Player Matchup

Neith
Neith
DjShaneOMac
Neith
Level 29
God Stats
62W - 55L
1,426 SR
Queue Stats
74W - 91L
1,183 Elo+
Solo
Sun Wukong
Sun Wukong
PugMaster899
Sun Wukong
Level 63
God Stats
6W - 5L
1,306 SR
Queue Stats
75W - 111L
1,210 Elo+
Party 2
Janus
Janus
maxzombie13
Janus
Level 66
God Stats
22W - 30L
1,307 SR
Queue Stats
65W - 108L
1,202 Elo+
Party 2
Team Averages
Level 53
1,346 SR
1,198 Elo+

VS

Team Averages
Level 33
1,465 SR
1,290 Elo+
Geb
Geb
 
Geb
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
DARKF1SH72
Cupid
Level 28
God Stats
0W - 2L
1,293 SR
Queue Stats
12W - 30L
1,121 Elo+
Party 1
Baron Samedi
Baron Samedi
l0rdf1sh72
Baron Samedi
Level 17
God Stats
1W - 3L
1,602 SR
Queue Stats
20W - 25L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 9
7,306
731
7,526
9,893
4,042
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
PugMaster899
Sun Wukong
12
8 / 1 / 4
8,174
817
8,151
9,132
8,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 2 / 9
7,238
724
8,040
5,850
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 5 / 3
6,746
675
4,664
12,476
8,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
10
2 / 4 / 2
6,397
640
7,037
8,315
3,170
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
l0rdf1sh72
Baron Samedi
9
1 / 5 / 3
6,186
619
7,055
7,057
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
14
Kills
4
4
Deaths
14
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
5
3
0.5
L
Cupid
2
4
2
0.75
W
3
1
9
7.5
W
Sun Wukong
PugMaster899
Sun Wukong
8
1
4
10
L
Baron Samedi
l0rdf1sh72
Baron Samedi
1
5
3
0.5
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,717
Damage
18,756
24,875
Taken
27,848
14,548
Mitigated
14,765
8,940
Healing
7,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,664
826
0
2,528
12,476
8,794
0
1,992
9,913
13,630
0
L
Cupid
7,037
2,234
500
762
8,315
3,170
0
2,924
4,989
0
17,491
W
7,526
3,567
0
4,631
9,893
4,042
641
5,469
4,424
0
20,364
W
Sun Wukong
PugMaster899
Sun Wukong
8,151
2,005
600
1,386
9,132
8,375
71
3,560
5,572
0
12,065
L
Baron Samedi
l0rdf1sh72
Baron Samedi
7,055
816
2,323
1,732
7,057
2,801
0
2,623
4,004
18,718
0
W
8,040
339
721
1,602
5,850
2,131
289
2,690
3,160
25,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,718
Gold Earned
19,329
102
Minions Killed
75
1
Camps Cleared
1
523,468
Distance Traveled
474,708
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,746
675
18
2
1
171,262
5
L
Cupid
6,397
640
24
2
0
151,864
1
W
Neith
7,306
731
34
3
0
138,040
2
W
Sun Wukong
8,174
817
12
1
1
206,132
0
L
Baron Samedi
6,186
619
33
3
0
151,582
1
W
Janus
7,238
724
56
6
0
179,296
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role