Player Matchup

Hercules
Hercules
Fear Psychology
Hercules
Level 29
God Stats
2W - 2L
1,387 SR
Queue Stats
136W - 54L
1,661 Elo+
Solo
Izanami
Izanami
HighBawler
Izanami
Level 109
God Stats
6W - 2L
1,546 SR
Queue Stats
82W - 91L
1,345 Elo+
Solo
Aphrodite
Aphrodite
SaikiBelle
Aphrodite
Level 126
God Stats
11W - 3L
1,411 SR
Queue Stats
155W - 170L
1,379 Elo+
Solo
Team Averages
Level 88
1,448 SR
1,462 Elo+

VS

Team Averages
Level 47
1,597 SR
1,339 Elo+
Cthulhu
Cthulhu
COBRAzebra334
Cthulhu
Level 43
God Stats
0W - 3L
1,337 SR
Queue Stats
14W - 23L
1,309 Elo+
Solo
Thoth
Thoth
RAGE PALADIN
Thoth
Level 80
God Stats
2W - 2L
1,722 SR
Queue Stats
47W - 64L
1,341 Elo+
Party 1
Artemis
Artemis
iIiNephilimiIi
Artemis
Level 18
God Stats
2W - 1L
1,732 SR
Queue Stats
9W - 14L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
9 / 0 / 4
7,366
1,052
8,034
7,194
3,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
HighBawler
Izanami
11
4 / 0 / 10
6,735
962
10,155
6,608
2,046
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
SaikiBelle
Aphrodite
11
4 / 0 / 10
6,678
954
1,839
3,244
1,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
0 / 5 / 0
4,601
657
2,508
10,863
4,970
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 5 / 0
4,522
646
1,913
4,210
783
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 7 / 0
4,528
647
3,013
7,383
2,004
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
17
Kills
0
0
Deaths
17
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
5
0
0
W
Hercules
9
0
4
11
W
Izanami
HighBawler
Izanami
4
0
10
9
L
0
5
0
0
W
Aphrodite
SaikiBelle
Aphrodite
4
0
10
9
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,028
Damage
7,434
17,046
Taken
22,456
6,845
Mitigated
7,757
10,852
Healing
424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
2,508
327
0
0
10,863
4,970
0
1,236
9,323
10,836
0
W
Hercules
8,034
3,462
0
3,283
7,194
3,604
597
1,806
5,388
0
19,808
W
Izanami
HighBawler
Izanami
10,155
6,426
0
1,043
6,608
2,046
914
1,962
4,646
0
35,185
L
1,913
326
0
0
4,210
783
0
578
3,592
8,972
0
W
Aphrodite
SaikiBelle
Aphrodite
1,839
384
4,024
2,502
3,244
1,195
256
825
2,419
11,835
0
L
3,013
1,236
141
283
7,383
2,004
0
510
6,743
0
5,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,779
Gold Earned
13,651
102
Minions Killed
40
5
Camps Cleared
1
447,725
Distance Traveled
265,808
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,601
657
15
2
0
110,848
0
W
Hercules
7,366
1,052
29
4
0
158,460
2
W
Izanami
6,735
962
48
7
4
137,208
1
L
Thoth
4,522
646
15
2
1
75,858
0
W
Aphrodite
6,678
954
25
4
1
152,057
0
L
Artemis
4,528
647
10
1
0
79,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role