Player Matchup

Thanatos
Thanatos
LiveGEMER
Thanatos
Level 7
God Stats
2W - 0L
1,626 SR
Queue Stats
3W - 4L
1,311 Elo+
Party 2
Cthulhu
Cthulhu
OldDogSmell
Cthulhu
Level 28
God Stats
4W - 4L
1,559 SR
Queue Stats
121W - 142L
1,334 Elo+
Solo
Nemesis
Nemesis
Redlenor7654
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,553 Elo+
Solo
The Morrigan
The Morrigan
Teemosuccpp
The Morrigan
Level 8
God Stats
2W - 0L
1,738 SR
Queue Stats
3W - 4L
1,311 Elo+
Party 2
Neith
Neith
zedryder
Neith
Level 13
God Stats
1W - 1L
1,273 SR
Queue Stats
3W - 4L
1,311 Elo+
Party 2
Team Averages
Level 17
1,539 SR
1,364 Elo+

VS

Team Averages
Level 27
1,597 SR
1,406 Elo+
Khepri
Khepri
DeBlue21
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 70L
1,349 Elo+
Solo
Poseidon
Poseidon
LarryLoVE
Poseidon
Level 29
God Stats
3W - 8L
1,739 SR
Queue Stats
243W - 203L
1,525 Elo+
Party 1
Loki
Loki
RomZII
Loki
Level 28
God Stats
2W - 2L
1,744 SR
Queue Stats
114W - 99L
1,530 Elo+
Party 1
Hercules
Hercules
Teomoe
Hercules
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 37L
1,434 Elo+
Solo
Nemesis
Nemesis
gesafelstein88
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LiveGEMER
Thanatos
15
5 / 4 / 2
10,125
563
9,825
14,092
6,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
OldDogSmell
Cthulhu
14
5 / 0 / 11
9,362
520
11,762
12,894
11,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Redlenor7654
Nemesis
16
8 / 1 / 3
10,142
563
7,778
12,867
5,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
Teemosuccpp
The Morrigan
14
1 / 4 / 1
9,230
513
4,362
6,471
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
zedryder
Neith
13
4 / 2 / 6
8,534
474
10,736
6,692
2,482
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DeBlue21
Khepri
11
0 / 9 / 1
7,164
398
4,114
17,045
11,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
LarryLoVE
Poseidon
13
3 / 3 / 3
8,566
476
9,902
7,878
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
RomZII
Loki
15
5 / 4 / 1
9,480
527
7,466
11,991
4,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Teomoe
Hercules
12
3 / 2 / 1
8,013
445
4,796
12,296
7,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 5 / 3
6,706
373
8,311
12,772
3,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
23
Kills
11
11
Deaths
23
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Khepri
DeBlue21
Khepri
0
9
1
0.06
L
Poseidon
LarryLoVE
Poseidon
3
3
3
1.5
W
Thanatos
LiveGEMER
Thanatos
5
4
2
1.5
W
Cthulhu
OldDogSmell
Cthulhu
5
0
11
10.5
W
Nemesis
Redlenor7654
Nemesis
8
1
3
9.5
L
Loki
RomZII
Loki
5
4
1
1.38
W
The Morrigan
Teemosuccpp
The Morrigan
1
4
1
0.38
L
Hercules
Teomoe
Hercules
3
2
1
1.75
L
0
5
3
0.3
W
Neith
zedryder
Neith
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,463
Damage
34,589
53,016
Taken
61,982
27,661
Mitigated
28,914
23,756
Healing
15,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
DeBlue21
Khepri
4,114
165
183
3,028
17,045
11,492
0
5,227
11,149
29,573
0
L
Poseidon
LarryLoVE
Poseidon
9,902
1,421
0
628
7,878
2,146
0
1,926
5,874
48,566
0
W
Thanatos
LiveGEMER
Thanatos
9,825
1,814
0
11,047
14,092
6,096
684
1,058
12,932
0
54,352
W
Cthulhu
OldDogSmell
Cthulhu
11,762
1,872
0
4,316
12,894
11,710
276
3,521
9,263
34,913
0
W
Nemesis
Redlenor7654
Nemesis
7,778
3,834
0
6,104
12,867
5,128
0
2,589
10,144
0
70,832
L
Loki
RomZII
Loki
7,466
3,157
0
4,362
11,991
4,082
0
1,703
10,247
0
64,733
W
The Morrigan
Teemosuccpp
The Morrigan
4,362
797
0
1,171
6,471
2,245
862
3,174
2,652
49,147
2,791
L
Hercules
Teomoe
Hercules
4,796
1,132
0
2,634
12,296
7,285
202
1,790
10,325
0
27,106
L
8,311
2,830
0
4,255
12,772
3,909
0
3,801
8,434
0
28,920
W
Neith
zedryder
Neith
10,736
4,726
0
1,118
6,692
2,482
617
2,784
3,808
0
39,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,393
Gold Earned
39,929
425
Minions Killed
360
0
Camps Cleared
0
1,702,009
Distance Traveled
1,706,503
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,164
398
31
2
0
303,787
0
L
Poseidon
8,566
476
105
6
0
360,447
5
W
Thanatos
10,125
563
84
5
0
341,831
3
W
Cthulhu
9,362
520
40
2
0
354,204
2
W
Nemesis
10,142
563
113
6
0
359,797
6
L
Loki
9,480
527
117
7
0
333,408
2
W
The Morrigan
9,230
513
112
6
0
333,814
3
L
Hercules
8,013
445
58
3
0
384,048
2
L
Nemesis
6,706
373
49
3
0
324,813
0
W
Neith
8,534
474
76
4
0
312,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role