Player Matchup

Thor
Thor
Kronos6676
Thor
Level 22
God Stats
0W - 2L
1,290 SR
Queue Stats
5W - 7L
1,466 Elo+
Solo
Ymir
Ymir
NEKIT12343
Ymir
Level 16
God Stats
1W - 1L
1,694 SR
Queue Stats
8W - 13L
1,304 Elo+
Party 2
Neith
Neith
NeverAloha
Neith
Level 6
God Stats
19W - 22L
1,590 SR
Queue Stats
22W - 23L
1,430 Elo+
Solo
King Arthur
King Arthur
Redhairlove
King Arthur
Level 27
God Stats
4W - 5L
1,750 SR
Queue Stats
58W - 55L
1,421 Elo+
Solo
Poseidon
Poseidon
nededinside
Poseidon
Level 11
God Stats
2W - 4L
1,441 SR
Queue Stats
10W - 14L
1,332 Elo+
Party 2
Team Averages
Level 16
1,553 SR
1,390 Elo+

VS

Team Averages
Level 24
1,538 SR
1,397 Elo+
Mercury
Mercury
 
Mercury
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
JangeArvisco
Izanami
Level 16
God Stats
12W - 4L
1,728 SR
Queue Stats
28W - 25L
1,294 Elo+
Solo
Sobek
Sobek
Menorde12
Sobek
Level 20
God Stats
26W - 26L
1,407 SR
Queue Stats
78W - 96L
1,265 Elo+
Solo
Agni
Agni
Rockrider123
Agni
Level 67
God Stats
50W - 29L
1,558 SR
Queue Stats
140W - 139L
1,425 Elo+
Party 1
Guan Yu
Guan Yu
stragunov
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 4
7,047
371
4,176
10,911
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 4 / 4
7,246
381
4,860
13,316
9,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
12
3 / 5 / 2
8,256
435
12,303
11,992
4,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Redhairlove
King Arthur
15
4 / 4 / 4
9,523
501
8,752
15,815
11,871
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
nededinside
Poseidon
13
7 / 7 / 2
9,297
489
14,505
11,424
3,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
22 / 2 / 2
11,616
611
21,556
16,604
6,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
JangeArvisco
Izanami
14
0 / 3 / 9
8,687
457
8,328
10,940
3,289
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Menorde12
Sobek
13
1 / 1 / 7
8,458
445
4,011
16,686
16,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 3 / 9
9,199
484
10,421
10,056
4,285
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
stragunov
Guan Yu
13
1 / 7 / 8
8,102
426
3,137
13,931
11,091
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
15
Kills
27
27
Deaths
16
16
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
22
2
2
11.5
W
Izanami
JangeArvisco
Izanami
0
3
9
1.5
L
0
7
4
0.29
W
Sobek
Menorde12
Sobek
1
1
7
4.5
L
1
4
4
0.75
L
Neith
3
5
2
0.8
L
King Arthur
Redhairlove
King Arthur
4
4
4
1.5
W
3
3
9
2.5
L
Poseidon
nededinside
Poseidon
7
7
2
1.14
W
Guan Yu
stragunov
Guan Yu
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,596
Damage
47,453
63,458
Taken
68,217
33,845
Mitigated
41,402
10,054
Healing
22,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
21,556
13,560
0
8,368
16,604
6,344
0
3,623
12,691
0
73,977
W
Izanami
JangeArvisco
Izanami
8,328
7,041
0
2,651
10,940
3,289
2,715
1,304
9,554
0
59,670
L
4,176
663
0
1,740
10,911
3,379
0
2,061
8,850
0
27,933
W
Sobek
Menorde12
Sobek
4,011
750
0
3,311
16,686
16,393
335
6,225
10,087
14,519
0
L
4,860
653
0
2,452
13,316
9,783
0
2,328
10,988
10,190
0
L
Neith
12,303
5,043
0
2,753
11,992
4,894
75
2,210
9,782
0
46,910
L
King Arthur
Redhairlove
King Arthur
8,752
1,313
0
2,688
15,815
11,871
174
5,813
10,002
3,452
43,698
W
10,421
1,144
195
4,026
10,056
4,285
0
3,677
6,019
51,303
0
L
Poseidon
nededinside
Poseidon
14,505
1,892
84
337
11,424
3,918
51
2,437
8,987
39,528
0
W
Guan Yu
stragunov
Guan Yu
3,137
335
1,028
2,840
13,931
11,091
249
4,681
8,994
1,637
29,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,369
Gold Earned
46,062
291
Minions Killed
383
0
Camps Cleared
0
1,661,071
Distance Traveled
1,840,334
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,616
611
99
5
0
450,040
5
W
Izanami
8,687
457
116
6
0
347,305
0
L
Thor
7,047
371
55
3
0
361,270
3
W
Sobek
8,458
445
22
1
0
373,039
2
L
Ymir
7,246
381
11
1
0
280,995
5
L
Neith
8,256
435
67
4
0
331,012
5
L
King Arthur
9,523
501
87
5
0
353,746
4
W
Agni
9,199
484
81
4
0
328,766
6
L
Poseidon
9,297
489
71
4
0
334,048
0
W
Guan Yu
8,102
426
65
3
0
341,184
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role