Player Matchup

Tsukuyomi
Tsukuyomi
God_Like_Boii
Tsukuyomi
Level 18
God Stats
19W - 14L
1,605 SR
Queue Stats
129W - 133L
1,419 Elo+
Party 2
Chang'e
Chang'e
Qasrawii_123
Chang'e
Level 16
God Stats
5W - 3L
1,699 SR
Queue Stats
19W - 18L
1,417 Elo+
Party 2
Sylvanus
Sylvanus
WorstLeeS1n
Sylvanus
Level 18
God Stats
2W - 3L
1,495 SR
Queue Stats
41W - 38L
1,435 Elo+
Party 2
Sun Wukong
Sun Wukong
YoungDaggerD_c
Sun Wukong
Level 18
God Stats
6W - 16L
1,292 SR
Queue Stats
11W - 26L
1,291 Elo+
Party 2
Neith
Neith
lilPsychö
Neith
Level 13
God Stats
4W - 3L
1,696 SR
Queue Stats
22W - 15L
1,439 Elo+
Party 2
Team Averages
Level 17
1,558 SR
1,400 Elo+

VS

Team Averages
Level 11
1,418 SR
1,239 Elo+
Arachne
Arachne
K1llerViking
Arachne
Level 17
God Stats
5W - 6L
1,505 SR
Queue Stats
24W - 34L
1,295 Elo+
Party 1
Cthulhu
Cthulhu
Omori14
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,276 Elo+
Party 1
Zeus
Zeus
chay24333
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,270 Elo+
Solo
Bastet
Bastet
lifelong-snail2
Bastet
Level 5
God Stats
5W - 10L
1,114 SR
Queue Stats
10W - 21L
1,050 Elo+
Solo
Vamana
Vamana
xTALLTREEx
Vamana
Level 25
God Stats
18W - 19L
1,471 SR
Queue Stats
91W - 130L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
God_Like_Boii
Tsukuyomi
19
9 / 2 / 11
12,965
519
17,858
18,616
7,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
Qasrawii_123
Chang'e
20
22 / 1 / 8
15,338
614
23,347
14,310
5,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
WorstLeeS1n
Sylvanus
16
2 / 2 / 10
11,672
467
4,598
16,011
19,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
YoungDaggerD_c
Sun Wukong
17
3 / 2 / 6
11,101
444
10,294
18,500
11,317
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
20
10 / 0 / 9
13,092
524
17,884
14,774
8,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
K1llerViking
Arachne
15
0 / 12 / 3
9,891
396
3,673
22,085
7,144
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Omori14
Cthulhu
11
0 / 14 / 2
8,320
333
7,022
23,787
11,013
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Zeus
13
2 / 9 / 2
9,735
389
14,826
14,935
3,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 8 / 0
9,879
395
10,302
18,269
5,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
xTALLTREEx
Vamana
13
1 / 4 / 0
9,396
376
7,613
19,172
15,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
12
46
Kills
5
7
Deaths
47
44
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
God_Like_Boii
Tsukuyomi
9
2
11
7.25
L
Arachne
K1llerViking
Arachne
0
12
3
0.13
L
Cthulhu
Omori14
Cthulhu
0
14
2
0.07
W
Chang'e
Qasrawii_123
Chang'e
22
1
8
26
W
Sylvanus
WorstLeeS1n
Sylvanus
2
2
10
3.5
W
Sun Wukong
YoungDaggerD_c
Sun Wukong
3
2
6
3
L
Zeus
2
9
2
0.33
L
2
8
0
0.25
W
Neith
10
0
9
14.5
L
Vamana
xTALLTREEx
Vamana
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,981
Damage
43,436
82,211
Taken
98,248
53,129
Mitigated
42,287
36,336
Healing
15,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
God_Like_Boii
Tsukuyomi
17,858
5,689
0
7,412
18,616
7,653
1,200
3,100
15,253
0
107,576
L
Arachne
K1llerViking
Arachne
3,673
2,442
143
4,273
22,085
7,144
918
5,816
15,979
0
65,460
L
Cthulhu
Omori14
Cthulhu
7,022
390
0
1,583
23,787
11,013
64
4,173
19,452
30,762
0
W
Chang'e
Qasrawii_123
Chang'e
23,347
1,153
2,245
6,073
14,310
5,686
2,293
2,213
11,828
86,675
0
W
Sylvanus
WorstLeeS1n
Sylvanus
4,598
1,079
2,952
5,708
16,011
19,845
1,476
5,897
9,704
18,184
0
W
Sun Wukong
YoungDaggerD_c
Sun Wukong
10,294
1,824
0
6,137
18,500
11,317
555
3,556
14,175
0
47,046
L
Zeus
14,826
1,530
0
267
14,935
3,306
0
4,539
10,170
49,535
0
L
10,302
2,909
0
3,993
18,269
5,600
0
4,732
13,423
0
58,853
W
Neith
17,884
7,047
0
5,809
14,774
8,628
7,722
6,002
8,442
0
124,291
L
Vamana
xTALLTREEx
Vamana
7,613
3,786
0
5,590
19,172
15,224
0
7,633
11,279
0
47,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,168
Gold Earned
47,221
622
Minions Killed
442
0
Camps Cleared
0
2,454,406
Distance Traveled
1,955,306
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,965
519
147
6
0
503,227
2
L
Arachne
9,891
396
107
4
0
431,846
6
L
Cthulhu
8,320
333
41
2
0
374,736
7
W
Chang'e
15,338
614
153
6
0
551,045
0
W
Sylvanus
11,672
467
18
1
0
438,892
6
W
Sun Wukong
11,101
444
81
3
0
514,977
1
L
Zeus
9,735
389
103
4
0
368,301
0
L
Bastet
9,879
395
94
4
0
443,391
2
W
Neith
13,092
524
223
9
0
446,265
2
L
Vamana
9,396
376
97
4
0
337,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role