Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Sonnety
Neith
Level 107
God Stats
6W - 8L
1,477 SR
Queue Stats
47W - 62L
1,397 Elo+
Solo
Sol
Sol
Wiistry
Sol
Level 56
God Stats
25W - 24L
1,592 SR
Queue Stats
196W - 183L
1,518 Elo+
Solo
Janus
Janus
andomich
Janus
Level 67
God Stats
1W - 6L
1,539 SR
Queue Stats
77W - 78L
1,495 Elo+
Solo
Tyr
Tyr
xImAimBot
Tyr
Level 112
God Stats
4W - 6L
1,542 SR
Queue Stats
173W - 178L
1,471 Elo+
Solo
Team Averages
Level 81
1,530 SR
1,476 Elo+

VS

Team Averages
Level 93
1,588 SR
1,519 Elo+
Loki
Loki
DemiseX
Loki
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
317W - 305L
1,464 Elo+
Solo
Artio
Artio
Lapis007
Artio
Level 65
God Stats
6W - 1L
1,570 SR
Queue Stats
96W - 104L
1,438 Elo+
Solo
Chaac
Chaac
Teename
Chaac
Level 105
God Stats
9W - 4L
1,628 SR
Queue Stats
120W - 108L
1,569 Elo+
Solo
Izanami
Izanami
Toto26n
Izanami
Level 88
God Stats
7W - 3L
1,557 SR
Queue Stats
79W - 64L
1,516 Elo+
Solo
Nox
Nox
sdracar
Nox
Level 126
God Stats
6W - 0L
1,686 SR
Queue Stats
165W - 141L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
3 / 13 / 6
9,904
472
8,937
23,366
9,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Sonnety
Neith
12
3 / 4 / 5
8,860
422
10,792
8,856
2,957
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
18
10 / 9 / 1
11,360
541
20,518
21,432
9,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Janus
andomich
Janus
13
0 / 11 / 6
8,429
401
6,166
15,747
5,144
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
4 / 5 / 2
8,239
392
6,666
9,869
4,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DemiseX
Loki
16
8 / 7 / 12
11,193
533
9,630
15,748
5,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Artio
Lapis007
Artio
15
2 / 2 / 17
10,680
509
4,426
20,052
27,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Teename
Chaac
20
14 / 4 / 5
13,503
643
21,505
25,998
22,691
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Toto26n
Izanami
17
4 / 7 / 7
10,747
512
6,461
15,798
6,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
20
14 / 1 / 10
13,485
642
22,044
12,692
5,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
93
20
Kills
42
42
Deaths
21
20
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
13
6
0.46
W
Loki
DemiseX
Loki
8
7
12
2
W
Artio
Lapis007
Artio
2
2
17
5.25
L
Neith
Sonnety
Neith
3
4
5
1.38
W
Chaac
Teename
Chaac
14
4
5
4.13
W
Izanami
Toto26n
Izanami
4
7
7
1.07
L
Sol
10
9
1
1.17
L
Janus
andomich
Janus
0
11
6
0.27
W
Nox
14
1
10
19
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,079
Damage
64,066
79,270
Taken
90,288
31,800
Mitigated
67,336
14,350
Healing
27,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,937
2,745
0
1,466
23,366
9,894
0
10,224
13,142
0
46,680
W
Loki
DemiseX
Loki
9,630
4,375
0
2,968
15,748
5,458
2,395
4,682
10,998
0
57,665
W
Artio
Lapis007
Artio
4,426
782
1,510
4,491
20,052
27,494
775
6,497
13,287
19,121
0
L
Neith
Sonnety
Neith
10,792
5,198
0
1,262
8,856
2,957
468
2,859
5,997
0
37,460
W
Chaac
Teename
Chaac
21,505
2,709
0
12,843
25,998
22,691
1,097
10,575
15,423
5,992
90,186
W
Izanami
Toto26n
Izanami
6,461
3,168
0
4,725
15,798
6,635
1,196
3,651
11,998
0
78,686
L
Sol
20,518
7,638
0
8,717
21,432
9,568
982
4,662
16,770
66,531
6,551
L
Janus
andomich
Janus
6,166
550
0
1,035
15,747
5,144
0
6,668
9,079
45,615
0
W
Nox
22,044
914
0
1,279
12,692
5,058
4,367
1,612
11,011
96,349
0
L
6,666
1,661
0
1,870
9,869
4,237
42
4,296
5,573
0
17,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,792
Gold Earned
59,608
337
Minions Killed
562
0
Camps Cleared
0
1,481,742
Distance Traveled
1,919,099
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,904
472
73
3
0
318,704
5
W
Loki
11,193
533
77
4
0
390,768
1
W
Artio
10,680
509
27
1
0
400,768
2
L
Neith
8,860
422
54
3
0
269,419
3
W
Chaac
13,503
643
182
9
0
392,368
4
W
Izanami
10,747
512
118
6
0
331,262
3
L
Sol
11,360
541
100
5
0
310,077
2
L
Janus
8,429
401
87
4
0
359,844
1
W
Nox
13,485
642
158
8
0
403,933
2
L
Tyr
8,239
392
23
1
0
223,698
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role