Player Matchup

Cthulhu
Cthulhu
Savakoz
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,331 Elo+
Party 2
Mercury
Mercury
ShizoidMan
Mercury
Level 119
God Stats
2W - 0L
1,746 SR
Queue Stats
30W - 30L
1,434 Elo+
Party 2
Scylla
Scylla
Shpilyamber
Scylla
Level 10
God Stats
1W - 1L
1,261 SR
Queue Stats
6W - 6L
1,339 Elo+
Party 2
Danzaburou
Danzaburou
TrampStampTom
Danzaburou
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 7L
1,502 Elo+
Solo
Neith
Neith
talismanqpad
Neith
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
6W - 7L
1,075 Elo+
Party 2
Team Averages
Level 33
1,501 SR
1,336 Elo+

VS

Team Averages
Level 19
1,537 SR
1,463 Elo+
Geb
Geb
AddictX
Geb
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 78L
1,446 Elo+
Solo
Artemis
Artemis
Devil6son
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Achilles
Achilles
Januszoo
Achilles
Level 23
God Stats
3W - 4L
1,307 SR
Queue Stats
49W - 47L
1,449 Elo+
Solo
Tiamat
Tiamat
MeiHouXung
Tiamat
Level 15
God Stats
1W - 1L
1,771 SR
Queue Stats
31W - 18L
1,435 Elo+
Party 1
Da Ji
Da Ji
Yuichi9092
Da Ji
Level 26
God Stats
13W - 2L
1,606 SR
Queue Stats
25W - 18L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Savakoz
Cthulhu
12
3 / 2 / 15
9,206
485
5,296
9,952
10,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
ShizoidMan
Mercury
15
3 / 3 / 6
9,228
486
7,731
13,527
5,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
12
2 / 9 / 7
8,075
425
6,405
10,423
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
TrampStampTom
Danzaburou
20
22 / 0 / 5
13,791
726
28,841
23,404
10,424
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 4 / 4
8,533
449
4,485
8,500
2,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
11
1 / 7 / 7
7,821
412
6,212
18,019
13,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Devil6son
Artemis
11
0 / 12 / 1
6,947
366
4,437
12,696
2,128
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
Januszoo
Achilles
14
6 / 3 / 5
9,211
485
12,336
15,602
13,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
MeiHouXung
Tiamat
12
2 / 6 / 8
8,090
426
9,784
11,680
4,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
12
9 / 6 / 5
8,953
471
9,650
11,263
3,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
44
33
Kills
18
18
Deaths
34
37
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Geb
1
7
7
0.64
L
Artemis
Devil6son
Artemis
0
12
1
0.04
L
Achilles
Januszoo
Achilles
6
3
5
2.83
L
Tiamat
MeiHouXung
Tiamat
2
6
8
1
W
Cthulhu
Savakoz
Cthulhu
3
2
15
5.25
W
Mercury
ShizoidMan
Mercury
3
3
6
2
W
Scylla
2
9
7
0.61
W
Danzaburou
TrampStampTom
Danzaburou
22
0
5
24.5
L
Da Ji
9
6
5
1.92
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,758
Damage
42,419
65,806
Taken
69,260
32,867
Mitigated
37,155
24,301
Healing
11,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
6,212
665
0
2,531
18,019
13,030
0
1,763
16,139
19,013
0
L
Artemis
Devil6son
Artemis
4,437
2,043
0
532
12,696
2,128
636
2,207
10,419
0
34,145
L
Achilles
Januszoo
Achilles
12,336
2,146
0
3,786
15,602
13,790
431
2,074
13,316
4,188
36,478
L
Tiamat
MeiHouXung
Tiamat
9,784
458
0
2,504
11,680
4,266
0
3,240
8,216
41,979
0
W
Cthulhu
Savakoz
Cthulhu
5,296
142
791
2,451
9,952
10,877
0
3,112
6,250
12,721
0
W
Mercury
ShizoidMan
Mercury
7,731
4,652
0
4,618
13,527
5,324
493
2,601
10,591
0
55,069
W
Scylla
6,405
266
0
375
10,423
3,360
363
4,574
5,281
24,389
0
W
Danzaburou
TrampStampTom
Danzaburou
28,841
18,174
0
14,258
23,404
10,424
1,472
4,660
18,147
0
137,298
L
Da Ji
9,650
2,356
263
2,123
11,263
3,941
0
1,754
9,430
0
29,716
W
4,485
1,785
0
1,808
8,500
2,882
29
780
6,968
0
44,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,833
Gold Earned
41,022
423
Minions Killed
291
0
Camps Cleared
0
1,767,154
Distance Traveled
1,797,301
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,821
412
29
2
0
371,744
1
L
Artemis
6,947
366
70
4
0
329,491
6
L
Achilles
9,211
485
79
4
0
355,003
6
L
Tiamat
8,090
426
65
3
0
366,082
1
W
Cthulhu
9,206
485
12
1
0
315,605
2
W
Mercury
9,228
486
104
5
0
422,876
3
W
Scylla
8,075
425
50
3
0
321,659
0
W
Danzaburou
13,791
726
182
10
0
356,104
2
L
Da Ji
8,953
471
48
3
0
374,981
2
W
Neith
8,533
449
75
4
0
350,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role