Player Matchup

Nemesis
Nemesis
IRIS-WARRIOR
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,517 Elo+
Party 1
Osiris
Osiris
TC_VoX_G4onza
Osiris
Level 29
God Stats
6W - 8L
1,435 SR
Queue Stats
119W - 177L
1,320 Elo+
Solo
Ra
Ra
barisimus_magnus
Ra
Level 22
God Stats
0W - 1L
1,293 SR
Queue Stats
20W - 14L
1,523 Elo+
Party 1
Team Averages
Level 22
1,409 SR
1,453 Elo+

VS

Team Averages
Level 17
1,575 SR
1,483 Elo+
Olorun
Olorun
ElFarmeador699
Olorun
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 30L
1,442 Elo+
Party 2
Bastet
Bastet
Kiwiritter7869
Bastet
Level 16
God Stats
75W - 16L
1,742 SR
Queue Stats
181W - 87L
1,568 Elo+
Solo
Ao Kuang
Ao Kuang
elmetededos6969
Ao Kuang
Level 18
God Stats
12W - 15L
1,482 SR
Queue Stats
35W - 33L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IRIS-WARRIOR
Nemesis
10
1 / 4 / 3
6,560
656
5,387
10,694
4,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
4 / 3 / 1
7,077
708
5,185
7,139
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 6 / 4
6,342
634
5,091
7,086
2,579
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 5
8,183
818
8,683
5,781
1,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 6
7,747
775
7,197
10,630
3,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
13
7 / 1 / 4
8,568
857
6,382
8,402
2,255
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
13
13
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
Nemesis
IRIS-WARRIOR
Nemesis
1
4
3
0.63
W
1
3
6
1.33
L
4
3
1
1.5
L
0
6
4
0.33
W
Ao Kuang
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,663
Damage
22,262
24,919
Taken
24,813
10,182
Mitigated
8,113
3,427
Healing
10,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,683
3,243
625
3,229
5,781
1,965
1,462
1,236
4,545
29,446
2,437
L
Nemesis
IRIS-WARRIOR
Nemesis
5,387
1,505
0
1,498
10,694
4,259
0
5,708
4,986
0
11,806
W
7,197
1,379
0
4,216
10,630
3,893
185
2,222
8,408
0
22,862
L
5,185
600
0
1,067
7,139
3,344
0
4,461
2,678
0
16,102
L
5,091
593
220
642
7,086
2,579
0
4,445
2,641
22,890
0
W
Ao Kuang
6,382
2,267
0
2,114
8,402
2,255
1,311
1,962
6,440
23,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,979
Gold Earned
24,498
101
Minions Killed
108
3
Camps Cleared
6
545,191
Distance Traveled
613,123
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,183
818
50
5
0
178,856
1
L
Nemesis
6,560
656
25
3
1
194,606
2
W
Bastet
7,747
775
19
2
1
221,651
3
L
Osiris
7,077
708
24
2
2
185,296
3
L
Ra
6,342
634
52
5
0
165,289
2
W
Ao Kuang
8,568
857
39
4
5
212,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role