Player Matchup

Cthulhu
Cthulhu
Gold III
Tshiiz
Cthulhu
Gold III
Level 63
God Stats
6W - 7L
1,558 SR
Queue Stats
79W - 99L
1,755 MMR
Solo
Nike
Nike
Gold III
nanarlamenace
Nike
Gold III
Level 111
God Stats
24W - 37L
1,485 SR
Queue Stats
257W - 308L
1,537 MMR
Party 2
Olorun
Olorun
Platinum III
pigeonspirit
Olorun
Platinum III
Level 102
God Stats
3W - 5L
1,632 SR
Queue Stats
146W - 133L
1,924 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 92
1,558 SR
1,739 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 90
1,583 SR
1,769 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum V
 
Ah Muzen Cab
Platinum V
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Platinum III
Exciiision_
Artio
Platinum III
Level 62
God Stats
27W - 4L
1,675 SR
Queue Stats
68W - 17L
2,155 MMR
Party 1
Aphrodite
Aphrodite
Platinum IV
McLoooviiin
Aphrodite
Platinum IV
Level 134
God Stats
4W - 1L
1,574 SR
Queue Stats
63W - 60L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Tshiiz
Cthulhu
8
0 / 2 / 1
5,432
679
5,334
10,591
6,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 3 / 1
4,993
624
3,070
8,502
4,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
8
1 / 4 / 0
5,245
656
5,186
6,411
2,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ChaacGilgameshOdinFenrirAchilles

VS

Bans
SolZeusScyllaPersephoneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
5 / 0 / 4
7,020
878
8,461
5,496
2,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 1 / 8
6,719
840
4,742
13,070
10,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
McLoooviiin
Aphrodite
11
3 / 0 / 6
6,510
814
8,695
6,332
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
9
9
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
5
0
4
7
W
1
1
8
5
W
Aphrodite
McLoooviiin
Aphrodite
3
0
6
6
L
Cthulhu
Tshiiz
Cthulhu
0
2
1
0.25
L
0
3
1
0.17
L
Olorun
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,590
Damage
21,898
25,504
Taken
24,898
12,830
Mitigated
15,617
3,538
Healing
18,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
8,461
2,988
0
2,010
5,496
2,536
2,434
3,016
2,414
0
39,297
W
4,742
426
1,887
4,790
13,070
10,251
271
4,168
8,808
10,488
0
W
Aphrodite
McLoooviiin
Aphrodite
8,695
237
4,541
4,786
6,332
2,830
102
2,587
3,537
20,580
0
L
Cthulhu
Tshiiz
Cthulhu
5,334
203
150
1,252
10,591
6,252
0
5,722
4,720
11,301
0
L
3,070
96
279
685
8,502
4,457
0
4,593
3,640
0
10,705
L
Olorun
5,186
2,718
0
1,172
6,411
2,121
0
3,483
2,606
19,577
1,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,670
Gold Earned
20,249
76
Minions Killed
111
1
Camps Cleared
6
434,985
Distance Traveled
494,742
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,020
878
65
8
5
162,656
1
W
Artio
6,719
840
11
1
1
165,252
2
W
Aphrodite
6,510
814
35
4
0
166,834
1
L
Cthulhu
5,432
679
11
1
1
161,157
2
L
Nike
4,993
624
20
3
0
147,753
1
L
Olorun
5,245
656
45
6
0
126,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role