Player Matchup

Janus
Janus
Funskyi
Janus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,774 Elo+
Solo
Arachne
Arachne
Sirchapulin
Arachne
Level 24
God Stats
5W - 2L
1,575 SR
Queue Stats
24W - 23L
1,468 Elo+
Solo
Kukulkan
Kukulkan
bom_de_oro
Kukulkan
Level 29
God Stats
1W - 2L
1,333 SR
Queue Stats
95W - 109L
1,421 Elo+
Solo
Yemoja
Yemoja
brenooc06
Yemoja
Level 17
God Stats
3W - 4L
1,326 SR
Queue Stats
24W - 26L
1,396 Elo+
Solo
Merlin
Merlin
haghenhag
Merlin
Level 25
God Stats
16W - 17L
1,315 SR
Queue Stats
79W - 81L
1,410 Elo+
Solo
Team Averages
Level 20
1,410 SR
1,494 Elo+

VS

Team Averages
Level 24
1,531 SR
1,424 Elo+
Ra
Ra
DeathlikeBat089
Ra
Level 29
God Stats
3W - 4L
1,723 SR
Queue Stats
92W - 128L
1,361 Elo+
Solo
Loki
Loki
IPManlfs
Loki
Level 27
God Stats
1W - 3L
1,305 SR
Queue Stats
38W - 41L
1,460 Elo+
Solo
Medusa
Medusa
PH ZUMMM
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,402 Elo+
Solo
Zeus
Zeus
bowen2016_
Zeus
Level 14
God Stats
2W - 2L
1,499 SR
Queue Stats
7W - 16L
1,328 Elo+
Solo
Vamana
Vamana
kanartez
Vamana
Level 27
God Stats
2W - 1L
1,627 SR
Queue Stats
56W - 41L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Funskyi
Janus
20
11 / 2 / 8
13,558
714
13,262
11,483
4,742
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
Sirchapulin
Arachne
19
15 / 1 / 6
12,480
657
9,406
10,021
6,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
bom_de_oro
Kukulkan
7
0 / 2 / 0
6,872
362
913
2,356
523
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Yemoja
brenooc06
Yemoja
14
5 / 4 / 3
9,298
489
3,188
8,547
7,161
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Merlin
haghenhag
Merlin
16
8 / 1 / 9
10,934
575
10,560
8,248
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 3 / 0
5,352
282
581
2,458
609
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
13
5 / 10 / 4
9,079
478
9,638
14,165
5,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
PH ZUMMM
Medusa
12
4 / 9 / 1
8,058
424
7,660
15,474
5,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 16 / 3
6,622
349
893
13,136
2,949
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vamana
kanartez
Vamana
7
1 / 1 / 2
6,563
345
1,810
2,884
1,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
39
Kills
10
10
Deaths
39
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Janus
Funskyi
Janus
11
2
8
7.5
L
Loki
5
10
4
0.7
L
Medusa
PH ZUMMM
Medusa
4
9
1
0.5
W
Arachne
Sirchapulin
Arachne
15
1
6
18
W
Kukulkan
bom_de_oro
Kukulkan
0
2
0
0
L
0
16
3
0.09
W
Yemoja
brenooc06
Yemoja
5
4
3
1.63
W
Merlin
haghenhag
Merlin
8
1
9
12.5
L
Vamana
kanartez
Vamana
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,329
Damage
20,582
40,655
Taken
48,117
21,464
Mitigated
15,343
13,319
Healing
4,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
581
141
0
411
2,458
609
0
1,631
599
5,454
0
W
Janus
Funskyi
Janus
13,262
2,564
121
4,913
11,483
4,742
2,441
192
11,291
119,400
0
L
Loki
9,638
1,705
0
1,271
14,165
5,258
0
9,282
4,576
0
47,094
L
Medusa
PH ZUMMM
Medusa
7,660
3,234
0
1,678
15,474
5,484
0
10,296
4,834
0
41,730
W
Arachne
Sirchapulin
Arachne
9,406
7,433
0
5,226
10,021
6,021
670
549
9,472
0
80,036
W
Kukulkan
bom_de_oro
Kukulkan
913
261
87
292
2,356
523
522
0
2,356
15,477
0
L
893
557
0
0
13,136
2,949
0
4,303
8,717
14,508
0
W
Yemoja
brenooc06
Yemoja
3,188
923
806
0
8,547
7,161
2,515
187
8,360
24,045
0
W
Merlin
haghenhag
Merlin
10,560
291
0
1,874
8,248
3,017
2,776
546
7,702
66,407
0
L
Vamana
kanartez
Vamana
1,810
648
0
1,268
2,884
1,043
0
1,344
1,468
0
14,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,142
Gold Earned
35,674
622
Minions Killed
230
0
Camps Cleared
0
1,553,420
Distance Traveled
1,036,878
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,352
282
7
0
0
57,740
0
W
Janus
13,558
714
252
13
0
412,906
3
L
Loki
9,079
478
77
4
0
331,445
3
L
Medusa
8,058
424
71
4
0
294,635
2
W
Arachne
12,480
657
157
8
0
410,300
5
W
Kukulkan
6,872
362
33
2
0
100,546
0
L
Zeus
6,622
349
35
2
0
238,748
1
W
Yemoja
9,298
489
44
2
0
310,182
7
W
Merlin
10,934
575
136
7
0
319,486
0
L
Vamana
6,563
345
40
2
0
114,310
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role