Player Matchup

Olorun
Olorun
Despeldia
Olorun
Level 34
God Stats
2W - 0L
1,698 SR
Queue Stats
64W - 69L
1,476 Elo+
Party 1
Loki
Loki
KimmyyyS
Loki
Level 29
God Stats
8W - 6L
1,574 SR
Queue Stats
62W - 66L
1,477 Elo+
Party 1
Jormungandr
Jormungandr
Naelih
Jormungandr
Level 28
God Stats
1W - 0L
1,457 SR
Queue Stats
38W - 37L
1,462 Elo+
Party 1
Charybdis
Charybdis
ThugRek
Charybdis
Level 28
God Stats
5W - 3L
1,587 SR
Queue Stats
106W - 74L
1,521 Elo+
Solo
Khepri
Khepri
UARESOGOODBRO
Khepri
Level 21
God Stats
2W - 1L
1,485 SR
Queue Stats
39W - 47L
1,400 Elo+
Solo
Team Averages
Level 28
1,560 SR
1,467 Elo+

VS

Team Averages
Level 21
1,366 SR
1,466 Elo+
Izanami
Izanami
Andkk
Izanami
Level 24
God Stats
8W - 7L
1,538 SR
Queue Stats
54W - 38L
1,500 Elo+
Solo
King Arthur
King Arthur
ElDrogo01
King Arthur
Level 27
God Stats
1W - 3L
1,537 SR
Queue Stats
19W - 14L
1,522 Elo+
Solo
Tsukuyomi
Tsukuyomi
SSoSSpoSSoSS
Tsukuyomi
Level 17
God Stats
0W - 3L
1,274 SR
Queue Stats
15W - 21L
1,367 Elo+
Solo
Fafnir
Fafnir
TheSaltybird
Fafnir
Level 29
God Stats
0W - 3L
1,295 SR
Queue Stats
108W - 102L
1,467 Elo+
Solo
Merlin
Merlin
mikibropro7
Merlin
Level 9
God Stats
0W - 1L
1,189 SR
Queue Stats
3W - 3L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Despeldia
Olorun
17
7 / 1 / 5
10,579
529
13,240
13,545
9,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
17
6 / 1 / 8
10,740
537
10,823
11,579
4,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Naelih
Jormungandr
17
3 / 1 / 4
10,004
500
6,497
9,599
11,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
ThugRek
Charybdis
16
4 / 3 / 0
9,405
470
6,002
10,299
4,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 0 / 3
9,333
467
3,665
9,541
10,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Andkk
Izanami
17
3 / 1 / 0
10,314
516
7,929
10,852
3,963
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
ElDrogo01
King Arthur
15
0 / 1 / 2
9,281
464
5,438
12,312
9,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
SSoSSpoSSoSS
Tsukuyomi
14
2 / 5 / 2
9,500
475
9,127
12,992
4,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fafnir
12
1 / 4 / 3
9,083
454
3,962
13,820
13,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
14
0 / 9 / 0
9,201
460
3,494
14,579
5,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
20
Kills
6
6
Deaths
20
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
Andkk
Izanami
3
1
0
3
W
Olorun
Despeldia
Olorun
7
1
5
9.5
L
King Arthur
ElDrogo01
King Arthur
0
1
2
1
W
Loki
6
1
8
10
W
Jormungandr
Naelih
Jormungandr
3
1
4
5
L
Tsukuyomi
SSoSSpoSSoSS
Tsukuyomi
2
5
2
0.6
L
Fafnir
1
4
3
0.63
W
Charybdis
ThugRek
Charybdis
4
3
0
1.33
W
0
0
3
1.5
L
Merlin
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,227
Damage
29,950
54,563
Taken
64,555
40,744
Mitigated
36,759
21,094
Healing
19,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Andkk
Izanami
7,929
5,986
0
4,854
10,852
3,963
737
3,189
7,663
0
88,961
W
Olorun
Despeldia
Olorun
13,240
6,595
312
9,082
13,545
9,746
1,269
3,347
9,954
68,605
0
L
King Arthur
ElDrogo01
King Arthur
5,438
502
0
6,860
12,312
9,107
108
5,853
6,459
0
52,769
W
Loki
10,823
1,576
0
4,735
11,579
4,435
0
910
10,478
0
73,829
W
Jormungandr
Naelih
Jormungandr
6,497
981
0
1,197
9,599
11,066
0
1,140
7,972
54,586
0
L
Tsukuyomi
SSoSSpoSSoSS
Tsukuyomi
9,127
2,732
0
3,054
12,992
4,497
775
3,318
9,621
0
56,355
L
Fafnir
3,962
1,176
0
3,086
13,820
13,815
174
6,735
7,047
11,206
0
W
Charybdis
ThugRek
Charybdis
6,002
2,276
0
2,380
10,299
4,948
485
1,301
8,962
0
72,241
W
3,665
161
1,963
1,425
9,541
10,549
415
561
8,932
39,733
0
L
Merlin
3,494
531
69
1,210
14,579
5,377
1,871
4,290
10,289
59,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,061
Gold Earned
47,379
533
Minions Killed
502
0
Camps Cleared
0
1,777,598
Distance Traveled
1,729,848
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,314
516
146
7
0
340,008
4
W
Olorun
10,579
529
122
6
0
305,331
3
L
King Arthur
9,281
464
125
6
0
365,427
2
W
Loki
10,740
537
120
6
0
423,631
3
W
Jormungandr
10,004
500
110
6
0
333,129
7
L
Tsukuyomi
9,500
475
97
5
0
380,857
0
L
Fafnir
9,083
454
16
1
0
373,943
14
W
Charybdis
9,405
470
121
6
0
332,618
8
W
Khepri
9,333
467
60
3
0
382,889
3
L
Merlin
9,201
460
118
6
0
269,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role