Player Matchup

Sun Wukong
Sun Wukong
K1ller_Lui
Sun Wukong
Level 123
God Stats
1W - 0L
1,306 SR
Queue Stats
73W - 53L
1,557 Elo+
Party 1
Cthulhu
Cthulhu
Lagman_12
Cthulhu
Level 28
God Stats
20W - 22L
1,504 SR
Queue Stats
109W - 132L
1,436 Elo+
Solo
Hou Yi
Hou Yi
quebra-comprida
Hou Yi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,434 Elo+
Solo
Ra
Ra
w_El_Alfa_w
Ra
Level 8
God Stats
2W - 3L
1,432 SR
Queue Stats
9W - 4L
1,584 Elo+
Party 1
Arachne
Arachne
xxBFIAxx
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,610 Elo+
Solo
Team Averages
Level 41
1,449 SR
1,524 Elo+

VS

Team Averages
Level 15
1,602 SR
1,472 Elo+
Neith
Neith
Laffineuse
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,303 Elo+
Solo
Tiamat
Tiamat
MrBananaTheBoss
Tiamat
Level 10
God Stats
3W - 2L
1,740 SR
Queue Stats
14W - 6L
1,671 Elo+
Solo
Cabrakan
Cabrakan
PhsycoticElf
Cabrakan
Level 28
God Stats
1W - 1L
1,495 SR
Queue Stats
17W - 20L
1,481 Elo+
Solo
Odin
Odin
RoRoRahand
Odin
Level 10
God Stats
1W - 1L
1,651 SR
Queue Stats
20W - 17L
1,351 Elo+
Solo
Cliodhna
Cliodhna
Saggon3198
Cliodhna
Level 18
God Stats
18W - 13L
1,626 SR
Queue Stats
47W - 50L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
K1ller_Lui
Sun Wukong
13
5 / 4 / 7
8,066
576
8,036
9,900
6,015
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Lagman_12
Cthulhu
12
8 / 1 / 10
8,101
579
7,823
9,609
5,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
7 / 3 / 10
8,016
573
12,945
9,785
3,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 2 / 6
8,123
580
7,233
7,258
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
xxBFIAxx
Arachne
15
11 / 1 / 2
9,100
650
10,461
12,120
5,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 9 / 1
6,501
464
5,216
8,929
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 4 / 1
7,115
508
6,662
10,090
5,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
PhsycoticElf
Cabrakan
7
0 / 10 / 4
5,298
378
2,008
14,470
7,392
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 6 / 2
6,840
489
4,170
12,282
5,922
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
Saggon3198
Cliodhna
12
5 / 7 / 4
7,529
538
7,917
10,995
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
23
36
Kills
11
11
Deaths
36
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
K1ller_Lui
Sun Wukong
5
4
7
2.13
L
Neith
1
9
1
0.17
W
Cthulhu
Lagman_12
Cthulhu
8
1
10
13
L
3
4
1
0.88
L
Cabrakan
PhsycoticElf
Cabrakan
0
10
4
0.2
L
2
6
2
0.5
L
Cliodhna
Saggon3198
Cliodhna
5
7
4
1
W
7
3
10
4
W
5
2
6
4
W
Arachne
xxBFIAxx
Arachne
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,498
Damage
25,973
48,672
Taken
56,766
22,797
Mitigated
25,003
18,927
Healing
6,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
K1ller_Lui
Sun Wukong
8,036
2,477
0
2,124
9,900
6,015
616
2,498
7,318
0
44,330
L
Neith
5,216
1,130
0
457
8,929
2,968
172
2,427
6,303
0
33,198
W
Cthulhu
Lagman_12
Cthulhu
7,823
1,290
0
3,869
9,609
5,773
235
979
8,630
23,137
0
L
6,662
685
0
1,842
10,090
5,293
229
2,764
7,188
35,395
0
L
Cabrakan
PhsycoticElf
Cabrakan
2,008
425
87
445
14,470
7,392
0
2,331
11,813
4,746
0
L
4,170
1,687
0
1,905
12,282
5,922
0
2,731
9,284
6,666
19,427
L
Cliodhna
Saggon3198
Cliodhna
7,917
749
0
2,088
10,995
3,428
0
3,618
7,122
0
31,090
W
12,945
6,813
0
3,191
9,785
3,029
1,824
1,898
7,849
0
46,265
W
7,233
1,033
661
2,483
7,258
2,733
84
1,562
5,590
53,239
0
W
Arachne
xxBFIAxx
Arachne
10,461
6,308
0
6,599
12,120
5,247
0
2,643
9,265
0
67,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,406
Gold Earned
33,283
398
Minions Killed
264
0
Camps Cleared
0
1,322,732
Distance Traveled
1,246,986
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,066
576
82
6
0
219,546
0
L
Neith
6,501
464
61
4
0
246,402
1
W
Cthulhu
8,101
579
38
3
0
269,388
0
L
Tiamat
7,115
508
87
6
0
253,747
1
L
Cabrakan
5,298
378
7
1
0
229,006
0
L
Odin
6,840
489
47
3
0
257,238
1
L
Cliodhna
7,529
538
62
4
0
260,593
2
W
Hou Yi
8,016
573
70
5
0
234,813
0
W
Ra
8,123
580
100
7
0
269,931
2
W
Arachne
9,100
650
108
8
0
329,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role