Player Matchup

Da Ji
Da Ji
BrickedUpHorse
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,452 Elo+
Party 2
Sol
Sol
Henpapi
Sol
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,520 Elo+
Party 2
Geb
Geb
JediKnight1995
Geb
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,660 Elo+
Solo
Ra
Ra
NicHeadDx
Ra
Level 10
God Stats
1W - 5L
1,309 SR
Queue Stats
11W - 12L
1,498 Elo+
Party 2
Amaterasu
Amaterasu
ale_x_andros
Amaterasu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,462 SR
1,526 Elo+

VS

Team Averages
Level 30
1,564 SR
1,463 Elo+
Ares
Ares
Bubblin_Bongrip
Ares
Level 11
God Stats
5W - 3L
1,460 SR
Queue Stats
70W - 66L
1,479 Elo+
Party 1
Achilles
Achilles
J3ooJ3ies
Achilles
Level 17
God Stats
14W - 11L
1,546 SR
Queue Stats
23W - 31L
1,423 Elo+
Party 1
Thanatos
Thanatos
NasirJWilson
Thanatos
Level 49
God Stats
15W - 13L
1,602 SR
Queue Stats
254W - 279L
1,411 Elo+
Party 1
Hachiman
Hachiman
TTV_Yung_Gravy69
Hachiman
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
218W - 223L
1,483 Elo+
Party 1
He Bo
He Bo
TheGodOfShinobi-
He Bo
Level 28
God Stats
6W - 3L
1,715 SR
Queue Stats
199W - 170L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 1
10,705
563
14,796
14,576
5,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
15
4 / 4 / 2
9,146
481
9,395
12,338
3,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 6 / 1
7,201
379
3,883
13,044
7,761
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 5 / 0
9,187
484
3,013
8,774
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
ale_x_andros
Amaterasu
5
0 / 3 / 1
5,800
305
0
2,907
829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 4
9,189
484
5,934
17,921
14,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
J3ooJ3ies
Achilles
14
1 / 6 / 2
9,180
483
3,110
11,875
6,747
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
NasirJWilson
Thanatos
19
11 / 3 / 2
12,110
637
8,490
17,159
6,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 3 / 6
9,413
495
11,110
10,881
4,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 0 / 3
11,874
625
9,316
8,349
2,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
13
Kills
23
23
Deaths
14
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
8
5
1
1.7
W
3
2
4
2.5
L
Sol
4
4
2
1.25
W
Achilles
J3ooJ3ies
Achilles
1
6
2
0.33
L
1
6
1
0.25
W
Thanatos
NasirJWilson
Thanatos
11
3
2
4
L
0
5
0
0
W
2
3
6
1.67
W
6
0
3
7.5
L
Amaterasu
ale_x_andros
Amaterasu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,087
Damage
37,960
51,639
Taken
66,185
20,270
Mitigated
34,160
13,793
Healing
34,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,796
4,114
0
2,959
14,576
5,207
482
2,568
11,872
0
60,399
W
5,934
606
562
6,034
17,921
14,183
115
6,270
11,647
34,405
0
L
Sol
9,395
4,290
0
6,037
12,338
3,536
1,076
2,499
9,799
68,265
0
W
Achilles
J3ooJ3ies
Achilles
3,110
719
0
69
11,875
6,747
513
715
11,160
0
41,371
L
3,883
479
287
2,102
13,044
7,761
56
3,751
9,293
18,675
0
W
Thanatos
NasirJWilson
Thanatos
8,490
3,047
0
18,180
17,159
6,271
0
1,919
15,206
0
84,901
L
3,013
519
510
1,546
8,774
2,937
0
5,932
2,518
57,424
0
W
11,110
5,954
0
4,593
10,881
4,008
811
5,824
5,057
0
75,504
W
9,316
861
0
4,796
8,349
2,951
794
1,544
6,639
95,009
0
L
Amaterasu
ale_x_andros
Amaterasu
0
0
0
352
2,907
829
266
0
2,907
0
4,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,039
Gold Earned
51,766
394
Minions Killed
546
0
Camps Cleared
0
1,439,822
Distance Traveled
1,811,545
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,705
563
94
5
0
354,512
3
W
Ares
9,189
484
36
2
0
348,217
9
L
Sol
9,146
481
126
7
0
311,883
5
W
Achilles
9,180
483
68
4
0
343,914
2
L
Geb
7,201
379
26
1
0
332,332
0
W
Thanatos
12,110
637
144
8
0
415,921
1
L
Ra
9,187
484
144
8
0
351,630
0
W
Hachiman
9,413
495
130
7
0
337,808
2
W
He Bo
11,874
625
168
9
0
365,685
7
L
Amaterasu
5,800
305
4
0
0
89,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role