Player Matchup

Pele
Pele
 
Pele
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DicCheez
Ra
Level 6
God Stats
2W - 3L
1,596 SR
Queue Stats
44W - 55L
1,336 Elo+
Solo
Cliodhna
Cliodhna
LONGTHEHO
Cliodhna
Level 24
God Stats
1W - 2L
1,563 SR
Queue Stats
42W - 48L
1,475 Elo+
Solo
Hachiman
Hachiman
RASDEATH666
Hachiman
Level 20
God Stats
1W - 3L
1,275 SR
Queue Stats
43W - 48L
1,572 Elo+
Solo
Yemoja
Yemoja
piktaro
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,190 Elo+
Solo
Team Averages
Level 17
1,487 SR
1,415 Elo+

VS

Team Averages
Level 15
1,478 SR
1,467 Elo+
Odin
Odin
Gladiia
Odin
Level 23
God Stats
1W - 1L
1,383 SR
Queue Stats
148W - 85L
1,654 Elo+
Solo
Tiamat
Tiamat
GriFFonZE
Tiamat
Level 14
God Stats
17W - 17L
1,372 SR
Queue Stats
24W - 22L
1,388 Elo+
Solo
Thanatos
Thanatos
NowThatsAnOuch
Thanatos
Level 22
God Stats
11W - 13L
1,354 SR
Queue Stats
26W - 24L
1,300 Elo+
Solo
Ymir
Ymir
TheBaniner
Ymir
Level 14
God Stats
13W - 15L
1,466 SR
Queue Stats
48W - 51L
1,370 Elo+
Solo
Hou Yi
Hou Yi
Wingman1953
Hou Yi
Level 4
God Stats
18W - 17L
1,817 SR
Queue Stats
30W - 33L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
5 / 3 / 0
6,442
586
5,656
7,414
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 1 / 0
3,514
319
0
458
118
Cliodhna
LONGTHEHO
Cliodhna
10
0 / 4 / 1
5,610
510
1,855
6,075
1,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
RASDEATH666
Hachiman
8
2 / 5 / 2
5,091
463
4,743
6,441
1,567
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
piktaro
Yemoja
7
0 / 6 / 5
5,061
460
1,733
9,523
4,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Gladiia
Odin
12
2 / 0 / 1
6,880
625
3,572
5,202
3,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
GriFFonZE
Tiamat
11
5 / 1 / 1
6,957
632
2,483
5,269
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
10
4 / 1 / 3
6,311
574
3,713
5,947
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 2 / 11
6,461
587
4,474
7,016
3,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
10
6 / 4 / 5
6,473
588
8,616
6,841
1,969
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
7
Kills
19
19
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
5
3
0
1.67
L
0
1
0
0
W
Odin
Gladiia
Odin
2
0
1
2.5
W
Tiamat
GriFFonZE
Tiamat
5
1
1
5.5
L
Cliodhna
LONGTHEHO
Cliodhna
0
4
1
0.13
W
Thanatos
4
1
3
5.5
L
Hachiman
RASDEATH666
Hachiman
2
5
2
0.6
W
2
2
11
3.75
W
Hou Yi
6
4
5
2.13
L
Yemoja
piktaro
Yemoja
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,987
Damage
22,858
29,911
Taken
30,275
10,550
Mitigated
14,502
4,747
Healing
10,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,656
1,443
0
2,335
7,414
2,109
0
1,499
5,843
0
31,939
L
0
0
0
0
458
118
0
248
210
0
0
W
Odin
Gladiia
Odin
3,572
802
0
1,374
5,202
3,978
0
0
5,202
0
41,236
W
Tiamat
GriFFonZE
Tiamat
2,483
179
102
2,125
5,269
2,572
548
177
5,092
30,555
0
L
Cliodhna
LONGTHEHO
Cliodhna
1,855
183
0
614
6,075
1,871
0
627
5,007
0
27,067
W
Thanatos
3,713
738
0
4,736
5,947
2,274
168
99
5,848
0
32,907
L
Hachiman
RASDEATH666
Hachiman
4,743
3,085
0
934
6,441
1,567
0
1,696
4,719
0
19,931
W
4,474
2,436
0
1,067
7,016
3,709
140
782
6,234
8,582
0
W
Hou Yi
8,616
4,835
0
1,159
6,841
1,969
420
738
6,103
0
31,728
L
Yemoja
piktaro
Yemoja
1,733
495
287
577
9,523
4,885
0
2,829
6,670
8,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,718
Gold Earned
33,082
179
Minions Killed
317
0
Camps Cleared
0
838,218
Distance Traveled
1,033,985
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,442
586
71
6
0
231,823
6
L
Ra
3,514
319
0
0
0
17,154
0
W
Odin
6,880
625
113
10
0
228,626
2
W
Tiamat
6,957
632
69
6
0
213,003
1
L
Cliodhna
5,610
510
63
6
0
226,710
2
W
Thanatos
6,311
574
67
6
0
193,578
4
L
Hachiman
5,091
463
32
3
0
181,143
2
W
Ymir
6,461
587
10
1
0
216,680
4
W
Hou Yi
6,473
588
58
5
0
182,098
0
L
Yemoja
5,061
460
13
1
0
181,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role