Player Matchup

Bellona
Bellona
BX_Sgt_Depesche
Bellona
Level 28
God Stats
2W - 3L
1,105 SR
Queue Stats
53W - 55L
1,359 Elo+
Solo
Da Ji
Da Ji
CHIBIS-TEIL
Da Ji
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 66L
1,329 Elo+
Solo
Geb
Geb
DrabSmile520292
Geb
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
Pan Integral722
Sol
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 28L
1,398 Elo+
Solo
Hun Batz
Hun Batz
tobirama_kin1
Hun Batz
Level 22
God Stats
12W - 9L
1,522 SR
Queue Stats
91W - 111L
1,324 Elo+
Solo
Team Averages
Level 19
1,425 SR
1,382 Elo+

VS

Team Averages
Level 8
1,485 SR
1,429 Elo+
Artemis
Artemis
Allaguatov
Artemis
Level 29
God Stats
9W - 25L
1,426 SR
Queue Stats
30W - 41L
1,360 Elo+
Solo
Guan Yu
Guan Yu
Cassio_Sparrow
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Sol
Sol
Reezvan
Sol
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
dutiful-plastic9
Tsukuyomi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,286 Elo+
Solo
Thor
Thor
richardhrl
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 2
10,454
550
10,982
12,633
8,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
5 / 8 / 2
9,855
519
7,400
14,361
5,443
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
1 / 4 / 3
7,883
415
2,104
8,795
5,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 3 / 1
11,814
622
9,833
13,513
4,946
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
tobirama_kin1
Hun Batz
16
2 / 3 / 1
9,923
522
4,856
12,722
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Allaguatov
Artemis
18
13 / 1 / 1
11,549
608
17,050
14,397
5,344
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 7 / 6
8,067
425
5,990
16,652
13,728
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
15
4 / 7 / 3
9,366
493
8,832
12,780
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tsukuyomi
1
0 / 1 / 0
5,266
277
74
635
112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
1 / 6 / 3
6,432
339
1,225
6,304
1,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
33
22
Kills
20
22
Deaths
22
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
Allaguatov
Artemis
13
1
1
13.5
W
8
4
2
2.25
W
5
8
2
0.75
L
2
7
6
0.71
W
1
4
3
0.63
W
6
3
1
2.17
L
Sol
4
7
3
0.79
L
Tsukuyomi
0
1
0
0
L
1
6
3
0.42
W
Hun Batz
tobirama_kin1
Hun Batz
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,175
Damage
33,171
62,024
Taken
50,768
28,829
Mitigated
25,947
13,015
Healing
13,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Allaguatov
Artemis
17,050
11,301
0
5,620
14,397
5,344
1,348
4,737
9,660
0
78,470
W
10,982
3,531
218
2,282
12,633
8,689
452
2,960
9,673
0
46,366
W
7,400
1,904
0
0
14,361
5,443
36
1,586
12,775
0
56,864
L
5,990
850
233
4,670
16,652
13,728
144
1,327
15,325
0
24,079
W
2,104
548
0
693
8,795
5,554
483
0
8,795
11,961
0
W
9,833
2,325
42
4,352
13,513
4,946
10,518
770
12,743
79,022
0
L
Sol
8,832
3,688
0
3,297
12,780
4,910
310
2,346
10,434
48,271
6,966
L
Tsukuyomi
74
45
0
0
635
112
0
50
585
0
74
L
1,225
125
0
55
6,304
1,853
129
3,550
2,754
0
7,747
W
Hun Batz
tobirama_kin1
Hun Batz
4,856
280
0
5,428
12,722
4,197
0
2,752
9,970
0
67,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,929
Gold Earned
40,680
469
Minions Killed
240
0
Camps Cleared
0
1,592,664
Distance Traveled
1,153,777
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,549
608
107
6
0
341,473
0
W
Bellona
10,454
550
88
5
0
340,840
0
W
Da Ji
9,855
519
92
5
0
355,291
0
L
Guan Yu
8,067
425
34
2
0
327,955
1
W
Geb
7,883
415
12
1
0
197,980
4
W
Sol
11,814
622
164
9
0
332,466
0
L
Sol
9,366
493
91
5
0
284,161
0
L
Tsukuyomi
5,266
277
0
0
0
24,296
0
L
Thor
6,432
339
8
0
0
175,892
2
W
Hun Batz
9,923
522
113
6
0
366,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role