Player Matchup

Merlin
Merlin
 
Merlin
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Ebonics_95
Kali
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,367 Elo+
Party 2
Cthulhu
Cthulhu
RadioxA18-TTV
Cthulhu
Level 16
God Stats
1W - 2L
1,465 SR
Queue Stats
2W - 4L
1,368 Elo+
Party 2
Team Averages
Level 26
1,488 SR
1,412 Elo+

VS

Team Averages
Level 76
1,621 SR
1,408 Elo+
Hera
Hera
IceeFlame101
Hera
Level 61
God Stats
11W - 8L
1,571 SR
Queue Stats
366W - 443L
1,403 Elo+
Solo
Cthulhu
Cthulhu
notplebing
Cthulhu
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
64W - 62L
1,259 Elo+
Party 1
Bastet
Bastet
traceified
Bastet
Level 143
God Stats
4W - 2L
1,792 SR
Queue Stats
256W - 186L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
3 / 6 / 0
8,788
628
3,998
11,594
3,995
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 11 / 3
7,983
570
4,264
14,419
6,435
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
10
0 / 6 / 1
7,657
547
5,048
20,865
16,652
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 15
10,336
738
12,986
4,552
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
notplebing
Cthulhu
12
1 / 3 / 16
9,211
658
9,962
14,391
11,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bastet
traceified
Bastet
17
17 / 0 / 5
11,846
846
19,907
10,676
4,428
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
59
3
Kills
23
23
Deaths
3
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
6
0
0.5
L
0
11
3
0.14
W
5
0
15
12.5
L
Cthulhu
0
6
1
0.08
W
Cthulhu
notplebing
Cthulhu
1
3
16
3
W
Bastet
traceified
Bastet
17
0
5
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,310
Damage
42,855
46,878
Taken
29,619
27,082
Mitigated
17,789
4,010
Healing
8,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,998
726
147
2,059
11,594
3,995
0
4,885
6,604
33,911
0
L
4,264
1,724
799
860
14,419
6,435
0
5,801
8,341
0
15,675
W
12,986
4,518
192
936
4,552
1,750
1,318
2,015
2,537
39,980
0
L
Cthulhu
5,048
113
0
145
20,865
16,652
0
11,908
8,333
17,929
0
W
Cthulhu
notplebing
Cthulhu
9,962
314
0
2,815
14,391
11,611
243
4,119
10,272
20,922
0
W
Bastet
traceified
Bastet
19,907
3,790
0
4,594
10,676
4,428
1,266
3,359
7,317
0
47,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,428
Gold Earned
31,393
120
Minions Killed
163
3
Camps Cleared
7
671,080
Distance Traveled
788,927
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,788
628
60
4
1
218,665
5
L
Kali
7,983
570
38
3
2
209,539
3
W
Hera
10,336
738
72
5
1
252,283
2
L
Cthulhu
7,657
547
22
2
0
242,876
1
W
Cthulhu
9,211
658
26
2
0
240,132
0
W
Bastet
11,846
846
65
5
6
296,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role