Player Matchup

Skadi
Skadi
 
Skadi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
AlphaBorne
Jing Wei
Level 121
God Stats
7W - 4L
1,386 SR
Queue Stats
549W - 500L
1,607 Elo+
Party 1
Camazotz
Camazotz
ChazMarlboro
Camazotz
Level 100
God Stats
2W - 1L
1,755 SR
Queue Stats
464W - 417L
1,596 Elo+
Party 1
Raijin
Raijin
Dragoslug
Raijin
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,532 Elo+
Solo
Team Averages
Level 113
1,528 SR
1,547 Elo+

VS

Team Averages
Level 89
1,642 SR
1,553 Elo+
Ullr
Ullr
LFortified
Ullr
Level 33
God Stats
20W - 30L
1,489 SR
Queue Stats
110W - 130L
1,408 Elo+
Solo
Sobek
Sobek
SCROTUMHAIR
Sobek
Level 107
God Stats
2W - 2L
1,544 SR
Queue Stats
403W - 295L
1,619 Elo+
Party 2
Bastet
Bastet
Verbiage
Bastet
Level 44
God Stats
8W - 0L
1,942 SR
Queue Stats
279W - 175L
1,664 Elo+
Party 2
Ra
Ra
Zenloh
Ra
Level 160
God Stats
6W - 2L
1,710 SR
Queue Stats
338W - 241L
1,630 Elo+
Party 2
Tyr
Tyr
ggboris
Tyr
Level 99
God Stats
6W - 10L
1,526 SR
Queue Stats
337W - 358L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
2 / 0 / 1
7,103
710
3,028
2,576
1,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
 
Baron Samedi
7
0 / 5 / 1
4,956
496
4,069
8,556
2,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Jing Wei
AlphaBorne
Jing Wei
9
1 / 1 / 0
5,829
583
3,265
5,710
1,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Camazotz
ChazMarlboro
Camazotz
9
1 / 3 / 0
5,694
569
2,224
8,438
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Dragoslug
Raijin
7
0 / 7 / 0
4,507
451
2,811
6,685
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 3
5,097
510
2,125
3,633
995
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 0 / 6
5,471
547
2,548
8,050
3,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Verbiage
Bastet
11
9 / 0 / 3
7,064
706
8,483
4,079
1,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
13
6 / 0 / 3
7,361
736
5,914
6,532
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
10
0 / 3 / 1
5,515
552
639
5,175
3,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
4
Kills
16
16
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
0
1
2.5
L
Baron Samedi
 
Baron Samedi
0
5
1
0.1
L
Jing Wei
AlphaBorne
Jing Wei
1
1
0
1
L
Camazotz
ChazMarlboro
Camazotz
1
3
0
0.33
L
Raijin
Dragoslug
Raijin
0
7
0
0
W
1
1
3
2.5
W
0
0
6
3
W
Bastet
Verbiage
Bastet
9
0
3
10.5
W
Ra
6
0
3
7.5
W
Tyr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,397
Damage
19,709
31,965
Taken
27,469
8,923
Mitigated
11,496
9,173
Healing
13,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,028
1,334
0
606
2,576
1,236
676
0
2,520
0
41,130
L
Baron Samedi
 
Baron Samedi
4,069
605
122
2,184
8,556
2,727
572
1,455
7,040
20,491
0
L
Jing Wei
AlphaBorne
Jing Wei
3,265
2,916
0
1,424
5,710
1,323
0
1,693
3,985
0
27,201
L
Camazotz
ChazMarlboro
Camazotz
2,224
464
0
4,434
8,438
2,014
0
1,909
6,471
0
26,435
L
Raijin
Dragoslug
Raijin
2,811
411
0
403
6,685
1,623
0
3,171
3,394
12,789
0
W
2,125
539
0
0
3,633
995
0
1,103
2,452
0
20,826
W
2,548
177
1,070
2,983
8,050
3,604
100
2,021
5,727
11,761
0
W
Bastet
Verbiage
Bastet
8,483
2,583
0
2,708
4,079
1,159
19
907
3,038
0
34,513
W
Ra
5,914
1,154
575
4,026
6,532
2,631
555
1,985
4,197
54,274
0
W
Tyr
639
78
0
1,681
5,175
3,107
0
0
5,175
0
26,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,089
Gold Earned
30,508
273
Minions Killed
309
0
Camps Cleared
0
948,384
Distance Traveled
1,102,019
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,103
710
91
9
0
190,004
0
L
Baron Samedi
4,956
496
35
4
0
160,045
3
L
Jing Wei
5,829
583
63
6
0
194,017
0
L
Camazotz
5,694
569
65
7
0
222,436
2
L
Raijin
4,507
451
19
2
0
181,882
1
W
Ullr
5,097
510
45
5
0
172,426
2
W
Sobek
5,471
547
19
2
0
227,791
1
W
Bastet
7,064
706
72
7
0
257,900
5
W
Ra
7,361
736
118
12
0
224,654
1
W
Tyr
5,515
552
55
6
0
219,248
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role