Player Matchup

Loki
Loki
 
Loki
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FlaqZ WOD
Ra
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,527 Elo+
Solo
Hel
Hel
Frikkels16
Hel
Level 70
God Stats
4W - 4L
1,178 SR
Queue Stats
318W - 375L
1,464 Elo+
Solo
Sol
Sol
Super Metanfeta
Sol
Level 88
God Stats
5W - 9L
1,428 SR
Queue Stats
254W - 263L
1,470 Elo+
Solo
Team Averages
Level 94
1,421 SR
1,492 Elo+

VS

Team Averages
Level 97
1,472 SR
1,492 Elo+
Apollo
Apollo
ENZO-WARFARE11
Apollo
Level 118
God Stats
0W - 6L
1,385 SR
Queue Stats
297W - 246L
1,527 Elo+
Party 1
Kali
Kali
NRT_WEAK3N
Kali
Level 86
God Stats
3W - 8L
1,341 SR
Queue Stats
107W - 111L
1,480 Elo+
Solo
Ares
Ares
Ygg Dayto
Ares
Level 87
God Stats
8W - 7L
1,500 SR
Queue Stats
514W - 516L
1,492 Elo+
Solo
Bacchus
Bacchus
seghenbadaman3
Bacchus
Level 68
God Stats
0W - 1L
1,664 SR
Queue Stats
66W - 83L
1,385 Elo+
Solo
Kukulkan
Kukulkan
xXTheRealJumpXx
Kukulkan
Level 127
God Stats
0W - 1L
1,470 SR
Queue Stats
58W - 43L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
6 / 2 / 5
7,745
596
9,074
9,022
2,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
 
Skadi
12
6 / 1 / 4
7,489
576
8,854
7,822
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 5
7,384
568
2,422
4,921
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 4 / 7
6,126
471
5,848
6,761
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
10 / 1 / 2
9,059
697
10,076
9,816
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 1
6,638
511
3,179
9,164
2,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 3 / 4
7,206
554
3,976
10,054
3,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Ares
9
1 / 9 / 2
5,619
432
6,968
12,261
6,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 3 / 5
6,151
473
4,854
11,417
9,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
12
3 / 4 / 0
7,228
556
5,967
6,389
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
24
Kills
10
10
Deaths
24
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
2
5
4.25
W
Skadi
 
Skadi
6
1
4
8
L
4
5
1
0.9
W
1
2
5
1.75
W
1
4
7
1.13
L
1
3
4
1
W
10
1
2
11
L
Ares
1
9
2
0.22
L
1
3
5
1.17
L
Kukulkan
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,274
Damage
24,944
38,342
Taken
49,285
11,344
Mitigated
23,621
17,641
Healing
11,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,074
2,959
0
3,242
9,022
2,763
0
2,337
6,482
0
48,943
W
Skadi
 
Skadi
8,854
4,115
0
1,968
7,822
2,054
0
2,586
4,966
0
44,227
L
3,179
1,197
0
1,759
9,164
2,386
0
1,857
7,307
0
30,813
W
2,422
230
18
769
4,921
1,513
36
2,881
1,888
38,701
0
W
5,848
415
2,718
2,772
6,761
2,165
26
3,524
3,151
18,579
0
L
3,976
1,503
0
4,801
10,054
3,125
0
1,659
8,345
0
32,979
W
10,076
5,331
0
6,154
9,816
2,849
276
5,165
4,066
47,775
6,853
L
Ares
6,968
509
0
2,008
12,261
6,438
0
7,893
4,368
22,379
0
L
4,854
489
0
3,092
11,417
9,516
0
3,855
7,460
17,299
0
L
Kukulkan
5,967
540
0
270
6,389
2,156
0
1,523
4,854
49,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,803
Gold Earned
32,842
412
Minions Killed
289
0
Camps Cleared
0
1,269,109
Distance Traveled
1,242,009
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,745
596
82
6
0
270,690
2
W
Skadi
7,489
576
68
5
0
251,374
5
L
Apollo
6,638
511
65
5
0
234,901
3
W
Ra
7,384
568
109
8
0
263,502
3
W
Hel
6,126
471
39
3
0
249,058
0
L
Kali
7,206
554
65
5
0
276,769
3
W
Sol
9,059
697
114
9
0
234,485
0
L
Ares
5,619
432
31
2
0
240,137
3
L
Bacchus
6,151
473
24
2
0
262,507
0
L
Kukulkan
7,228
556
104
8
0
227,695
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role