Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Jolster USN
Cerberus
Level 70
God Stats
0W - 1L
1,740 SR
Queue Stats
80W - 74L
1,532 Elo+
Solo
Hera
Hera
SeismicYew14
Hera
Level 68
God Stats
5W - 7L
1,585 SR
Queue Stats
363W - 434L
1,378 Elo+
Solo
Team Averages
Level 82
1,608 SR
1,470 Elo+

VS

Team Averages
Level 83
1,759 SR
1,798 Elo+
Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
GreenBeanZR
Discordia
Level 78
God Stats
9W - 2L
1,780 SR
Queue Stats
165W - 12L
1,920 Elo+
Party 1
Bacchus
Bacchus
xMe4x
Bacchus
Level 16
God Stats
23W - 1L
1,998 SR
Queue Stats
44W - 1L
1,976 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 6 / 0
5,634
563
3,521
9,360
6,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Jolster USN
Cerberus
8
0 / 6 / 0
5,552
555
2,495
11,030
5,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 5 / 0
5,763
576
4,547
7,594
2,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
11 / 0 / 5
8,497
850
11,308
7,889
4,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
GreenBeanZR
Discordia
12
1 / 0 / 14
7,166
717
5,522
2,653
908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
xMe4x
Bacchus
12
5 / 0 / 12
8,459
846
6,855
9,995
11,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
48
0
Kills
17
17
Deaths
0
0
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
6
0
0
W
Thor
 
Thor
11
0
5
13.5
W
Discordia
GreenBeanZR
Discordia
1
0
14
8
L
Cerberus
Jolster USN
Cerberus
0
6
0
0
L
0
5
0
0
W
Bacchus
xMe4x
Bacchus
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,563
Damage
23,685
27,984
Taken
20,537
14,477
Mitigated
17,140
3,174
Healing
8,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,521
621
0
1,285
9,360
6,454
0
3,899
5,271
0
12,275
W
Thor
 
Thor
11,308
2,926
526
3,429
7,889
4,392
851
3,122
4,725
0
32,306
W
Discordia
GreenBeanZR
Discordia
5,522
803
0
0
2,653
908
493
805
1,844
22,619
0
L
Cerberus
Jolster USN
Cerberus
2,495
28
0
1,464
11,030
5,641
0
5,658
5,120
10,493
0
L
4,547
1,113
93
332
7,594
2,382
0
2,943
4,440
20,838
0
W
Bacchus
xMe4x
Bacchus
6,855
605
555
3,516
9,995
11,840
196
3,207
6,675
18,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,949
Gold Earned
24,122
112
Minions Killed
127
1
Camps Cleared
8
495,503
Distance Traveled
588,652
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,634
563
26
3
0
172,308
4
W
Thor
8,497
850
55
6
4
189,857
4
W
Discordia
7,166
717
52
5
2
175,095
0
L
Cerberus
5,552
555
41
4
0
171,431
1
L
Hera
5,763
576
45
5
1
151,764
2
W
Bacchus
8,459
846
20
2
2
223,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role