Player Matchup

Achilles
Achilles
 
Achilles
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Kody
Rama
Level 32
God Stats
1W - 0L
1,580 SR
Queue Stats
3W - 2L
1,406 Elo+
Solo
Cthulhu
Cthulhu
fadealtore
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,254 Elo+
Party 1
Loki
Loki
gbreil52
Loki
Level 88
God Stats
12W - 4L
1,546 SR
Queue Stats
60W - 60L
1,458 Elo+
Party 1
Team Averages
Level 61
1,525 SR
1,423 Elo+

VS

Team Averages
Level 52
1,502 SR
1,352 Elo+
Arachne
Arachne
 
Arachne
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Dlora
Apollo
Level 53
God Stats
1W - 2L
1,579 SR
Queue Stats
95W - 92L
1,512 Elo+
Solo
King Arthur
King Arthur
Hyshtar
King Arthur
Level 41
God Stats
8W - 19L
1,335 SR
Queue Stats
40W - 61L
1,322 Elo+
Party 2
Agni
Agni
Rockrider123
Agni
Level 67
God Stats
50W - 29L
1,595 SR
Queue Stats
140W - 139L
1,437 Elo+
Solo
Ymir
Ymir
TabzPlayz
Ymir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
989 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 1 / 1
7,337
611
7,609
9,942
8,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
 
Discordia
11
3 / 0 / 0
6,473
539
5,513
5,165
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
Kody
Rama
13
4 / 3 / 1
7,797
650
5,664
6,622
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
fadealtore
Cthulhu
7
0 / 4 / 2
4,957
413
1,523
7,311
3,472
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Loki
9
2 / 0 / 1
5,932
494
2,077
4,724
1,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 3 / 0
6,100
508
6,436
9,288
3,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
Dlora
Apollo
11
4 / 4 / 1
6,603
550
5,137
8,413
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Hyshtar
King Arthur
9
0 / 4 / 1
5,168
431
2,261
6,980
2,568
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 1 / 0
4,957
413
1,142
4,781
1,341
Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
8
1 / 1 / 5
5,892
491
2,052
6,689
4,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
13
Kills
7
8
Deaths
13
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
1
4.5
W
Discordia
 
Discordia
3
0
0
3
L
Arachne
 
Arachne
2
3
0
0.67
L
Apollo
Dlora
Apollo
4
4
1
1.13
L
King Arthur
Hyshtar
King Arthur
0
4
1
0.13
W
Rama
Kody
Rama
4
3
1
1.5
L
0
1
0
0
L
Ymir
1
1
5
3.5
W
Cthulhu
fadealtore
Cthulhu
0
4
2
0.25
W
Loki
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,386
Damage
17,028
33,764
Taken
36,151
16,553
Mitigated
13,575
12,082
Healing
10,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,609
2,201
0
4,424
9,942
8,610
0
391
9,551
4,685
39,325
W
Discordia
 
Discordia
5,513
411
0
2,301
5,165
1,530
482
736
4,429
37,461
0
L
Arachne
 
Arachne
6,436
3,951
0
2,203
9,288
3,531
0
3,486
5,631
0
29,549
L
Apollo
Dlora
Apollo
5,137
2,875
0
2,659
8,413
1,902
956
263
8,150
0
41,765
L
King Arthur
Hyshtar
King Arthur
2,261
335
0
1,500
6,980
2,568
264
922
5,561
0
21,419
W
Rama
Kody
Rama
5,664
4,868
0
2,276
6,622
1,651
225
739
5,883
0
46,722
L
1,142
225
0
2,128
4,781
1,341
0
2,498
2,283
15,103
0
L
Ymir
2,052
654
0
1,984
6,689
4,233
52
947
5,663
11,488
0
W
Cthulhu
fadealtore
Cthulhu
1,523
265
20
275
7,311
3,472
46
994
6,317
9,371
0
W
Loki
2,077
272
0
2,786
4,724
1,290
0
334
4,390
0
28,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,496
Gold Earned
28,720
356
Minions Killed
223
0
Camps Cleared
0
1,103,410
Distance Traveled
1,066,282
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,337
611
99
8
0
229,946
0
W
Discordia
6,473
539
71
6
0
228,637
4
L
Arachne
6,100
508
51
4
0
247,506
4
L
Apollo
6,603
550
87
7
0
196,278
6
L
King Arthur
5,168
431
39
3
0
223,443
1
W
Rama
7,797
650
97
8
0
211,095
2
L
Agni
4,957
413
31
3
0
147,454
2
L
Ymir
5,892
491
15
1
0
251,601
1
W
Cthulhu
4,957
413
29
2
0
206,399
1
W
Loki
5,932
494
60
5
0
227,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role