Player Matchup

Discordia
Discordia
Blooding-
Discordia
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,356 Elo+
Party 1
Thanatos
Thanatos
cristobal701
Thanatos
Level 26
God Stats
0W - 1L
1,349 SR
Queue Stats
20W - 29L
1,360 Elo+
Party 1
Cthulhu
Cthulhu
kaitlynbrooke123
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,468 Elo+
Solo
Team Averages
Level 33
1,450 SR
1,395 Elo+

VS

Team Averages
Level 30
1,448 SR
1,484 Elo+
Odin
Odin
FarmerHelen
Odin
Level 29
God Stats
1W - 0L
1,214 SR
Queue Stats
66W - 46L
1,584 Elo+
Party 2
Sylvanus
Sylvanus
NonesoVile1349
Sylvanus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 20L
1,236 Elo+
Solo
Thoth
Thoth
SacrificalGuard
Thoth
Level 48
God Stats
2W - 1L
1,631 SR
Queue Stats
63W - 29L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Blooding-
Discordia
12
5 / 3 / 1
7,726
858
4,029
6,713
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
cristobal701
Thanatos
10
1 / 7 / 4
6,822
758
2,889
9,143
3,051
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 3
5,940
660
472
5,946
2,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 5
7,963
885
5,835
7,594
6,935
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
9
1 / 2 / 7
6,783
754
1,858
6,567
5,281
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
7 / 1 / 7
8,419
935
8,448
5,143
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
14
14
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Discordia
Blooding-
Discordia
5
3
1
1.83
W
6
3
5
2.83
W
Sylvanus
1
2
7
2.25
W
7
1
7
10.5
L
Thanatos
cristobal701
Thanatos
1
7
4
0.43
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,390
Damage
16,141
21,802
Taken
19,304
8,054
Mitigated
14,007
2,962
Healing
3,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Blooding-
Discordia
4,029
28
128
536
6,713
2,122
0
3,393
3,320
20,910
0
W
5,835
1,097
0
842
7,594
6,935
156
1,490
6,104
0
17,539
W
Sylvanus
1,858
359
988
977
6,567
5,281
303
1,013
5,554
8,258
0
W
8,448
756
0
374
5,143
1,791
1,409
2,270
2,873
38,829
0
L
Thanatos
cristobal701
Thanatos
2,889
881
0
1,926
9,143
3,051
0
4,416
4,727
0
11,817
L
472
421
0
372
5,946
2,881
0
2,801
3,145
2,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,488
Gold Earned
23,165
57
Minions Killed
105
2
Camps Cleared
5
368,081
Distance Traveled
478,995
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,726
858
41
5
0
148,042
0
W
Odin
7,963
885
20
2
0
178,601
1
W
Sylvanus
6,783
754
17
2
3
142,523
0
W
Thoth
8,419
935
68
8
2
157,871
0
L
Thanatos
6,822
758
12
1
1
144,036
0
L
Cthulhu
5,940
660
4
0
1
76,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role