Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Mangochatny
Izanami
Level 24
God Stats
4W - 1L
1,495 SR
Queue Stats
9W - 3L
1,667 Elo+
Party 2
Hades
Hades
PumTi
Hades
Level 29
God Stats
10W - 7L
1,617 SR
Queue Stats
52W - 54L
1,610 Elo+
Solo
Thor
Thor
Smedvin
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
TrahniMoyuJopu
Raijin
Level 6
God Stats
4W - 2L
1,500 SR
Queue Stats
39W - 16L
1,691 Elo+
Solo
Team Averages
Level 18
1,522 SR
1,594 Elo+

VS

Team Averages
Level 15
1,517 SR
1,447 Elo+
Cthulhu
Cthulhu
DaoFengBW
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,251 Elo+
Party 1
Xbalanque
Xbalanque
MrLiNextDoor
Xbalanque
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,251 Elo+
Party 1
Scylla
Scylla
ProxorShalapiN
Scylla
Level 12
God Stats
0W - 2L
1,276 SR
Queue Stats
15W - 15L
1,533 Elo+
Solo
Chronos
Chronos
TradingLegend
Chronos
Level 26
God Stats
51W - 15L
1,867 SR
Queue Stats
259W - 117L
1,716 Elo+
Solo
Bastet
Bastet
soicygod
Bastet
Level 27
God Stats
102W - 81L
1,441 SR
Queue Stats
358W - 342L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
2 / 1 / 8
5,003
715
3,211
5,643
2,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
Mangochatny
Izanami
7
5 / 0 / 2
5,009
716
3,839
2,980
753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hades
PumTi
Hades
9
2 / 1 / 1
5,339
763
2,174
4,943
1,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Smedvin
Thor
7
3 / 1 / 2
4,630
661
1,998
3,244
839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
3 / 1 / 4
4,615
659
3,093
1,901
461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaoFengBW
Cthulhu
5
1 / 4 / 0
3,490
499
2,238
5,894
1,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
MrLiNextDoor
Xbalanque
5
0 / 4 / 1
3,392
485
1,410
3,224
468
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 4 / 1
3,319
474
590
3,097
677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
8
2 / 2 / 0
4,545
649
3,157
3,641
1,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bastet
soicygod
Bastet
6
1 / 1 / 0
3,823
546
1,122
4,156
878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
15
Kills
4
4
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
8
6
L
Cthulhu
DaoFengBW
Cthulhu
1
4
0
0.25
W
Izanami
Mangochatny
Izanami
5
0
2
6
L
Xbalanque
MrLiNextDoor
Xbalanque
0
4
1
0.13
L
0
4
1
0.13
W
Hades
PumTi
Hades
2
1
1
2.5
W
Thor
Smedvin
Thor
3
1
2
4
L
Chronos
2
2
0
1
W
3
1
4
5
L
Bastet
soicygod
Bastet
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,315
Damage
8,517
18,711
Taken
20,012
6,718
Mitigated
5,026
9,036
Healing
4,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,211
1,586
0
2,400
5,643
2,717
17
1,020
4,384
0
9,624
L
Cthulhu
DaoFengBW
Cthulhu
2,238
606
0
1,226
5,894
1,829
0
272
5,564
7,286
0
W
Izanami
Mangochatny
Izanami
3,839
3,213
0
1,218
2,980
753
76
757
2,094
0
24,609
L
Xbalanque
MrLiNextDoor
Xbalanque
1,410
689
0
125
3,224
468
0
57
3,167
0
7,815
L
590
198
0
150
3,097
677
0
1,457
1,496
4,706
0
W
Hades
PumTi
Hades
2,174
770
0
3,504
4,943
1,948
54
2,189
2,754
25,692
2,959
W
Thor
Smedvin
Thor
1,998
1,189
0
1,448
3,244
839
0
486
2,758
0
16,617
L
Chronos
3,157
1,404
0
1,451
3,641
1,174
0
2,009
1,590
19,941
3,139
W
3,093
666
0
466
1,901
461
0
538
1,327
17,933
0
L
Bastet
soicygod
Bastet
1,122
192
0
1,831
4,156
878
0
741
3,337
0
11,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,596
Gold Earned
18,569
231
Minions Killed
113
0
Camps Cleared
0
646,334
Distance Traveled
631,565
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,003
715
10
1
0
149,412
1
L
Cthulhu
3,490
499
9
1
0
140,339
2
W
Izanami
5,009
716
61
9
0
115,436
0
L
Xbalanque
3,392
485
21
3
0
130,043
0
L
Scylla
3,319
474
8
1
0
100,267
1
W
Hades
5,339
763
76
11
0
111,571
4
W
Thor
4,630
661
47
7
0
155,639
0
L
Chronos
4,545
649
50
7
0
127,527
1
W
Raijin
4,615
659
37
5
0
114,276
0
L
Bastet
3,823
546
25
4
0
133,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role