Player Matchup

Thor
Thor
Ancimon
Thor
Level 12
God Stats
1W - 2L
1,853 SR
Queue Stats
5W - 5L
1,478 Elo+
Party 1
Merlin
Merlin
ChibIndo
Merlin
Level 142
God Stats
1W - 3L
1,294 SR
Queue Stats
45W - 41L
1,502 Elo+
Party 1
Izanami
Izanami
KekLolKarvalol
Izanami
Level 5
God Stats
4W - 9L
1,276 SR
Queue Stats
10W - 17L
1,511 Elo+
Solo
Ymir
Ymir
insomniobtz
Ymir
Level 6
God Stats
1W - 2L
1,489 SR
Queue Stats
2W - 3L
1,501 Elo+
Solo
Bellona
Bellona
zhenwanmei
Bellona
Level 30
God Stats
4W - 1L
1,853 SR
Queue Stats
124W - 84L
1,651 Elo+
Solo
Team Averages
Level 39
1,553 SR
1,529 Elo+

VS

Team Averages
Level 20
1,560 SR
1,549 Elo+
Anubis
Anubis
Dspbandi
Anubis
Level 29
God Stats
1W - 0L
1,450 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Gundamino
Yemoja
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 4L
1,536 Elo+
Solo
Cernunnos
Cernunnos
MrDexxter
Cernunnos
Level 11
God Stats
4W - 1L
1,730 SR
Queue Stats
35W - 18L
1,626 Elo+
Solo
Scylla
Scylla
WillLidl
Scylla
Level 30
God Stats
3W - 3L
1,500 SR
Queue Stats
67W - 73L
1,498 Elo+
Solo
Bastet
Bastet
wjeenk
Bastet
Level 28
God Stats
6W - 3L
1,620 SR
Queue Stats
82W - 86L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Ancimon
Thor
13
3 / 6 / 2
8,248
516
6,778
12,385
4,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
ChibIndo
Merlin
14
0 / 5 / 2
8,456
529
8,252
11,018
3,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 11 / 0
6,113
382
6,194
11,669
2,949
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 8 / 1
5,918
370
1,467
13,998
8,993
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
zhenwanmei
Bellona
13
5 / 5 / 1
8,606
538
9,695
15,023
12,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dspbandi
Anubis
14
6 / 5 / 8
9,212
576
8,161
9,496
4,429
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Gundamino
Yemoja
10
0 / 1 / 10
7,532
471
1,845
8,155
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
MrDexxter
Cernunnos
17
17 / 0 / 4
11,081
693
18,821
11,285
4,598
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
WillLidl
Scylla
14
5 / 0 / 14
8,775
548
9,117
8,030
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
wjeenk
Bastet
14
7 / 2 / 10
8,946
559
10,179
13,101
4,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
81
8
Kills
35
35
Deaths
8
6
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Thor
Ancimon
Thor
3
6
2
0.67
L
Merlin
ChibIndo
Merlin
0
5
2
0.2
W
Anubis
Dspbandi
Anubis
6
5
8
2
W
Yemoja
Gundamino
Yemoja
0
1
10
5
L
0
11
0
0
W
Cernunnos
MrDexxter
Cernunnos
17
0
4
19
W
Scylla
WillLidl
Scylla
5
0
14
12
L
0
8
1
0.06
W
Bastet
wjeenk
Bastet
7
2
10
6
L
Bellona
zhenwanmei
Bellona
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,386
Damage
48,123
64,093
Taken
50,067
32,220
Mitigated
23,190
8,256
Healing
15,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Ancimon
Thor
6,778
1,344
0
3,239
12,385
4,022
0
1,974
10,295
0
43,272
L
Merlin
ChibIndo
Merlin
8,252
146
0
2,381
11,018
3,375
256
3,867
7,045
61,112
0
W
Anubis
Dspbandi
Anubis
8,161
846
0
2,775
9,496
4,429
424
2,189
7,187
38,338
0
W
Yemoja
Gundamino
Yemoja
1,845
447
2,146
835
8,155
7,243
294
1,171
6,966
12,202
0
L
6,194
4,169
0
1,111
11,669
2,949
782
2,704
8,905
0
30,281
W
Cernunnos
MrDexxter
Cernunnos
18,821
10,187
0
4,799
11,285
4,598
1,988
2,245
8,980
0
98,086
W
Scylla
WillLidl
Scylla
9,117
377
0
442
8,030
2,685
0
2,983
4,885
35,526
0
L
1,467
262
0
30
13,998
8,993
108
3,117
10,699
13,614
0
W
Bastet
wjeenk
Bastet
10,179
3,577
0
4,267
13,101
4,235
0
2,634
10,359
0
41,691
L
Bellona
zhenwanmei
Bellona
9,695
1,613
0
1,495
15,023
12,881
288
6,843
8,026
9,975
38,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,341
Gold Earned
45,546
400
Minions Killed
379
0
Camps Cleared
0
1,395,458
Distance Traveled
1,490,005
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,248
516
89
6
0
301,541
0
L
Merlin
8,456
529
127
8
0
278,381
2
W
Anubis
9,212
576
78
5
0
267,299
0
W
Yemoja
7,532
471
18
1
0
239,399
2
L
Izanami
6,113
382
52
3
0
220,243
1
W
Cernunnos
11,081
693
150
9
0
314,422
2
W
Scylla
8,775
548
64
4
0
341,811
0
L
Ymir
5,918
370
23
1
0
288,992
0
W
Bastet
8,946
559
69
4
0
327,074
0
L
Bellona
8,606
538
109
7
0
306,301
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role