir
Level 21
God Stats
0W - 2L
1,403 SR
Queue Stats
5W - 15L
1,180 Elo+
Party 1
Skadi
Skadi
UncleDeadly4358
Skadi
Level 10
God Stats
0W - 1L
1,148 SR
Queue Stats
0W - 4L
989 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cover_Jason
Cthulhu
12
4 / 3 / 10
8,500
773
7,520
13,612
5,667
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
Ezwire
Loki
14
8 / 0 / 9
9,475
861
8,927
7,080
2,569
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
5 / 0 / 8
8,675
789
10,950
4,675
1,641
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
KaiserAdler1
Ah Puch
11
2 / 5 / 1
7,488
681
8,617
8,284
3,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 7 / 1
7,564
688
6,155
16,916
11,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 5 / 3
6,772
616
1,605
7,611
2,454
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
17
Kills
3
3
Deaths
17
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cover_Jason
Cthulhu
4
3
10
3
W
Loki
Ezwire
Loki
8
0
9
12.5
W
5
0
8
9
L
Ah Puch
KaiserAdler1
Ah Puch
2
5
1
0.5
L
1
7
1
0.21
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,397
Damage
16,377
25,367
Taken
32,811
9,877
Mitigated
17,560
4,087
Healing
3,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cover_Jason
Cthulhu
7,520
544
442
2,709
13,612
5,667
619
7,404
6,208
24,636
0
W
Loki
Ezwire
Loki
8,927
1,830
0
936
7,080
2,569
602
4,792
2,288
0
34,024
W
10,950
5,857
0
0
4,675
1,641
1,535
3,250
1,425
0
29,437
L
Ah Puch
KaiserAdler1
Ah Puch
8,617
321
180
1,321
8,284
3,218
0
2,644
5,640
33,878
0
L
6,155
1,191
0
2,398
16,916
11,888
0
3,581
13,335
11,711
0
L
1,605
939
0
0
7,611
2,454
0
1,819
5,792
0
10,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,650
Gold Earned
21,824
134
Minions Killed
94
6
Camps Cleared
3
640,961
Distance Traveled
506,665
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,500
773
43
4
0
206,228
1
W
Loki
9,475
861
45
4
6
233,524
0
W
Skadi
8,675
789
46
4
0
201,209
3
L
Ah Puch
7,488
681
54
5
1
177,569
4
L
Ymir
7,564
688
17
2
1
159,106
4
L
Skadi
6,772
616
23
2
1
169,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role