Player Matchup

Izanami
Izanami
NowThatsAnOuch
Izanami
Level 22
God Stats
13W - 7L
1,584 SR
Queue Stats
26W - 24L
1,270 Elo+
Solo
Nox
Nox
Plaisantin210
Nox
Level 26
God Stats
1W - 0L
1,690 SR
Queue Stats
13W - 14L
1,500 Elo+
Solo
Apollo
Apollo
QuangSot98cm
Apollo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,667 Elo+
Solo
Loki
Loki
barny0702
Loki
Level 5
God Stats
10W - 10L
1,107 SR
Queue Stats
18W - 13L
1,269 Elo+
Solo
Bastet
Bastet
likethedonut
Bastet
Level 27
God Stats
7W - 5L
1,863 SR
Queue Stats
62W - 54L
1,570 Elo+
Solo
Team Averages
Level 17
1,549 SR
1,455 Elo+

VS

Team Averages
Level 9
1,597 SR
1,468 Elo+
Mercury
Mercury
 
Mercury
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
IMTELLINGGAREN
Sun Wukong
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 14L
1,500 Elo+
Solo
Ares
Ares
MadVolta69
Ares
Level 16
God Stats
0W - 1L
1,911 SR
Queue Stats
12W - 12L
1,260 Elo+
Solo
Medusa
Medusa
Tenkaten
Medusa
Level 3
God Stats
4W - 2L
1,737 SR
Queue Stats
5W - 3L
1,629 Elo+
Solo
Ra
Ra
exprezident
Ra
Level 11
God Stats
2W - 4L
1,336 SR
Queue Stats
26W - 27L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 3
7,035
586
5,107
5,859
1,746
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 1 / 7
6,783
565
2,555
5,056
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Apollo
8
0 / 4 / 1
5,637
470
1,801
6,532
1,795
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
13
6 / 1 / 0
7,761
647
5,167
7,941
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
14
9 / 0 / 2
8,111
676
8,229
7,717
2,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
2 / 1 / 2
5,686
474
1,228
3,805
729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
IMTELLINGGAREN
Sun Wukong
8
0 / 5 / 0
5,011
418
1,459
7,433
2,883
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 3 / 4
6,779
565
5,023
10,033
7,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Tenkaten
Medusa
10
3 / 5 / 2
6,270
523
4,263
7,362
2,234
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 5 / 1
6,260
522
4,614
6,862
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
19
Kills
10
10
Deaths
19
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
1
2
3
L
Sun Wukong
IMTELLINGGAREN
Sun Wukong
0
5
0
0
L
4
3
4
2
W
4
4
3
1.38
W
0
1
7
3.5
W
Apollo
0
4
1
0.13
L
Medusa
Tenkaten
Medusa
3
5
2
0.8
W
Loki
6
1
0
6
L
1
5
1
0.3
W
Bastet
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,859
Damage
16,587
33,105
Taken
35,495
11,044
Mitigated
15,098
11,431
Healing
7,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,228
727
0
988
3,805
729
0
216
3,549
0
10,648
L
Sun Wukong
IMTELLINGGAREN
Sun Wukong
1,459
470
0
1,121
7,433
2,883
0
216
7,215
0
20,943
L
5,023
346
181
2,409
10,033
7,173
0
912
8,997
18,952
0
W
5,107
3,171
0
753
5,859
1,746
1,056
2,508
3,305
0
35,749
W
2,555
242
0
2,306
5,056
1,858
0
1,692
3,194
29,877
0
W
Apollo
1,801
1,382
0
276
6,532
1,795
1,258
1,966
4,566
0
17,181
L
Medusa
Tenkaten
Medusa
4,263
1,808
0
482
7,362
2,234
0
0
7,362
0
30,893
W
Loki
5,167
2,186
0
3,169
7,941
2,702
2,522
1,926
5,958
0
44,989
L
4,614
202
137
1,726
6,862
2,079
0
991
5,817
31,428
0
W
Bastet
8,229
3,111
0
4,927
7,717
2,943
0
1,337
6,290
0
43,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,327
Gold Earned
30,006
338
Minions Killed
210
0
Camps Cleared
0
1,114,572
Distance Traveled
965,238
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,686
474
21
2
0
95,382
2
L
Sun Wukong
5,011
418
41
3
0
219,335
0
L
Ares
6,779
565
21
2
0
201,153
2
W
Izanami
7,035
586
61
5
0
180,922
2
W
Nox
6,783
565
73
6
0
230,059
0
W
Apollo
5,637
470
41
3
0
226,589
1
L
Medusa
6,270
523
65
5
0
233,188
3
W
Loki
7,761
647
93
8
0
235,218
1
L
Ra
6,260
522
62
5
0
216,180
2
W
Bastet
8,111
676
70
6
0
241,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role