Player Matchup

Da Ji
Da Ji
Augi-o_o
Da Ji
Level 41
God Stats
5W - 0L
1,712 SR
Queue Stats
104W - 129L
1,318 Elo+
Party 1
Hachiman
Hachiman
B_O_O_K_E_R_
Hachiman
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,088 Elo+
Party 2
Merlin
Merlin
HeN_OuT_Da_PeN
Merlin
Level 26
God Stats
41W - 52L
1,388 SR
Queue Stats
61W - 87L
1,236 Elo+
Party 1
Sun Wukong
Sun Wukong
ll_ASPECT_ll-_-
Sun Wukong
Level 5
God Stats
12W - 14L
1,732 SR
Queue Stats
19W - 25L
1,470 Elo+
Party 1
Geb
Geb
tambystar
Geb
Level 88
God Stats
1W - 1L
1,435 SR
Queue Stats
52W - 38L
1,379 Elo+
Party 2
Team Averages
Level 32
1,554 SR
1,298 Elo+

VS

Team Averages
Level 20
1,287 SR
1,246 Elo+
Hel
Hel
Darth1Revan1
Hel
Level 5
God Stats
11W - 10L
1,152 SR
Queue Stats
22W - 69L
1,070 Elo+
Party 3
Medusa
Medusa
DarthJaeger
Medusa
Level 29
God Stats
27W - 59L
1,284 SR
Queue Stats
35W - 98L
1,228 Elo+
Party 3
Achilles
Achilles
ItisRick2046
Achilles
Level 29
God Stats
0W - 3L
1,221 SR
Queue Stats
37W - 80L
1,327 Elo+
Party 3
Discordia
Discordia
SightedPuppy09
Discordia
Level 7
God Stats
0W - 2L
1,289 SR
Queue Stats
4W - 6L
1,315 Elo+
Solo
Da Ji
Da Ji
buttermy_muffin
Da Ji
Level 29
God Stats
23W - 23L
1,490 SR
Queue Stats
151W - 200L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Augi-o_o
Da Ji
20
22 / 3 / 2
14,689
668
20,135
19,585
7,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
B_O_O_K_E_R_
Hachiman
20
17 / 1 / 4
13,965
635
16,935
22,426
10,448
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 2 / 10
12,139
552
9,838
6,739
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
ll_ASPECT_ll-_-
Sun Wukong
16
1 / 9 / 4
11,095
504
4,864
15,201
5,557
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 0 / 17
12,243
557
2,554
12,208
13,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 2
7,686
349
855
12,276
3,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
13
2 / 12 / 1
8,886
404
10,220
14,629
4,157
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
ItisRick2046
Achilles
12
0 / 8 / 1
7,400
336
5,439
15,044
12,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
SightedPuppy09
Discordia
13
0 / 7 / 1
7,624
347
6,207
10,079
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
12 / 6 / 0
12,129
551
17,498
17,355
6,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
19
43
Kills
14
15
Deaths
43
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Augi-o_o
Da Ji
22
3
2
7.67
W
Hachiman
B_O_O_K_E_R_
Hachiman
17
1
4
19
L
0
10
2
0.1
L
Medusa
2
12
1
0.21
W
2
2
10
3.5
L
Achilles
ItisRick2046
Achilles
0
8
1
0.06
L
Discordia
SightedPuppy09
Discordia
0
7
1
0.07
L
12
6
0
2
W
Sun Wukong
ll_ASPECT_ll-_-
Sun Wukong
1
9
4
0.33
W
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,326
Damage
40,219
76,159
Taken
69,383
38,859
Mitigated
29,730
30,715
Healing
9,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Augi-o_o
Da Ji
20,135
4,820
0
7,911
19,585
7,250
0
2,162
17,261
0
66,785
W
Hachiman
B_O_O_K_E_R_
Hachiman
16,935
12,539
0
17,108
22,426
10,448
8,009
2,495
19,843
0
159,953
L
855
231
1,687
2,308
12,276
3,773
285
2,304
9,908
21,974
0
L
Medusa
10,220
4,840
0
588
14,629
4,157
1,360
1,249
13,324
0
43,771
W
9,838
706
0
845
6,739
2,495
119
1,844
4,607
63,082
0
L
Achilles
ItisRick2046
Achilles
5,439
2,561
0
147
15,044
12,674
798
4,624
10,114
0
28,654
L
Discordia
SightedPuppy09
Discordia
6,207
710
0
0
10,079
2,506
129
3,177
6,504
38,904
0
L
17,498
3,322
0
4,278
17,355
6,620
1,283
202
17,141
0
89,398
W
Sun Wukong
ll_ASPECT_ll-_-
Sun Wukong
4,864
2,343
0
439
15,201
5,557
1,028
0
15,201
0
46,356
W
2,554
91
0
4,412
12,208
13,109
1,210
1,327
10,791
26,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,131
Gold Earned
43,725
528
Minions Killed
338
0
Camps Cleared
0
2,031,919
Distance Traveled
1,570,900
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
14,689
668
87
4
0
473,709
0
W
Hachiman
13,965
635
208
9
0
353,636
4
L
Hel
7,686
349
36
2
0
258,040
0
L
Medusa
8,886
404
74
3
0
309,688
0
W
Merlin
12,139
552
116
5
0
415,897
0
L
Achilles
7,400
336
39
2
0
334,186
1
L
Discordia
7,624
347
54
2
0
307,135
0
L
Da Ji
12,129
551
135
6
0
361,851
4
W
Sun Wukong
11,095
504
84
4
0
406,241
0
W
Geb
12,243
557
33
2
0
382,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role