Player Matchup

King Arthur
King Arthur
DON_DKpathway
King Arthur
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Neith
Neith
OGT6969
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Hades
Hades
lupuxvenator02
Hades
Level 18
God Stats
0W - 5L
1,500 SR
Queue Stats
9W - 18L
1,411 Elo+
Solo
Cthulhu
Cthulhu
notwinnin
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
piinkerton1738
Bellona
Level 4
God Stats
0W - 2L
1,301 SR
Queue Stats
1W - 5L
1,122 Elo+
Solo
Team Averages
Level 9
1,460 SR
1,407 Elo+

VS

Team Averages
Level 11
1,470 SR
1,268 Elo+
Heimdallr
Heimdallr
Dr-jord-_-
Heimdallr
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 33L
1,390 Elo+
Solo
Neith
Neith
X-fault7
Neith
Level 15
God Stats
5W - 5L
1,482 SR
Queue Stats
26W - 27L
1,383 Elo+
Solo
Merlin
Merlin
XxOutLaw29xX
Merlin
Level 6
God Stats
2W - 7L
1,306 SR
Queue Stats
18W - 25L
1,190 Elo+
Party 2
Da Ji
Da Ji
meganteestallion
Da Ji
Level 7
God Stats
2W - 2L
1,635 SR
Queue Stats
11W - 24L
1,177 Elo+
Party 2
Scylla
Scylla
temp-265216
Scylla
Level 7
God Stats
4W - 7L
1,426 SR
Queue Stats
26W - 42L
1,202 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DON_DKpathway
King Arthur
11
1 / 13 / 5
8,010
381
3,636
18,505
11,840
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
OGT6969
Neith
2
0 / 3 / 0
5,619
268
388
1,950
258
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 8 / 5
9,151
436
9,060
17,649
13,153
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
notwinnin
Cthulhu
12
1 / 15 / 1
7,983
380
5,173
19,070
16,361
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
4 / 9 / 1
7,629
363
6,032
11,310
5,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dr-jord-_-
Heimdallr
15
6 / 1 / 9
10,684
509
3,549
7,549
3,257
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
X-fault7
Neith
20
10 / 0 / 9
13,291
633
10,150
5,963
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
16
10 / 5 / 8
11,201
533
13,324
14,600
4,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
8 / 8 / 9
10,230
487
8,615
12,189
4,138
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
15
12 / 3 / 10
11,451
545
17,527
10,088
2,990
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
91
11
Kills
46
48
Deaths
17
12
Assists
45
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DON_DKpathway
King Arthur
1
13
5
0.27
W
Heimdallr
Dr-jord-_-
Heimdallr
6
1
9
10.5
L
Neith
OGT6969
Neith
0
3
0
0
W
Neith
X-fault7
Neith
10
0
9
14.5
W
Merlin
10
5
8
2.8
L
5
8
5
0.94
W
8
8
9
1.56
L
Cthulhu
notwinnin
Cthulhu
1
15
1
0.1
L
4
9
1
0.5
W
Scylla
12
3
10
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,289
Damage
53,165
68,484
Taken
50,389
47,292
Mitigated
18,338
1,968
Healing
6,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DON_DKpathway
King Arthur
3,636
980
0
650
18,505
11,840
100
8,580
9,514
0
22,306
W
Heimdallr
Dr-jord-_-
Heimdallr
3,549
1,970
0
355
7,549
3,257
1,946
1,537
6,012
0
35,367
L
Neith
OGT6969
Neith
388
288
0
177
1,950
258
0
0
1,950
0
3,323
W
Neith
X-fault7
Neith
10,150
4,064
0
2,906
5,963
2,961
6,695
993
4,970
0
95,014
W
Merlin
13,324
1,814
99
1,568
14,600
4,992
296
3,216
11,384
61,290
0
L
9,060
1,473
78
608
17,649
13,153
329
8,327
8,904
26,598
0
W
8,615
2,455
0
106
12,189
4,138
1,674
4,575
7,614
0
27,492
L
Cthulhu
notwinnin
Cthulhu
5,173
599
155
0
19,070
16,361
254
5,679
13,048
29,732
0
L
6,032
1,489
0
300
11,310
5,680
357
6,582
4,217
0
22,269
W
Scylla
17,527
3,718
222
1,271
10,088
2,990
2,061
3,989
6,099
51,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,392
Gold Earned
56,857
151
Minions Killed
411
0
Camps Cleared
0
1,275,085
Distance Traveled
1,872,461
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,010
381
35
2
0
317,824
0
W
Heimdallr
10,684
509
58
3
0
398,134
2
L
Neith
5,619
268
5
0
0
54,498
0
W
Neith
13,291
633
142
7
0
353,096
0
W
Merlin
11,201
533
93
4
0
379,443
0
L
Hades
9,151
436
35
2
0
317,556
0
W
Da Ji
10,230
487
42
2
0
374,542
0
L
Cthulhu
7,983
380
38
2
0
328,074
0
L
Bellona
7,629
363
38
2
0
257,133
0
W
Scylla
11,451
545
76
4
0
367,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role