Player Matchup

Scylla
Scylla
 
Scylla
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CheesyFeetGaming
Ymir
Level 7
God Stats
3W - 9L
1,305 SR
Queue Stats
5W - 13L
1,363 Elo+
Party 1
Izanami
Izanami
RelaxinDodo
Izanami
Level 110
God Stats
1W - 0L
1,304 SR
Queue Stats
23W - 28L
1,490 Elo+
Party 1
Team Averages
Level 48
1,370 SR
1,451 Elo+

VS

Team Averages
Level 16
1,477 SR
1,262 Elo+
Medusa
Medusa
CloruroDiOdio
Medusa
Level 27
God Stats
6W - 7L
1,431 SR
Queue Stats
31W - 45L
1,436 Elo+
Solo
Cthulhu
Cthulhu
dedvelosiped
Cthulhu
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,127 Elo+
Solo
Ra
Ra
ЭтонЕхВоСт
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 20L
1,221 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
12 / 3 / 6
10,807
831
16,278
8,110
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 11
9,140
703
3,733
12,980
7,667
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
RelaxinDodo
Izanami
15
11 / 3 / 8
11,366
874
13,581
8,536
3,015
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 3
10,096
777
11,428
11,165
4,480
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
dedvelosiped
Cthulhu
13
3 / 8 / 6
10,244
788
6,644
17,930
15,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 11 / 6
7,570
582
3,021
11,449
3,451
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
25
Kills
9
9
Deaths
25
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
12
3
6
5
W
2
3
11
2.5
L
6
6
3
1.25
W
Izanami
RelaxinDodo
Izanami
11
3
8
5
L
Cthulhu
dedvelosiped
Cthulhu
3
8
6
0.75
L
0
11
6
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,592
Damage
21,093
29,626
Taken
40,544
13,489
Mitigated
23,894
5,101
Healing
3,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
16,278
1,613
0
2,111
8,110
2,807
1,354
3,098
5,012
36,638
0
W
3,733
366
0
1,710
12,980
7,667
191
4,593
8,387
13,702
0
L
11,428
5,412
0
2,001
11,165
4,480
0
5,411
5,586
0
34,881
W
Izanami
RelaxinDodo
Izanami
13,581
11,221
0
1,280
8,536
3,015
1,006
2,522
6,014
0
56,555
L
Cthulhu
dedvelosiped
Cthulhu
6,644
875
25
1,703
17,930
15,963
0
8,017
9,596
23,512
0
L
3,021
713
0
38
11,449
3,451
0
5,856
5,215
12,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,313
Gold Earned
27,910
145
Minions Killed
110
6
Camps Cleared
3
614,088
Distance Traveled
550,557
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,807
831
52
4
3
223,611
1
W
Ymir
9,140
703
12
1
1
188,833
0
L
Medusa
10,096
777
62
5
1
208,408
2
W
Izanami
11,366
874
81
6
2
201,644
1
L
Cthulhu
10,244
788
26
2
1
203,540
0
L
Ra
7,570
582
22
2
1
138,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role