Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Cortesino_
Kumbhakarna
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 69L
1,470 Elo+
Solo
Hades
Hades
KhakiLawyer9631
Hades
Level 34
God Stats
1W - 2L
1,709 SR
Queue Stats
73W - 109L
1,305 Elo+
Solo
Fenrir
Fenrir
Mas-ueh
Fenrir
Level 66
God Stats
1W - 6L
1,507 SR
Queue Stats
212W - 224L
1,483 Elo+
Solo
Team Averages
Level 78
1,543 SR
1,452 Elo+

VS

Team Averages
Level 104
1,523 SR
1,437 Elo+
Zeus
Zeus
HFields80
Zeus
Level 106
God Stats
24W - 27L
1,463 SR
Queue Stats
905W - 997L
1,442 Elo+
Solo
Hercules
Hercules
Noghiros
Hercules
Level 120
God Stats
6W - 7L
1,511 SR
Queue Stats
333W - 306L
1,593 Elo+
Solo
Arachne
Arachne
White beard9580
Arachne
Level 48
God Stats
55W - 40L
1,514 SR
Queue Stats
259W - 307L
1,419 Elo+
Solo
Chronos
Chronos
kaizer77
Chronos
Level 136
God Stats
3W - 3L
1,804 SR
Queue Stats
115W - 125L
1,364 Elo+
Solo
Bellona
Bellona
lordedor
Bellona
Level 108
God Stats
3W - 6L
1,321 SR
Queue Stats
66W - 77L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 2 / 0
6,756
483
3,733
6,198
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Chiron
 
Chiron
11
1 / 6 / 0
6,383
456
5,095
11,022
3,920
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kumbhakarna
Cortesino_
Kumbhakarna
10
0 / 3 / 1
5,958
426
3,163
10,905
5,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 7 / 1
6,161
440
1,953
10,589
3,436
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Mas-ueh
Fenrir
11
2 / 5 / 1
6,884
492
3,117
10,745
3,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
8
4 / 1 / 1
6,103
436
2,351
2,961
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Noghiros
Hercules
13
1 / 0 / 13
8,190
585
6,669
8,965
9,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
9 / 3 / 1
7,632
545
7,691
9,024
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chronos
kaizer77
Chronos
14
7 / 1 / 2
8,657
618
10,610
7,589
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
lordedor
Bellona
12
2 / 1 / 0
6,870
491
4,250
6,780
6,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
5
Kills
23
23
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
L
Chiron
 
Chiron
1
6
0
0.17
L
Kumbhakarna
Cortesino_
Kumbhakarna
0
3
1
0.17
W
Zeus
4
1
1
4.5
L
1
7
1
0.21
L
Fenrir
Mas-ueh
Fenrir
2
5
1
0.5
W
Hercules
Noghiros
Hercules
1
0
13
7.5
W
9
3
1
3.17
W
Chronos
kaizer77
Chronos
7
1
2
8
W
Bellona
lordedor
Bellona
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,061
Damage
31,571
49,459
Taken
35,319
18,878
Mitigated
23,857
11,831
Healing
11,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,733
1,605
0
1,029
6,198
2,207
605
211
5,987
28,512
4,301
L
Chiron
 
Chiron
5,095
1,283
158
1,777
11,022
3,920
0
2,743
8,088
0
34,511
L
Kumbhakarna
Cortesino_
Kumbhakarna
3,163
419
168
2,907
10,905
5,459
0
4,997
5,908
21,280
0
W
Zeus
2,351
648
0
604
2,961
554
0
0
2,961
11,940
0
L
1,953
276
97
1,419
10,589
3,436
175
5,126
5,423
22,827
0
L
Fenrir
Mas-ueh
Fenrir
3,117
1,016
0
4,276
10,745
3,856
0
580
10,061
0
34,332
W
Hercules
Noghiros
Hercules
6,669
1,978
0
3,015
8,965
9,919
0
1,416
7,549
4,401
31,767
W
7,691
4,779
0
2,998
9,024
3,926
380
1,590
7,434
0
37,096
W
Chronos
kaizer77
Chronos
10,610
4,165
0
2,876
7,589
2,756
1,076
3,148
4,441
61,018
0
W
Bellona
lordedor
Bellona
4,250
587
0
1,774
6,780
6,702
194
2,345
4,435
0
31,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,142
Gold Earned
37,452
294
Minions Killed
326
0
Camps Cleared
0
1,178,966
Distance Traveled
1,143,790
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,756
483
62
4
0
229,757
0
L
Chiron
6,383
456
73
5
0
236,345
1
L
Kumbhakarna
5,958
426
34
2
0
263,906
0
W
Zeus
6,103
436
23
2
0
103,121
1
L
Hades
6,161
440
42
3
0
237,000
0
L
Fenrir
6,884
492
83
6
0
211,958
1
W
Hercules
8,190
585
71
5
0
284,207
2
W
Arachne
7,632
545
54
4
0
281,092
3
W
Chronos
8,657
618
114
8
0
237,742
0
W
Bellona
6,870
491
64
5
0
237,628
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role