Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
BlackPando1
Mulan
Level 47
God Stats
32W - 35L
1,444 SR
Queue Stats
150W - 169L
1,384 Elo+
Solo
Athena
Athena
Excalivers
Athena
Level 44
God Stats
5W - 9L
1,542 SR
Queue Stats
191W - 189L
1,482 Elo+
Solo
Anubis
Anubis
Grelkaa
Anubis
Level 47
God Stats
0W - 1L
1,812 SR
Queue Stats
21W - 32L
1,313 Elo+
Party 1
Team Averages
Level 43
1,560 SR
1,436 Elo+

VS

Team Averages
Level 70
1,564 SR
1,483 Elo+
Danzaburou
Danzaburou
Hertras
Danzaburou
Level 67
God Stats
111W - 105L
1,519 SR
Queue Stats
195W - 211L
1,489 Elo+
Solo
Discordia
Discordia
Indrute
Discordia
Level 108
God Stats
16W - 15L
1,561 SR
Queue Stats
316W - 317L
1,500 Elo+
Solo
Mercury
Mercury
Kalcul9tor
Mercury
Level 69
God Stats
44W - 31L
1,668 SR
Queue Stats
84W - 65L
1,544 Elo+
Solo
Cerberus
Cerberus
Speiso
Cerberus
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 29L
1,373 Elo+
Solo
Sol
Sol
xRayaShots
Sol
Level 67
God Stats
47W - 32L
1,573 SR
Queue Stats
55W - 39L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 3 / 4
6,196
477
4,177
9,942
5,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
 
Chang'e
9
0 / 4 / 1
5,692
438
1,719
8,708
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 8 / 0
6,222
479
5,174
12,950
7,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Athena
Excalivers
Athena
10
1 / 2 / 0
6,303
485
3,532
11,110
4,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anubis
Grelkaa
Anubis
9
5 / 3 / 2
6,275
483
6,908
6,630
2,674
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hertras
Danzaburou
11
4 / 3 / 2
7,302
562
3,502
7,228
1,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
Indrute
Discordia
11
1 / 0 / 6
6,784
522
10,289
4,677
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Kalcul9tor
Mercury
12
4 / 1 / 4
7,231
556
6,435
7,412
2,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Speiso
Cerberus
9
1 / 3 / 8
6,138
472
3,869
8,609
4,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
10 / 2 / 2
8,228
633
10,000
8,123
3,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
9
Kills
20
20
Deaths
9
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
4
1.33
L
Chang'e
 
Chang'e
0
4
1
0.13
L
1
8
0
0.13
L
Athena
Excalivers
Athena
1
2
0
0.5
L
Anubis
Grelkaa
Anubis
5
3
2
2
W
Danzaburou
Hertras
Danzaburou
4
3
2
1.67
W
Discordia
Indrute
Discordia
1
0
6
4
W
Mercury
Kalcul9tor
Mercury
4
1
4
6
W
Cerberus
Speiso
Cerberus
1
3
8
1.67
W
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,510
Damage
34,095
49,340
Taken
36,049
22,831
Mitigated
13,028
9,566
Healing
10,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,177
542
0
1,572
9,942
5,223
66
3,174
6,768
16,198
0
L
Chang'e
 
Chang'e
1,719
149
145
1,230
8,708
2,981
0
5,112
3,596
20,840
0
L
5,174
696
0
1,740
12,950
7,747
0
7,272
5,678
0
28,261
L
Athena
Excalivers
Athena
3,532
581
0
2,858
11,110
4,206
0
4,679
6,431
31,957
0
L
Anubis
Grelkaa
Anubis
6,908
206
97
1,924
6,630
2,674
660
3,031
3,599
21,486
0
W
Danzaburou
Hertras
Danzaburou
3,502
1,649
0
2,092
7,228
1,844
2,214
3,093
4,135
0
40,262
W
Discordia
Indrute
Discordia
10,289
322
0
2,223
4,677
1,392
195
3,149
1,416
40,174
0
W
Mercury
Kalcul9tor
Mercury
6,435
3,911
0
590
7,412
2,167
0
2,075
5,285
0
42,546
W
Cerberus
Speiso
Cerberus
3,869
566
0
1,832
8,609
4,490
0
5,707
2,746
11,472
0
W
10,000
3,272
0
4,085
8,123
3,135
2,537
2,166
5,714
37,377
4,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,688
Gold Earned
35,683
228
Minions Killed
310
0
Camps Cleared
0
1,179,152
Distance Traveled
1,256,992
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,196
477
20
2
0
221,549
5
L
Chang'e
5,692
438
48
4
0
219,570
0
L
Mulan
6,222
479
65
5
0
216,815
1
L
Athena
6,303
485
68
5
0
291,602
3
L
Anubis
6,275
483
27
2
0
229,616
6
W
Danzaburou
7,302
562
71
5
0
223,834
1
W
Discordia
6,784
522
66
5
0
263,221
5
W
Mercury
7,231
556
71
5
0
292,936
1
W
Cerberus
6,138
472
23
2
0
256,148
4
W
Sol
8,228
633
79
6
0
220,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role