Player Matchup

Ymir
Ymir
AnanasChef18953
Ymir
Level 11
God Stats
0W - 3L
1,097 SR
Queue Stats
3W - 16L
1,101 Elo+
Solo
Merlin
Merlin
DerKerIe
Merlin
Level 144
God Stats
4W - 2L
1,573 SR
Queue Stats
214W - 121L
1,689 Elo+
Party 1
Skadi
Skadi
ISensei-KorayI
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 100L
1,563 Elo+
Party 1
Team Averages
Level 61
1,390 SR
1,451 Elo+

VS

Team Averages
Level 101
1,414 SR
1,433 Elo+
Cerberus
Cerberus
Browski7022
Cerberus
Level 94
God Stats
2W - 5L
1,408 SR
Queue Stats
473W - 538L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
Hatafayabun
Baron Samedi
Level 53
God Stats
133W - 182L
1,489 SR
Queue Stats
307W - 451L
1,335 Elo+
Solo
Thor
Thor
souljajc
Thor
Level 156
God Stats
1W - 0L
1,346 SR
Queue Stats
25W - 18L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 17 / 9
13,483
562
3,591
35,654
16,232
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Merlin
DerKerIe
Merlin
20
10 / 8 / 3
17,248
719
28,602
27,984
6,778
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 14 / 9
14,631
610
16,558
25,391
4,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Browski7022
Cerberus
20
18 / 3 / 20
18,297
762
35,571
32,529
32,746
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
Hatafayabun
Baron Samedi
20
11 / 6 / 22
17,002
708
26,677
26,044
13,764
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
19
10 / 5 / 17
16,803
700
20,565
21,825
8,463
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
98
14
Kills
39
39
Deaths
14
21
Assists
59
Player
Kills
Deaths
Assists
KDA
L
1
17
9
0.32
W
Cerberus
Browski7022
Cerberus
18
3
20
9.33
L
Merlin
DerKerIe
Merlin
10
8
3
1.44
W
Baron Samedi
Hatafayabun
Baron Samedi
11
6
22
3.67
L
3
14
9
0.54
W
Thor
10
5
17
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,751
Damage
82,813
89,029
Taken
80,398
27,704
Mitigated
54,973
8,550
Healing
33,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,591
768
0
2,179
35,654
16,232
0
25,910
9,744
18,194
0
W
Cerberus
Browski7022
Cerberus
35,571
716
175
17,362
32,529
32,746
491
13,104
19,137
92,656
0
L
Merlin
DerKerIe
Merlin
28,602
724
236
5,368
27,984
6,778
0
19,479
8,505
78,637
0
W
Baron Samedi
Hatafayabun
Baron Samedi
26,677
1,077
2,437
11,245
26,044
13,764
1,340
11,247
14,695
71,455
0
L
16,558
5,950
0
767
25,391
4,694
0
17,755
7,636
0
50,671
W
Thor
20,565
3,304
0
2,731
21,825
8,463
1,323
8,497
13,213
0
79,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,362
Gold Earned
52,102
201
Minions Killed
308
5
Camps Cleared
14
899,210
Distance Traveled
1,199,758
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
13,483
562
23
1
1
263,814
2
W
Cerberus
18,297
762
135
6
4
419,089
3
L
Merlin
17,248
719
103
4
3
318,938
2
W
Baron Samedi
17,002
708
96
4
4
392,622
3
L
Skadi
14,631
610
75
3
1
316,458
0
W
Thor
16,803
700
77
3
6
388,047
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role