Player Matchup

Scylla
Scylla
 
Scylla
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Gutterer
Bastet
Level 28
God Stats
57W - 40L
1,654 SR
Queue Stats
144W - 141L
1,588 Elo+
Solo
Ymir
Ymir
Johnww244
Ymir
Level 44
God Stats
12W - 4L
1,682 SR
Queue Stats
148W - 149L
1,396 Elo+
Party 2
Arachne
Arachne
KidàpawanCity
Arachne
Level 24
God Stats
19W - 6L
1,666 SR
Queue Stats
39W - 22L
1,610 Elo+
Solo
Izanami
Izanami
VIRGINICAPLAYZ
Izanami
Level 15
God Stats
1W - 4L
1,080 SR
Queue Stats
17W - 16L
1,479 Elo+
Party 2
Team Averages
Level 26
1,516 SR
1,514 Elo+

VS

Team Averages
Level 34
1,518 SR
1,519 Elo+
Ra
Ra
Dubibibi
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Achilles
Achilles
Peterphil
Achilles
Level 6
God Stats
0W - 1L
1,546 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
Selmz
Ymir
Level 128
God Stats
0W - 1L
1,777 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
SøKiks
Hun Batz
Level 11
God Stats
0W - 1L
1,267 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
TarikDemiR
Heimdallr
Level 23
God Stats
6W - 6L
1,500 SR
Queue Stats
106W - 108L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
5 / 0 / 6
7,774
555
8,065
4,021
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
Gutterer
Bastet
14
8 / 1 / 9
8,652
618
8,786
9,544
3,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
9
0 / 5 / 2
6,104
436
1,768
13,131
7,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
15 / 1 / 5
9,417
673
14,396
10,263
6,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
0 / 5 / 0
5,908
422
2,334
7,082
1,156
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 2
5,922
423
2,625
8,831
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Peterphil
Achilles
8
0 / 8 / 1
5,454
390
4,210
10,551
4,441
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
Selmz
Ymir
9
2 / 3 / 3
6,164
440
3,605
9,768
6,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
SøKiks
Hun Batz
11
4 / 7 / 1
7,554
540
7,429
11,805
3,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
TarikDemiR
Heimdallr
13
6 / 2 / 4
7,980
570
10,469
7,801
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
28
Kills
12
12
Deaths
28
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
0
6
8
L
0
8
2
0.13
W
Bastet
Gutterer
Bastet
8
1
9
12.5
W
Ymir
0
5
2
0.2
W
15
1
5
17.5
L
Achilles
Peterphil
Achilles
0
8
1
0.06
L
Ymir
Selmz
Ymir
2
3
3
1.17
L
Hun Batz
SøKiks
Hun Batz
4
7
1
0.64
L
Heimdallr
TarikDemiR
Heimdallr
6
2
4
4
W
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,349
Damage
28,338
44,041
Taken
48,756
19,076
Mitigated
19,137
14,777
Healing
7,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,065
482
0
1,378
4,021
1,026
649
777
3,172
43,347
0
L
2,625
742
111
439
8,831
2,154
342
3,121
5,428
24,515
0
W
Bastet
Gutterer
Bastet
8,786
2,153
0
4,737
9,544
3,653
12
952
8,580
0
48,570
W
Ymir
1,768
123
0
1,286
13,131
7,086
0
1,726
11,353
12,886
0
W
14,396
10,078
0
6,472
10,263
6,155
0
2,008
8,195
0
40,348
L
Achilles
Peterphil
Achilles
4,210
1,489
0
25
10,551
4,441
0
1,203
9,278
0
20,308
L
Ymir
Selmz
Ymir
3,605
1,158
0
857
9,768
6,337
0
1,930
7,664
17,414
0
L
Hun Batz
SøKiks
Hun Batz
7,429
2,740
0
2,456
11,805
3,328
0
1,749
9,966
0
34,390
L
Heimdallr
TarikDemiR
Heimdallr
10,469
3,707
0
3,204
7,801
2,877
490
1,174
6,587
60
58,891
W
2,334
1,529
0
904
7,082
1,156
0
637
6,445
0
33,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,855
Gold Earned
33,074
302
Minions Killed
295
0
Camps Cleared
0
1,432,297
Distance Traveled
1,330,121
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,774
555
74
5
0
278,532
4
L
Ra
5,922
423
59
4
0
258,527
0
W
Bastet
8,652
618
79
6
0
294,869
0
W
Ymir
6,104
436
16
1
0
273,003
1
W
Arachne
9,417
673
60
4
0
311,252
6
L
Achilles
5,454
390
36
3
0
261,883
0
L
Ymir
6,164
440
33
2
0
270,025
2
L
Hun Batz
7,554
540
69
5
0
273,552
2
L
Heimdallr
7,980
570
98
7
0
266,134
2
W
Izanami
5,908
422
73
5
0
274,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role