Player Matchup

Merlin
Merlin
Khalidin
Merlin
Level 64
God Stats
4W - 2L
1,429 SR
Queue Stats
155W - 108L
1,586 Elo+
Party 1
Serqet
Serqet
Saiyuro
Serqet
Level 106
God Stats
1W - 0L
1,664 SR
Queue Stats
207W - 157L
1,548 Elo+
Party 1
Anhur
Anhur
vlohh
Anhur
Level 108
God Stats
9W - 6L
1,432 SR
Queue Stats
240W - 186L
1,583 Elo+
Party 1
Team Averages
Level 93
1,508 SR
1,572 Elo+

VS

Team Averages
Level 110
1,711 SR
1,502 Elo+
Anubis
Anubis
Bundiff
Anubis
Level 66
God Stats
4W - 2L
1,922 SR
Queue Stats
82W - 61L
1,576 Elo+
Party 2
Charybdis
Charybdis
ButterBenham
Charybdis
Level 107
God Stats
1W - 4L
1,536 SR
Queue Stats
111W - 89L
1,550 Elo+
Party 2
Sylvanus
Sylvanus
Metallicoil
Sylvanus
Level 157
God Stats
2W - 2L
1,675 SR
Queue Stats
46W - 63L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Khalidin
Merlin
17
4 / 1 / 11
12,913
646
15,596
9,166
2,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
Saiyuro
Serqet
16
5 / 4 / 9
12,488
624
8,181
13,392
5,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
vlohh
Anhur
17
6 / 3 / 7
12,794
640
14,795
14,315
4,583
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bundiff
Anubis
15
4 / 6 / 4
12,260
613
10,060
15,322
5,652
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
ButterBenham
Charybdis
15
2 / 3 / 4
11,780
589
12,488
12,240
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Metallicoil
Sylvanus
15
2 / 6 / 6
12,889
644
5,482
16,144
18,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
15
Kills
8
8
Deaths
15
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
Bundiff
Anubis
4
6
4
1
L
Charybdis
ButterBenham
Charybdis
2
3
4
1.33
W
Merlin
Khalidin
Merlin
4
1
11
9.5
L
Sylvanus
Metallicoil
Sylvanus
2
6
6
0.83
W
Serqet
Saiyuro
Serqet
5
4
9
2.38
W
Anhur
vlohh
Anhur
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,572
Damage
28,030
36,873
Taken
43,706
12,710
Mitigated
28,392
7,377
Healing
14,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Bundiff
Anubis
10,060
0
536
5,120
15,322
5,652
0
6,869
8,214
49,870
0
L
Charybdis
ButterBenham
Charybdis
12,488
6,520
174
1,292
12,240
4,006
1,495
3,966
7,449
0
45,152
W
Merlin
Khalidin
Merlin
15,596
255
162
1,937
9,166
2,893
682
4,625
4,541
68,983
0
L
Sylvanus
Metallicoil
Sylvanus
5,482
688
2,825
4,437
16,144
18,734
120
5,066
9,836
16,055
0
W
Serqet
Saiyuro
Serqet
8,181
915
0
1,427
13,392
5,234
1,287
5,926
7,466
0
20,828
W
Anhur
vlohh
Anhur
14,795
8,389
0
3,851
14,315
4,583
1,511
5,524
8,791
0
50,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,195
Gold Earned
36,929
250
Minions Killed
190
11
Camps Cleared
4
1,063,500
Distance Traveled
963,619
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,260
613
70
4
2
322,151
2
L
Charybdis
11,780
589
92
5
2
325,384
0
W
Merlin
12,913
646
127
6
7
364,303
2
L
Sylvanus
12,889
644
28
1
0
316,084
8
W
Serqet
12,488
624
24
1
1
357,504
5
W
Anhur
12,794
640
99
5
3
341,693
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role