Player Matchup

Apollo
Apollo
 
Apollo
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
I_Bazzo_I
Janus
Level 159
God Stats
47W - 46L
1,586 SR
Queue Stats
755W - 663L
1,571 Elo+
Party 1
Fenrir
Fenrir
Ironische_Satire
Fenrir
Level 47
God Stats
2W - 6L
1,509 SR
Queue Stats
20W - 20L
1,424 Elo+
Party 1
Hou Yi
Hou Yi
schmutz-hazi420
Hou Yi
Level 140
God Stats
34W - 23L
1,585 SR
Queue Stats
917W - 860L
1,521 Elo+
Party 1
Ymir
Ymir
schmutz-viper
Ymir
Level 83
God Stats
9W - 7L
1,630 SR
Queue Stats
111W - 109L
1,517 Elo+
Party 1
Team Averages
Level 107
1,562 SR
1,507 Elo+

VS

Team Averages
Level 103
1,581 SR
1,510 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Tony7112003
Ne Zha
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,451 Elo+
Solo
Osiris
Osiris
blackpearl575
Osiris
Level 124
God Stats
0W - 1L
1,619 SR
Queue Stats
165W - 171L
1,567 Elo+
Party 2
Heimdallr
Heimdallr
darkbee2411
Heimdallr
Level 155
God Stats
4W - 3L
1,538 SR
Queue Stats
700W - 598L
1,488 Elo+
Party 2
Poseidon
Poseidon
nikaragouaillen
Poseidon
Level 145
God Stats
12W - 8L
1,746 SR
Queue Stats
95W - 82L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
6 / 0 / 3
6,985
699
5,231
6,408
2,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
I_Bazzo_I
Janus
11
4 / 1 / 4
6,534
653
4,196
3,973
992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 1
5,425
543
3,055
9,287
4,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 0 / 1
6,030
603
5,911
5,438
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
0 / 1 / 5
5,099
510
1,907
8,093
4,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 1 / 0
5,162
516
2,781
6,990
2,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
9
1 / 3 / 0
5,339
534
2,465
8,636
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 1 / 0
6,451
645
6,537
7,271
5,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
darkbee2411
Heimdallr
8
0 / 3 / 0
4,665
467
2,980
6,566
1,764
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
9
1 / 4 / 0
5,567
557
4,676
5,266
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
12
Kills
5
5
Deaths
12
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
0
3
7.5
L
Cthulhu
 
Cthulhu
0
1
0
0
W
Janus
I_Bazzo_I
Janus
4
1
4
6
W
1
3
1
0.5
L
Ne Zha
1
3
0
0.33
L
3
1
0
3
L
Heimdallr
darkbee2411
Heimdallr
0
3
0
0
L
Poseidon
1
4
0
0.25
W
1
0
1
1.5
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,300
Damage
19,439
33,199
Taken
34,729
13,845
Mitigated
14,150
12,909
Healing
12,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,231
2,196
0
2,898
6,408
2,041
0
1,725
4,683
0
32,268
L
Cthulhu
 
Cthulhu
2,781
681
943
1,764
6,990
2,683
0
1,032
5,946
15,405
0
W
Janus
I_Bazzo_I
Janus
4,196
438
0
1,025
3,973
992
0
2,034
1,939
39,512
0
W
3,055
523
0
3,332
9,287
4,540
0
931
8,356
0
24,426
L
Ne Zha
2,465
941
0
3,182
8,636
2,417
0
1,813
6,739
0
25,024
L
6,537
1,844
0
3,937
7,271
5,812
0
0
7,271
6,248
28,129
L
Heimdallr
darkbee2411
Heimdallr
2,980
1,865
0
1,341
6,566
1,764
0
1,345
5,217
0
23,556
L
Poseidon
4,676
339
0
984
5,266
1,474
82
1,731
3,453
33,951
0
W
5,911
3,684
0
3,049
5,438
1,603
0
1,631
3,807
0
46,523
W
1,907
35
197
2,408
8,093
4,669
0
2,067
6,026
9,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,073
Gold Earned
27,184
309
Minions Killed
277
0
Camps Cleared
0
1,060,774
Distance Traveled
1,000,134
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,985
699
66
7
0
255,942
3
L
Cthulhu
5,162
516
22
2
0
196,263
0
W
Janus
6,534
653
89
9
0
219,071
3
W
Fenrir
5,425
543
54
5
0
191,479
3
L
Ne Zha
5,339
534
52
5
0
217,731
1
L
Osiris
6,451
645
74
7
0
201,981
1
L
Heimdallr
4,665
467
56
6
0
183,944
1
L
Poseidon
5,567
557
73
7
0
200,215
1
W
Hou Yi
6,030
603
93
9
0
176,119
2
W
Ymir
5,099
510
7
1
0
218,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role